(info) First bonus for playing in OPEN under consideration for PP

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If you don't complete activities to hurt your power, then you're playing PP, and you care about the result.

Those that complete activities without a thought about their power are unintentional 5cers.

You can't have it both ways. Either you care about the result or you don't, and if you don't, Sandro's trying to tone you down, if you do, you're a PvPer, supporting your power against other players trying to undermine it.


But, playing anywhere other than open has no bearing on 5c'ing. Carrying on certain activities beyond their benefit to the power is not exclusive to Solo. Adding an influence modifier to opens activities has no bearing on 5c activities. Sandro is looking at ways to minimize the effects of 5c activity. Coolness. He also, in the same post, mentioned an unrelated (to 5th column stuff) idea to subsidize open PP. They are not linked issues.
 
More pros? That's an interesting assertion. We should make a chart and compare notes! [praise]

How involved are you in PP? If you are thoroughly knowledgeable, how can you not realize that the rational choice is solo/private when it comes to PP competition?
 
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... And Solo and Group BOTH have the same advantages over Open, the lack of player interaction which can stop your PP actions directly. ...

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The flip side of the coin is that Open has the Powerplay advantage of being able to "stop" player actions directly, giving "PvPers" more of an advantage in Powerplay, if Open is incentivized.

Whether or not that's a good thing is kind of a moot point as far as I'm concerned. I just think it sets a bad precedent in general.
 
1st point, no personal scoreboards, PP isn't about your personal score, it's about the Power's score, which is determined only by player actions.

2nd point, few of the big PP groups in Open can compete against the groups in Solo/Group, I mean, literally, they can't compete, everyone moves to Solo/Group literally for that reason, Solo/Group give that much of an advantage.

3rd point, that's my choice in the matter, PP should be Open only, everything else is fine across all modes since they are PvE mechanics and the NPCs are involved. Don't agree on the offline or PvE/PvP bit, this was never meant to be a single player offline game nor a multiplayer PvE only game, ever. David never offered those ideas up, he presented an online multiplayer only game, that's it, and that's what I bought, not a single player, offline or PvE game.

> For the sake of this argument, let's assume I play Solo and choose Power 1 and you play Open and choose Power 2. Solo vs Open, not fair, right? But is there not Solo or Group players also choosing Power 2 and conversely Open players choosing Power 1? Or is there some deeper meta I'm not aware of?

> I guess it's not in everyone's best interest for me to be King :D
 
But, playing anywhere other than open has no bearing on 5c'ing. Carrying on certain activities beyond their benefit to the power is not exclusive to Solo. Adding an influence modifier to opens activities has no bearing on 5c activities. Sandro is looking at ways to minimize the effects of 5c activity. Coolness. He also, in the same post, mentioned an unrelated (to 5th column stuff) idea to subsidize open PP. They are not linked issues.

I said nothing about the location of play and 5cing having any connection, but that a player that cares about the result is participating in PP whereas people who don't care are not really playing PP as Sandro wants to tone them down.
 
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Why not just make Power Play just like Arena? A separate game that throws all who participate into that environment.

Oh, and remove the CQC/Arena rating from my regular game in ship panel while you're at it...
 
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Has anyone tried modelling this (not in a Victoria's Secret way..)?

If you have 100 Players and 50 of them take the Golden Ticket for Open and get let's say an arbitrary 10% increase in the effect their actions have on Undermine / Fortify / Prep; how far will the pendulum swing?

Will this have any effect on Tick-Sniping?

I know there is the background hum of "If Open PP gets buffed then the entire Terracotta Army will come back to life for Faction X, or whatever", which will obfuscate things.
 
Why not just make power Play just like Arena? A separate game that throws all who participate into that environment.

Oh, and remove the CQC/Arena rating from my regular game in ship panel while you're at it...

Oh dear another "my immersion broke."

.-.
 
How involved are you in PP? If you are thoroughly knowledgeable, how can you not realize that the rational choice is solo/private when it comes to PP competition?

I'm not involved in PP at all; tried it, wasn't for me. I want to be clear that I'm in this thread because there is now talk of incentivizing one of the three modes outside of PP, and I'm thoroughly against that. If you're solely concerned with the PP 'balancing' and not incentivizing particular modes, then we don't have any argument :)

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Why not just make Power Play just like Arena? A separate game that throws all who participate into that environment.

Oh, and remove the CQC/Arena rating from my regular game in ship panel while you're at it...

A fine suggestion in my opinion! [up] I'd +1 you if I could :)
 
I'm not involved in PP at all; tried it, wasn't for me. I want to be clear that I'm in this thread because there is now talk of incentivizing one of the three modes outside of PP, and I'm thoroughly against that. If you're solely concerned with the PP 'balancing' and not incentivizing particular modes, then we don't have any argument :)

Good, because I've stated here that if they try this with non-competitive mechanics, I'll be in the front line shouting "no," too.
 
Then I expect you to demonstrate basic mastery over PP mechanics, if you fail to do that, I will call you out on it, simple as that.



Uh... every feature? Fortifying is only necessary due to optimizing CC and counter enemy undermining. Undermining is necessary to keep other power in check and divert opposition power's manpower. Expansion is for the sake of territory control which infringes on the availability of territory of other powers. The question is where does PvP not have an impact on PP?



The way you're using PvP is only the narrow facet of PK, which is a part of PvP. PvP means player to player opposition and competition, it doesn't have to take solely the form of face to face ship conflict. PvE activities are the means to PvP in the big picture of PP, I don't see why you're actively denying the obvious connection.


Point out one point I have made that doesn't reflect PP's reality. Besides your absurd notion that because of some over arching interest players have with the results of their PP activities, that PP magically becomes a PvP feature. No one needs to justify their point of view to you. This is a common strategy you have to attempt to discredit a poster, rather than his argument.

Fortifying, Undermining, Expansion, and Control are all accomplished through PvE activities that affect the great PP wheels. None of which require me to shoot at another player to accomplish. NPC's are involved because you have to nab NPC's to undermine, and blow up NPC's to expand. There is no direct connection to players at all. NPC bosses, NPC targets, and PvE work.

It's because the connection is false. It is a construct you wish to press to prop open up as a mode. PvP has never meant pushing the grind to beat the other guy. That's called PvE.
 
CG's are a special event, not part of the normal game mechanics,

Their occur every week, with fixed schedules to start, they are the most popular activity, so they are quite normal game mechanics by now.

and their failure in the past already shows there's no advantage to be had by playing in another mode, so there's no need for anything to be done regarding them.
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Except having the best RES sites all for yourself in solo, vs having to share targets with a multitude of other players in BH CG's. And having trade CG destination systems completely ganker free in solo, vs facing constant snake pits in open.

You don't see an obvious disadvantage here, regarding competing for the top rewards, in BH and trading CGs?

If we set a precedent in powerplay, you can bet your nards that CG's will follow. And then who knows.
And how will FD calculate the right amount of bonus to give open in order to make modes equal, without giving excessive benefit to one of the modes? Giving the past history of FD's balance passes, I'm pretty sure it wil take a very long time to get even close to right. And getting it wrong for too long with be another nail in PP's coffin.

Also, pampering one group of players over the others will ultimately blow up in their face, like it always does.
 
Again - remove PP and BGS influence from solo and private group. Problem solved. Only open would have effect.

Those who initially wanted their offline mode can not complain, and those in solo or private group who remain and complain only do so because then they have to face some actual opposition and risk from other players.

Solo and Group players can still make as much coin as they want, just not participate in the player driven galaxy. Where is the problem?
 
Point out one point I have made that doesn't reflect PP's reality. Besides your absurd notion that because of some over arching interest players have with the results of their PP activities, that PP magically becomes a PvP feature. No one needs to justify their point of view to you. This is a common strategy you have to attempt to discredit a poster, rather than his argument.

If you don't justify your perspective with rationality, of course I'm going to argue that there is a lack of reasoning behind statements.

Your belief that PP is somehow a PvE mechanic is absurd as I've numerously pointed out how it is a PvP mechanic done through largely PvE activities.

Fortifying, Undermining, Expansion, and Control are all accomplished through PvE activities that affect the great PP wheels. None of which require me to shoot at another player to accomplish. NPC's are involved because you have to nab NPC's to undermine, and blow up NPC's to expand. There is no direct connection to players at all. NPC bosses, NPC targets, and PvE work.

But these activities themselves are not the bigger picture where these activities compile their effort to a final scoreboard that pits players' effort against other players' efforts, there is no way of denying that.

It's because the connection is false. It is a construct you wish to press to prop open up as a mode. PvP has never meant pushing the grind to beat the other guy. That's called PvE.

As long as there is competition and direct opposition, it's PvP. There are plenty of games where they have modes where opposing teams fight in PvE fashion that creates obstacle of the opposing team. Tera for one has exactly this sort of mechanic where the more PvE mobs one team defeats, the more difficult the opposing team has it in PvE. There is no Pk happening, but it's a PvP mechanic regardless because the final results and what matters for the said mechanic is PvP, not PvE. If we are all fighting in one faction against say thargoid, then it's PvE. But it's clearly not the case.
 
Again - remove PP and BGS influence from solo and private group. Problem solved. Only open would have effect.

Those who initially wanted their offline mode can not complain, and those in solo or private group who remain and complain only do so because then they have to face some actual opposition and risk from other players.

Solo and Group players can still make as much coin as they want, just not participate in the player driven galaxy. Where is the problem?

Though I have no interest in PP or the BGS, I think separating the BGS would be a step too far. If we got an actual offline mode, no complaints here, but that doesn't seem to be in the cards.
 
Having an open play bonus would probably draw more people into open but isn't it rather like FD admitting open play isn't any fun for most and they simply don't know how to fix it? Shouldn't people play in open because they actually want to and not because they feel they have to?

Also I'm sure there's a lot of people who wouldn't appreciate being discriminated over their play style.

How about giving single player commanders the PP bonus instead, to encourage all the griefers to stay out of open. Because it's only them who would benefit from more live targets. It's discrimination no less. Let people play as they want.
 
I can't see any reason to incentivize any mode or activity. Everyone bought a game with 3 modes of play, and an interactive BGS. This kind of thing just exposes the fact that the PvP community cannot sustain themselves and needs bribes to attract targets. Once again, a part of the game could be held hostage to PvP, just as player interaction is. Open doesn't deserve special care.

The slippery slope is already pulling people down. When most players simply use PP for it's earning potential, wouldn't they just do what they do, for less impact, same reward, while they continue to deliver the packages as ever? This idea is just pandering.
Agree completely.
I bought a game that the head honcho stated multiple times that all modes are equal.
 
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