PvP people, there's no need for me to write anything when there are so many good and logical posts around. Therefore I'm pointing this one, with a simple and clear question in it. OP, care to answer?
He did say that the concept of the ASBO Sidewinder gave him pause for thought, but it's difficult to tell whether he was being ironic or just brutally honest because he knows the chances of FD implementing anything so punishing are slim to nil.
In my opinion though the only thing that would stop him is if he couldn't see them in the first place because let's be honest here - he's not going to stop hunting players regardless of what the game does.
The problem with hiding players, by transponder or otherwise, is that the game's architecture makes it trivially easy to tell when there's another computer talking to yours. As others have pointed out elsewhere, even the primitive bandwidth monitor built into the game itself can be used as an early warning system even before the hollow square appears on the scanner, and it doesn't take a networking genius to set up a second machine to monitor those connections. Hell, a few lines of your favourite programming language and you could have a monitor program look for connections, determine IPs, and cross-reference those IPs with a manually updated database of known players. A bit of extra code to share those data with friends' copies of the client and parse log files for locations and you could have an automated detection system. "CMDR {xxxx} detected in {system} by CMDR {yyyy}."
I would not be in the least bit surprised to find this, or something broadly similar, is happening already. It will be just too tempting for some personality types, and impossible to detect.
At the end of the day, if you don't want anyone else to know you're there then Solo is the only guaranteed option in
ED, courtesy of the P2P model.
In my opinion, making repeated player killing very expensive (think fines as an increasing percentage of assets) or very inconvenient (revoking docking rights) or both will reduce crime significantly. It does not need to be as drastic as 'putting the offender back into a sidewinder' for the first offence.
It's quite clear from my posting history that I love the idea of impounding ships and giving out underpowered "loaners" for recidivists, but the difficulty would be deciding on the level of recidivism required to trigger it. The last time I tried to open a dialogue on this subject, despite an attempt to set very specific parameters, it became immediately clear that for some people even a theoretical trigger point would be "never", and the thread showed all the signs of descending towards that place where most contentious threads descend, so I bailed and left it to wither.
I will say this, though. As far as I know, nobody from FD has expressed an opinion either way on the notion of "enforced downgrading of hardware" so it remains a possibility albeit a very unlikely one. Judging by the polarising reaction in the forum, it would be a brave developer who even considered it at this point though.
Fines simply won't work, because credits are too easy to come by in this game. Make the fines bigger and the bad guys will just grind for more credits. Make the fines so large that the grind becomes insurmountable and it will just encourage the bad guys to exploit loopholes to force those fines onto the innocent. If they can't play the game, they'll play the metagame.
Revoking of docking permission seems like an interesting compromise, but as with all
ED mechanics both current and speculative it would need to be tweaked "just so" (for some value of "so"). Obviously it would alter the meta in the short term. I foresee PK groups having a large "tanker" on standby, filled with fuel tanks, fuel scoops and limpets, to refill all those thirsty FDLs and FASs that can no longer dock in civilised systems but don't want to compromise their builds with their own scoops. And energy weapons might start to take priority over projectile throwers if the latter can't be conveniently rearmed.
But it's a workable concept, and in keeping with the fictional history of the
Elite galaxy. If FD are sincere in their wish to use in-game mechanics to try to control antisocial behaviour, it would be as good a place as any to start.