PVP/Crime Consequences required levels (Answers from PVE players please.)

So I've been thinking, there are hundreds and thousands of subscribed players,

out of those: fewer log in at all,
out of those: fewer log in at the same time,
out of those: fewer log in in a non-Solo mode,
out of those: fewer log in in private groups,
out of those: they log in in different private groups and may enforce their own rules,

The rest is open play, we're all divided in smaller numbers in a huge galaxy, and the numbers keep changing every week because the CG's attract more players, which exposes them to PVP and any realization that other modes would suit their taste better.

We could disagree on even more pages on how to rebalance PVP, fact is: Frontier needs to do something/anything, as their main game is getting sawed in the press for lacking in mutually enjoyable player interactions. It is a great game no matter what, but lacks in player interactions sting in a game advertised as 'definitive massively multiplayer space epic'. I'm not talking about player interactions after being fully integrated in the community, I'm talking about new and future players. Those who have the choice to buy or avoid.
 
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Why does anyone even listen to this OP, he has proved time and again on these forums he is just baiting people in the same way he does in open play.
He and his ilk are the reason so many will not go in open.
If FD want more in open then they would need first off to address the type of player the OP represents. He is what many would term a griefer in many other games he definitley is not a Pirate, he is merely a player killer and FD do not, or seem not to want to address this fundamental flaw in ED.
The type of play he represents is exactly what many of us predicted would happen if safeguards were not applied correctly to the game. They haven't and the OP and his type of play is the result.
Before many people will go into open this would need to be resolved first.
 
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Here's one good idea for criminal consequences (death of the criminal player is necessary though); https://forums.frontier.co.uk/showthread.php?t=235546
I agree that it's a BRILLIANT suggestion. See below for detail:

The solution to the large ship problem could look like this:

1. The wanted player is killed, He gets the rebuy screen as usual.

2a. The ship he rebought is parked at the last station he docked with before he was killed.
2b. Alternatively at a random nearby station with a large pad. This might be preferable as it doesn't encourage him to go back to where he was killed.

3. The player spawns in a borrowed sidewinder at the nearest penal colony.

4. The player flies his borrowed sidewinder to where the ship is parked and claims it.

5. The borrowed sidewinder vanishes. This is to prevent players who often die while wanted to have their maps spammed up with parked sidewinders.

I will add this:

6. Make them do the journey in open mode. After all, it is the only valid choice for "real" gamers in Elite Dangerous.

Right?

- - - - - Additional Content Posted / Auto Merge - - - - -

Oh, and for the kicker: If they are destroyed while making the journey, their "escape" is foiled and they are returned to the penal colony......

OP: Hows that for a challenge?
 
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Just had a thought: How "wanted" (felony vs misdemeanor) does a player have to be to incorporate this? Maybe put a credit amount into the mix?

IE: someone with a 5/6 figure bounty are felons. People who "made a mistake" and have a paltry 6,000 bounty get a warning. This time.

For those who genuinely enjoy killing for the "lulz" this would be nearly fool proof since deep down, they just can't help themselves,,,,,,

:D
 
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