Great testing Jmanis. Appreciate you sharing the results.
Yes, this is a known behavior when expanding into a system that already has 5 factions, and FD has confirmed it's working as intended. Completely ridiculous from an in-game perspective, but working as intended. Native faction or foreign faction doesn't matter.Test 5: (Buy 128t of a high supply good 1t at a time from Faction A) was a complete writeoff, due to some effects which (might not be new to others but) were new to me.
The system I did this test in has a 4m population and six factions in it. During the tick, the faction with the lowest influence (a foreign faction i.e originates in a different system) disappeared, and was replaced by a new faction which was in expansion. Interestingly enough, the faction that disappeared appeared in one of my test systems (I noticed as there was no record of their influence level before the tick) and they are not in an expansion state.
Is that a previously observed behaviour? An expanding faction pushing the weakest faction into another system? And maybe it doesn't work if the faction isn't foreign (as i've been trying for ages to see if i can somehow get rid of an anarchy faction from my main system, but it's domestic)