Should be one day faster than that since you're beyond the minimum duration.Thanks !
Okay, Tomorow (D+1) we exceed 15%
So D+2 : flip station (if no -> report)
D+3 : end of war (if no -> report)
Correct ?
Yes, we've encountered it plenty since 1.4 and agree it is totally illogical. QA has confirmed it's working as intended and has dodged all questions about the absurdity of the result.Have any other player factions encountered the minor faction displacement mechanics yet?
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It seemed that any faction displaced from their home system by an expansion would send an escaped 'remnant' directly to the origin of the expansion, which is absurd enough. Note that this isn't because of any war or even struggle and no humans are being transferred. It is somehow because if a political group lose all influence somewhere they automatically reappear somewhere else. Or something. Also, the minor faction was displaced because of the limit on minor factions, which is then ignored when it flees, so that if it was displaced from a five faction system it can cause a six faction system when it reappears. Why?
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This seems very poor logic. However, the mechanic also affects any minor faction colonies, so that any expansion of a faction will never be eliminated either. If a colony is unsuccessful it rematerialises somewhere else, as if when New York was no longer Dutch the Dutch had been compensated by Devon adopting Dutch culture.
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Is there an example of a minor faction being displaced without this issue?
Should be one day faster than that since you're beyond the minimum duration.
D+1 : exceed 15% difference, asset ownership should change, War state is still shown as active
D+2 : War state is no longer active
But I would wait the extra day in your schedule before reporting it as a bug
Have any other player factions encountered the minor faction displacement mechanics yet?
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It seemed that any faction displaced from their home system by an expansion would send an escaped 'remnant' directly to the origin of the expansion, which is absurd enough. Note that this isn't because of any war or even struggle and no humans are being transferred. It is somehow because if a political group lose all influence somewhere they automatically reappear somewhere else. Or something. Also, the minor faction was displaced because of the limit on minor factions, which is then ignored when it flees, so that if it was displaced from a five faction system it can cause a six faction system when it reappears. Why?
3. We went to a system that had 6 factions and we bumped out one that came into our home system (which now has 7 factions). Yet they do not even have a presence in their own home system, which is 38 Ly from our system. (Their home system has only 5 factions, so how did they get bumped out of there?)
I just want to make sure I have this right...
Two factions entered a War state today.
Two other factions were in 'election cooldown'.
The two factions that were in election cooldown are once again 10 and 11%. Shouldn't they have gone right from 'election cooldown' to 'election pending'?
Last few days inf and states...the two at 7 and 6 are now at war...the two at 10 and 11 I thought should have entered 'election pending':
They have to equalise before they go pending. Maybe one of them is in a conflict state in a different system.
I had not checked the system map. I was indeed using the right hand panel, as I thought if they were within a percent or 2, it would trigger. You might have been right though.Factions do tend to fall back into election if it ends close enough. The problem here could be it looks like you are taking the rounded values from the nav panel instead of the more accurate values from the system map.
Even though the panel shows 10/11 it might actually be closer to 9/12 if you look at the system map.
Has anyone seen 'recovering election' and 'pending election' at the same time?
Maybe that's why then. The system had to see no state before allowing 'election pending' could be applied. It's like adding an extra day to the cooldown.No, you can't have a conflict start or go pending while another conflict is cooldown/recovery.
Maybe that's why then. The system had to see no state before allowing 'election pending' could be applied. It's like adding an extra day to the cooldown.