I seem to understand PP better than you do, as I know PvP eanrs nothing in PP at all.
And that is the problem, you've assumed PP is part of PP despite there is no proof of it, in fact, when you consider that PvP pays you ZERO merits, it should be clear PvP is pointless.
PP is PvE token pushing. The side who PvEs the hardest wins.
The side more focused on PvP, does not earn any tokens and loses.
And that is exactly how it shouldn't be, and why Sandro said what he did. The only reason it is token pushing is because there is no way to counter token pushing. In most games, you can score points but also try to prevent the other team from getting points. For example, fielding a goalkeeper instead of yet another striker. When a goalkeeper makes a save, his team dont get a point. Yet its not pointless. Right now people in powerplay go to each other's space and kill stuff, with the only counter being pushing more tokens yourself. Its bizarre.
The only thing you can never do when I'm in Solo is shoot me while there would be a (smal) chance of that in Open.
Exactly. And sometimes that is just plain bizarre. I wouldnt even mind splitting powerplay into PvE and PvP elements (heck, might even be a
good idea!). For example, everything done in your own space, or space exclusively wanted by your power, is done with no Open-bonus. But if you want to take a combat ship beyond enemy lines, head for a control center and start shooting ships from another faction, you should really give these guys a chance to defend themselves. In short: the more combat-oriented and aggressive your play is against other Powers, the more you should do that in Open. Its only fair.
Its a general principle, really. In the same way I never disable my hatch when flying a trader, as I find it a very cheesy way to bypass hatch breakers. Maybe its because I am from a RP'ers background which makes me want to have a cool space adventure where everyone involved should be able to express their character without limiting the sensible space of others. Going on the offense in solo robs the opposition of a viable defence. Its limiting the other player's freedomof telling a sensible story, much in the same sense as randomly shooting traders in railgun FDLs is. Lets have all of us decide for ourselves how much we want to influence the other, but have matching consequences for it.
Currently the discussions mostly focus on the assumption solo/private is PvE, and Open is PvP. I dont believe that is what David intended it to be. Currently FD is trying to change things in multiple ways. In some ways, such as this one,FD wants to have people who 'fight' each other's power to be more exposed to each other. In another, with the security changes, FD wants to provide a more balanced galaxy for PvE players. It seems to me they want to encourage PvP that is supported by in-game reasons, and discourage PvP that is one-sided and 'mindless'. I think it would be best for ED if Open were to evolve into a
multiplayer-mode, rather than the assumd PvP-mode, where people can chose their level and type of interactions with others and have multiple paths to take from there. yet right now this topic seems to have devolved, yet again, in a 'you are a pvp'er/griefer!', 'no, you are a carebear' discussion. I think it would be far more interesting to discuss with you, and others here who obviously care a great deal, how we can let ED evolve from Griefer/Carebear into a whole range of possible attitudes towards player interaction and how this should be balanced for
all players.