The entire nub we've been rubbing for days now.
Should the modes be equal or equivalent (equitable). Plain and simple.
That's what I thought, but I was confused by Kristov's assertion that what Sandro is proposing would bring equality that the game modes currently lack. I was disputing that per my understanding of equality vs equity and how they related to the mechanics in question regarding different game modes. Kristov seems like he has an extensive background with various games and gaming communities, and I feel his opinion on the matter (and clarification there-of), would be nice to have in the ol' mental library for consideration.
I agree, it's why I'm not opposed to the proposed measures [yet]. I'm still forming an opinion.This "self imposed reason" you are describing is the spirit of the mechanic known as PP, it's competitive.
I am arguing that what we have now is inequality in the most blatant form where incentives are clear to not utilize a certain mode under the scope of the competitive mechanic.
Attempt to paraphrase: So, because it is generally accepted that playing in a certain mode is more difficult because of the aforementioned, "self imposed reasons," that can be taken as "The game modes are unequal since there is no incentive to Power-Play in open."
The mechanics are the same across all three modes, I'm not sure it gets more equal than that. Everyone gets the same tools. The tools all the the same effect.
That's not to say that all game modes have equal incentive to play. That would require the game modes to be fundamentally different, like we're discussing now. The same tools having a different effect. That is not equal.
I agree that the modes are not equitable at present.
I went ahead and reported both of you, so it's taken care of.If you have such an issue with it, then report me, I'm not going anywhere.
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