I too hope, fingers crossed. I haven't heard any scuttlebutt about those features being considered from on-high, have you?
Last thing I heard was 'not planned any time soon' or words to that effect.
I too hope, fingers crossed. I haven't heard any scuttlebutt about those features being considered from on-high, have you?
Its not a question of ignoring its just a difference of opinion, many people see it as a coercion but I just see it as a change for people who enjoy playing in open. If they add NPC wingmen in solo I wouldn't view that as coercing me to play solo, its just improving things for people that do.
Like your whole piece back a page was under the assumption it was a coercion, I don't think it is so I don't have anything to respond to that other than it isn't a coercion.
If all you got from my post was that one word then I have to wonder why you bothered reading it in the first place but then I don't think you have or you would have noticed is said "coerced" which is slightly different.
But I guess I should stop feeding the trolls, they'll only get fat.
If of course this bonus is merely to reward the “Valliant Knights of Open” for their outstanding performance in the face of "insurmountable odds", well then what more can I say?
It is however a bitter pill to swallow if you've first been told to "git gud" or get out (to Solo/PG) and then, when you've done as asked, hear you have to get back or get stuffed
No, I said I'd play when my entire family is online on cheap internet connection, which has a poor ping when I'm online on my own, once the family start doing stuff the only place I'm on my own is in game![]()
I never said for the purpose of this test I'd touch my router/ network hardware at all, because I would not need to touch it.
I have no problems seeing other players with UPnP on and my family not being online (at school/ out of the house - or in bed on a night).
But I very much can go 4 weeks, I can go for years without seeing another player if I only play when everyone is at home and online soaking up my internet connection.
So unless you want to buy me a better internet connection, I can play open without having to touch a router setting and still never see anyone in open... it's all to do with timing.
I also like to stream Spotify while I'm trading, nowt like some sing along time when doing A-B-A trading or pushing vouchers about.
We going to ban streaming music as it soaks up bandwidth ?
So many ways to "accidentally" send my ping so high the match maker just gives up trying to put me with anyone.
Can you imagine what live streaming would do to my connection.....
So my offer still stands, I'm happy to live stream me taking advantage of an open only bonuslol.
Oh you'd be right, except you added this bit
The sarcasm is so obvious that it completely debases everything you wrote above it, if you want to do something about trolling then leave out your own trolling statementsyou had a perfectly valid point on the whole thing without it but with it you just look as rabid as the pvp'ers that tell you to git gud and the soloers that tell you to deal.
- - - - - Additional Content Posted / Auto Merge - - - - -
Do it, but you better eat crow if you get trashed because somebody catches you when your net worksI'll happily salute +1 to the fact open isn't more dangerous if you can manage without anything occuring.
I grudgingly have to admit you have a point. Consider me eating humble pie.
Editing post in acknowledgement.
PVP is yet not entirely based on a purely player battles with player base. true PVP invlves a lot more. Like gathering ressources and equipment which is often done via PVE elements. Yes what you do in PP of ELite is motsly PvE based, but the PvP part is the interaction of players, as in preventing the other player from reaching his goal, or racing towards a goal faster than someone else.PP is completely centered on PvE activities. There is not one PvP activity that directly effects PP. PP is not a PvP mechanic, it is a Meta-PvP feature just like the entirety of the game.
First of all, the modes are not equal, especially in Powerplay. And I'm not talking about the risk. I'm talking about the fact, for instance, that solo undermining a system takes 3x 4x more time than doing it in open or private, because the clients generate NPCs, so being able to see more players allows you to see also more target NPCs. This is unfair to the Solo player. Outside powerplay, let's take another example where you are in open and enter a crowded RES, even if you wing with other commanders, your credits/hour will be sensibly less than if you enter the same RES in solo. These are proofs that the modes are not equal, now, even without the proposed changes.
There's no real stopping anyone by PvP means from completing PP related activities - not even in open. If the stars are aligned, the routers in sync and fortuna smiling , one might be able to delay the progress a few jumps, which is pretty much the same difference as doing PP activities in a T9 or an Anaconda, with it's clearly superior speed and jump range - or at best "force" a temporal change of plans.
Yet Sandro's analysis, of the data that he has access to, results in a proposed multiplier of 2 for the effectiveness of Open delivered merits in Powerplay (in comparison to those delivered in S/PG). The inference here is that it takes twice as long for the average Powerplayer to deliver a number of merits in Open than it does the average Powerplayer in S/PG. Presumably the lower specific delivery rate is due to interaction with other players. Although, from previous discussions, it may also be due to ships in Open being equipped slightly differently than in S/PG.
Yet Sandro's analysis, of the data that he has access to, results in a proposed multiplier of 2 for the effectiveness of Open delivered merits in Powerplay (in comparison to those delivered in S/PG). The inference here is that it takes twice as long for the average Powerplayer to deliver a number of merits in Open than it does the average Powerplayer in S/PG. Presumably the lower specific delivery rate is due to interaction with other players. Although, from previous discussions, it may also be due to ships in Open being equipped slightly differently than in S/PG.
The analysis of the data I have access to (and have shared with y'all, so you can doublecheck and correct me) results in the conclusion that exactly zero players are actually playing Power Play as meant to be played and presented by in-game mechanics, wheres a multitude (about 20x as much as necessary) simply grind merits to the nearest system.
I did not pick a random system to make a point, I picked the one that is presented by the PP interface as the highest losing system for my specific faction. I cannot fathom, why after more than half of the cycle, not a single player has delivered any fortification to said system.
Data is data. You can pretty much draw any conclusion you want and an outside view of data is in some cases more valid and in others completely off the track to the "root cause".
Yet Sandro's analysis, of the data that he has access to, results in a proposed multiplier of 2 for the effectiveness of Open delivered merits in Powerplay (in comparison to those delivered in S/PG). The inference here is that it takes twice as long for the average Powerplayer to deliver a number of merits in Open than it does the average Powerplayer in S/PG.
I too hope, fingers crossed. I haven't heard any scuttlebutt about those features being considered from on-high, have you?
That could be a correct inference. It could also be the case that Sandro simply wants to exert an influence on relative populations and thinks a bonus might work, irrespective of its actual effect on PP.
I'll guess a little from column A and a little from column B.
And ill take a P please Bob.
Quick question: have you ever been blown up delivering pamphlets for the Pirate King in Open?
I didn't even read your post as my comment was meant tongue in cheek - it's what many people say when they complain about open being full of PvP combat players.
Sheesj! I'm trying alright, I'm trying! is just there's so many systems and so little me!
Bad example.
In your example the reason for the imbalance isn't the mode used, the imbalance is between lone player and player in wings. The imbalance is part of the design of that specific gameplay element you came up with.
It doesn't matter if the player in in solo or open mode as long as the player is alone that player will have an disadvantage based on the game design of that specific feature.
In PP the disadvantage is a result of something else that is not directly related to the PP game design. It doesn't matter if a player in Solo or Open participates in PP as the game is designed in a way that the direct PP related actions are equal.
The disadvantage is a result of Open Mode and the possibility of PvP combat.
If PP should get a boost/compensation of the ineffectiveness that results form the risk of PvP combat in Open mode, then that bonus would have to be applied to your example too as players in Open Mode would face the opposition of other players. Your example game design punishes lone players in all modes, while at the same time putting the players in Open Mode into the disadvantage of facing opposition form other players.
The current implementation of PP doesn't do what your example shows.
The game design of PP is not in favor of private or solo.
The problem is that Open Mode PvP combat affects the PP gameplay in a negative way.
The problem is that an unrelated aspect of Open Mode affects PP and Sandro's suggestion tries to fix it by applying a bonus to something that isn't causing the imbalance.
If that is the case, why don;t they just reward PP aligned players for actually facing the risk, rather than the threat of a risk.