Well, that's the thing I do not really get.
Are they trying to fix Power Play, are they trying to make Open more appealing or are they trying to kill a stone with two birds?
If they want to fix Power Play maybe they should start with useability, basic mechanics and then work at the manyfold suggestions presented by *real powerplay players*. Not those who, despite being told weekly to stop overfortifying systems keep dumping the nearest to HQ one.
If they want to make open more appealing .. as mentioned before, make open *special*, not solo-grind on steroids. This also includes fixing some of the blatantly exploitable mechanics that "we don't talk about" here.
Gluing an other highly exploitable (examples have been given) mechanics on top of a not very stable base is kinda counterproductive.
You and I both agree that PP should be pulled and redone totally. That's evidently not going to happen, instead, they are trying to fix some of the issues that the design brings about, which is...yeah...that's why we both think it should be pulled and redone totally
Fixes to the 5th column/lost souls, probably a good idea no matter what, once you have an idea on how to deal with them, that can used in any form of PP, be it a bandaid as currently being discussed or built into the new improved version of PP, so that's a good place to start with. Test the ideas now on this version of PP, see if they work as intended, refine as needed.
The PP imbalance in the modes, well, that's what it is and it's based a lot on how PP works and what it's supposed to be. If it were Open only, this wouldn't be an issue at all, and it would put PP in the mode where it's intended mechanics are actually used, player vs player competition indirectly and directly.
However, PP is in all 3 modes and the imbalance is clear, we've known it since PP was added, Solo/Group are the best modes for doing PP, this isn't news, this isn't a secret, it's been known about, brought up and discussed by us, the players for months. FD has confirmed this, which is why Sandro made the proposal for this particular imbalance.
And here's the problem, people are tossing about equality and equity, and neither of those applies here, this is about balance, that's it. Each mode is supposed to be the same overall game experience as every other mode, the only difference between them is to be the social interaction you want, none, friends only, or everyone. Otherwise, doing PP in any mode should be the same as doing PP in any other mode. That's not how it's working however, it never has, and this proposal will correct that imbalance, and that's all it does, correct the imbalance between the modes directly for PP, by giving the Powers a modifier, no reward is giving directly to the player. It will work, the modifier will need to be messed with to get it correct, but it will work for the direct purpose of fixing the imbalance between modes for PP.
Again, I am not in favor of this proposal, it WILL fix the imbalance, but it's just a bandaid over a much deeper problem, which is that PP is just messed up and needs to be redone totally, and it should be an Open only option due to it being a directed player vs player game mechanic, that's per FD no less so no one can argue that point...not that they will let something like facts get in the way...