(info) First bonus for playing in OPEN under consideration for PP

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Sandro, I would delay any such discussion till NPC nerf in 2.1 and beyond comes in - at this moment people have a bit unrealistic perspective regarding NPC capacities, as numerous bugs and lack of intelligence during combat makes NPCs a bit way too easy targets.

At this moment there's a bit too much going on for MP only aspects of the game for this to be viewed favorably by solo/pg players.
 
Change the dynamic to nations not companies, then you have all the backstabbing etc which is slightly less pronounced in small companies.
The point is that whether you want to compete directly (open or pvp group) by having the opportunity to blockade and battle and kill each other, or you want to compete indirectly (solo or non pvp group). You're still competing, it's the player's choice how he wants to compete and it shouldn't be changed so that a Solo player has less of an effect simply because he doesn't enjoy the aspects of gameplay Open offers. The premise of the change is that "powerplay is a competition and it's more of a competition in open so it should be more effective in open", which is pig **** of the animal farm variety. I don't have to throw sticks at other runners to be competitive in a marathon. I just want to race. If it's your cup of tea to run marathons where people throw sticks at each other, by all means, go ahead, but that's your choice, you know what you're getting yourself into when you step up to the starting line and the fact that you're going to have sticks thrown at you doesn't justify moving the finishing line down to 20 miles instead of 26. The EQUAL modes allow all players to compete in a way that suits their personal preference best.
 
So what you're saying is, you want someone else to be "forced" to play the way that you enjoy?

Why should someone who enjoys open, chooses open because they enjoy it more, suddenly get bigger rewards for for their preferred mode? Giving more influence to open PP vs solo is benefiting 1 group of people, the ganking crowd. Giving an inherent benefit to open is a futile attempt at bribing people into open so that gankers have more targets.

I disagree that PP is inherently a PVP activity. It's essentially a Player vs NPC vs Player activity.

Hah... what do I do with people that don't follow the discussion and read prior arguments that are made over and over...

There is a natural incentive to PP in private and solo due to the competitive nature of the PP mechanic. Open players want to play Open because they enjoy what the mode entails but they are forced to play in Private and Solo because the objective here is to compete. Fun derives from the competition, not the mode themselves. And when the modes fail to provide a proportionate equality of fun to all modes, the competitive mechanic failed to be indiscriminate.

If you were so against the idea of bribing, where were you when PP have been "bribing" players into private and solo all this time? Where were you?

Edit:

Rectify the default "forcing" of Open players to enter private and solo first before telling me anyone's forcing anyone to play in a way one enjoys.

Also, read: https://forums.frontier.co.uk/showthread.php?t=235327

Getting really sick and tired of people accusing me of "forcing" other people to enjoy the game in a way they don't wish to, might take a break before I go ballistic on the forum and have the moderators put a leash on me.
 
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its all a matter of one's perception.

It is not. Dangers of Open is hyperbole, clear and cut. There are few griefers and people are seem to be unreasonably touchy about their assets in game (I forgot we have been trained that we don't lose our...errr...progress during games these days). Instead of sucking it up people just flee.

I am flying at the fringes of human space, taking very interesting missions, going off the beaten path so to say. As David said, too many players just follow suggestions and fall into griefers/pirates hands. And ohh, yeah, Open exclusively.

Also I strongly disagree that PP players in Open have it harder than Solo. They don't. It is matter of choice and perception. Perception in general is HUGE issue with Open/Solo discussion. People massively assume things without even evaluating hard data. Even Sandro has been caught in this. Let's stop pretend and make this PvP/anti PvP problem. Because it is out of scope of this game and is unrelated.
 
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We are talking about PP, a competitive mechanic. Competition is the source of fun, outside of the mechanic, sure, it's fun.But when the workers can easily earn their paychecks (PP influence) where it doesn't involve face bashing with the employees of the other company, guess where they apply to? Where there isn't employees bashing faces in (Private/Solo). And now no one's working in G-Fang and you wonder why? Because the objective here is to earn paychecks (Compete).Put simply, PP is a competitive mechanic, that's why it needs the proportionate equality that it lacks.
Pretty positive you're confused about what G-Fang and B-Fung represent in the analogy. They aren't open and solo, they're two different powers. How you want to be employed by either is entirely up to you (solo or open). If it's fun for you to do it smashing faces (open), go ahead, but that face smashing has a cost associated with it, efficiency. If it's fun for you to just deliver pamphlets, good for you, but you don't get to smash faces. I find it amazing that anyone can think you have to directly confront someone to compete with them. Someone should inform the Ocarina of Time speed runners.
 
Sandro, I would delay any such discussion till NPC nerf in 2.1 and beyond comes in - at this moment people have a bit unrealistic perspective regarding NPC capacities, as numerous bugs and lack of intelligence during combat makes NPCs a bit way too easy targets.

At this moment there's a bit too much going on for MP only aspects of the game for this to be viewed favorably by solo/pg players.

Maybe I'm just getting rusty as I've been playing less, but the NPCs are seeming very difficult to me. Often I'll lose against targets on even ground, in my Viper.
 
Also I strongly disagree that PP players in Open have it harder than Solo. They don't. It is matter of choice and perception. Perception in general is HUGE issue with Open/Solo discussion. People massively assume things without even evaluating hard data. Even Sandro has been caught in this. Let's stop pretend and make this PvP/anti PvP problem. Because it is out of scope of this game and is unrelated.

Not when PP focuses the activities and concentrate them around certain areas which is not the same as you intentionally avoiding players on the edge of space, which contributes nothing to PP.

There isn't perception in the obviously layered possibility of player opposition to the basic NPC interaction.
 
Also I strongly disagree that PP players in Open have it harder than Solo. They don't. It is matter of choice and perception. Perception in general is HUGE issue with Open/Solo discussion. People massively assume things without even evaluating hard data. Even Sandro has been caught in this. Let's stop pretend and make this PvP/anti PvP problem. Because it is out of scope of this game and is unrelated.
Well said! [up]
 
We are talking about PP, a competitive mechanic. Competition is the source of fun, outside of the mechanic, sure, it's fun.


Put simply, PP is a competitive mechanic, that's why it needs the proportionate equality that it lacks.

If that competition is so fun, isn't the benefit already there? I mean, you're having more fun, right? You get to have your cake and eat it too? Your version of "fun" comes at the cost of taking away someone else's fun, yet the reverse isn't true.

Equality doesn't mean what you seem to think it means.

The problem with your logic is that your only version of competition seems to be in the form of PVP, "combat". Odd, there are plenty of competitive sports that don't require you to bludgeon your opponent.
 
Pretty positive you're confused about what G-Fang and B-Fung represent in the analogy. They aren't open and solo, they're two different powers. How you want to be employed by either is entirely up to you (solo or open). If it's fun for you to do it smashing faces (open), go ahead, but that face smashing has a cost associated with it, efficiency. If it's fun for you to just deliver pamphlets, good for you, but you don't get to smash faces. I find it amazing that anyone can think you have to directly confront someone to compete with them. Someone should inform the Ocarina of Time speed runners.
I think the issue is that in solo or private you can directly avoid any opposition to your actions and the most efficient way to counter this is to yourself be forced out of Open which is absurd on account of the fact that pp is a PVP element of the game. Essentially you want the right to PVP without any of the consequences of PVP. Ridiculous.
 
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Hah... what do I do with people that don't follow the discussion and read prior arguments that are made over and over...

There is a natural incentive to PP in private and solo due to the competitive nature of the PP mechanic. Open players want to play Open because they enjoy what the mode entails but they are forced to play in Private and Solo because the objective here is to compete. Fun derives from the competition, not the mode themselves. And when the modes fail to provide a proportionate equality of fun to all modes, the competitive mechanic failed to be indiscriminate.

If you were so against the idea of bribing, where were you when PP have been "bribing" players into private and solo all this time? Where were you?

Edit:

Rectify the default "forcing" of Open players to enter private and solo first before telling me anyone's forcing anyone to play in a way one enjoys.

Also, read: https://forums.frontier.co.uk/showthread.php?t=235327

Getting really sick and tired of people accusing me of "forcing" other people to enjoy the game in a way they don't wish to, might take a break before I go ballistic on the forum and have the moderators put a leash on me.

How about we all agree that no one (well, besides FDev if you've been a naughty CMDR) can force anyone to play in a certain mode. It's a players choice what mode they play in. It seems like a pretty obvious thing to say, but apparently it needs saying often.
 
Pretty positive you're confused about what G-Fang and B-Fung represent in the analogy. They aren't open and solo, they're two different powers. How you want to be employed by either is entirely up to you (solo or open). If it's fun for you to do it smashing faces (open), go ahead, but that face smashing has a cost associated with it, efficiency. If it's fun for you to just deliver pamphlets, good for you, but you don't get to smash faces. I find it amazing that anyone can think you have to directly confront someone to compete with them. Someone should inform the Ocarina of Time speed runners.

Put that strawman away before I pull up my own, thank you very much.

Combative PvP is by choice, true, but when this choice is irrational in the competitive scope, there is no longer proportionate equality.

When the only ways to be rationally efficient in competing in PP is to enter private and solo, something is wrong.

I don't think combative PvP is the only way to compete, I don't know where you got that from. The point is that combative PvP is a layered danger on top of the basic NPC opposition. When people are given a choice to avoid the layered danger and still receive the same PP reward in terms of influence, of course everyone's in private and solo, and that needs to be rectified in respect to the proportionate equality of modes.

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How about we all agree that no one (well, besides FDev if you've been a naughty CMDR) can force anyone to play in a certain mode. It's a players choice what mode they play in. It seems like a pretty obvious thing to say, but apparently it needs saying often.

There is no force, only possible coercion.
 
On this same train of thought, would you be pleased if NPC's were buffed to be as hard (and thus as likely to successfully kill you) as other players? Because that's what true equality among all modes would be. Right now, Solo and Private are not equal to open - they are significantly easier. For true parity across modes, the less risky modes would need to be made just as difficult. Or, alternately, you could reward people for taking the higher risk and going to Open.
Or people would just quit playing once the game became unenjoyable for them to play. Now who would benefit from that. You know you are not required by law to play. While in Solo if everyone in Open quit, it would be a long time before we figured it out. Now if everyone in Open/Group quit how long would it be before the player in Open/Group figured it out? Just to say Open/Group is more dependent on other players to play than Solo.
 
Sandro, I would delay any such discussion till NPC nerf in 2.1 and beyond comes in - at this moment people have a bit unrealistic perspective regarding NPC capacities, as numerous bugs and lack of intelligence during combat makes NPCs a bit way too easy targets.

At this moment there's a bit too much going on for MP only aspects of the game for this to be viewed favorably by solo/pg players.

The NPC nerf? Really? Whats that all about, they are a push over.
 
Open is not nightmare, let's be frank about that. People just don't want to be disturbed, that's all.
I'm confused, the lead designer says open is harder, therefor a bonus is req'd. No details given on how this conclusion is drawn, fine we have to take his word for it.
On the flipside how many times have the above sentiment about open been written (usually by PvP'ers), who insist "the water's fine, c'mon in!", or "open is fine if you're not a carebear", etc.,etc.

Here's a request from someone who enjoys all modes, and has played most, if not all facets of the game, can FD, & PvP'ers please get together to form a non-contradictory statement regarding open.
 
I'm confused, the lead designer says open is harder, therefor a bonus is req'd. No details given on how this conclusion is drawn, fine we have to take his word for it.
On the flipside how many times have the above sentiment about open been written (usually by PvP'ers), who insist "the water's fine, c'mon in!", or "open is fine if you're not a carebear", etc.,etc.

Here's a request from someone who enjoys all modes, and has played most, if not all facets of the game, can FD, & PvP'ers please get together to form a non-contradictory statement regarding open.

Its more risky in that there is the possibility to meet other players who pose a far greater threat and jeopardy than the NPCs.. ;) Also if taking part in a combat CG players are competing for kills etc.. and that often results in conflict.
 
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If that competition is so fun, isn't the benefit already there? I mean, you're having more fun, right? You get to have your cake and eat it too? Your version of "fun" comes at the cost of taking away someone else's fun, yet the reverse isn't true.

...

The competition meaning PP's scoreboard, trying to have "fun" in combative PvP and efficiently compete in PP are mutually exclusive, and that's the problem. The Open players' idea of "fun" was long sacrificed as the cost to efficiently compete in PP, and that needs to be fixed, what is difficult to understand?

Equality doesn't mean what you seem to think it means.

Read the difference between proportionate equality and numerical equality then get back to me, otherwise don't bother.


The problem with your logic is that your only version of competition seems to be in the form of PVP, "combat". Odd, there are plenty of competitive sports that don't require you to bludgeon your opponent.

The competition is the scoreboard in PP, combative PvP is just a part of a possible occurrence. I've argued the difference between PvE to PvP and combative PvP to PvP a long time ago before you came into this thread. If you want to argue against it rationally, do your research first.
 
Put that strawman away before I pull up my own, thank you very much.

Combative PvP is by choice, true, but when this choice is irrational in the competitive scope, there is no longer proportionate equality.

When the only ways to be rationally efficient in competing in PP is to enter private and solo, something is wrong.

I don't think combative PvP is the only way to compete, I don't know where you got that from. The point is that combative PvP is a layered danger on top of the basic NPC opposition. When people are given a choice to avoid the layered danger and still receive the same PP reward in terms of influence, of course everyone's in private and solo, and that needs to be rectified in respect to the proportionate equality of modes.

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There is no force, only possible coercion.
You have a rare mix of patience and persistence which I lack. Keep at it and who knows, the message might get through. I'd rep you again but apparently I have to share the love about more first.
 
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