Question for the PP analysts.
Let us assume for the moment that Sandro's (2x?) proposed bonus was implemented on the next cycle.
1) What do you think the effect will be on your power's preparation, fortification, expansion, and undermining attempts assuming that nobody switches mode due to bonus?
As in nobody switches out of Open? We'll probably see some interesting fluctuation in the sense that at first, some prominent players and player groups will dominate and drive less-organized groups into regional activity. Then alliances will get real as in providing escorts and combining strike force.
2) What do you think the effect will be on your power's preparation, fortification, expansion, and undermining attempts assuming that at least 50% of current solo/group PPers change to playing in Open?
We'll see a slight increase in efficiency, since there's no way for one to intercept all the players in Open.
3) Do you believe, from your analysis of powerplay player behaviour (those who simply take part in PP for the bonus, those who play it strategically, those who 5C) do you think that it will cause an increase in PvP interactions? Will you as players focus more on stopping opposition directly, or you will still focus on getting those deliveries and undermining done? What will you do if you see an enemy player in a warzone? Will you stay for the PvP, or will you switch warzone until you find one where there are no players? Will anyone camp warzones or systems to try and stop players (do you already?) or its still better to simply ignore the opposition and focus on your own merit grind?
The focus will still be on PvE activities, but they will see delays due to player opposition. Some groups/players will see direct combative PvP as their contribution to PP. The logical approach to dealing with enemy Cmdr in CZs is usually to avoid them by switching out of the mode, but with the bonus in Open, Cmdrs will try to find a CZ that doesn't have a Cmdr, if he does, he does, if he doesn't, he either fight it or do something else. Though, systems will see a lot more blockades and conflict by players and player groups.
Therefore merit grinding is still the top priority, but opposition cannot be "ignored."
If we don't deal with the potential p2p network cheating/implement the change in such a way that avoid p2p network shut off then we're looking at a guide on how to disable p2p network in Open within a week of the change, or even within days.