HRPs should be limited to one per ship. And firing while in SR doesn't even reveal your ship much on scanners, which it should do more since there's heat and energy expended.
Right now the point of PVP is how much you can stack armor and then SR.
Stealth needs to have a relook at implementation. Stealth should come with penalties, like weaker hulls, and not bonuses. In most other games, stealth ships are usually fragile or underarmed, or even less maneuverable.
Apparently in ED, stealth = maneuverable instakill tanks.
Broken.
CQC is fun. You get little ships that are more fragile. You live or die as a consequence of your flying, not your meta....
The counter for stealth ships *should* be small fighters that can get close, take out modules and dodge projectiles and fire using small profiles.
Unfortunately, small ships flight models are overall incredibly underwhelming, so there's no point taking a DBS when an FDL has an almost identical flying ability
This is what happens when frontier is
endlessly petitioned to make a good ship, exceptional. FDL is the current King purely because commanders wanted it to be.
Which is why I will never trust "you lot" (and I include myself in this) to have the game's best interests at heart. Because you don't. Ever.
"Meta" is simply the current term to describe min/max builds. And no matter what happens, there will always be edge cases that can be exploited.
Grape I know you want everything to be similar but the problem is that everything is so similar it creates boredom. Agreed that there are some pretty crazy exception builds, but there always will be.
Ships should have strengths and weaknesses. They don't need to be the same. They all just need an achellies heel. That means ships like the cutter have no agility. It
should mean FDL has some compromising issue.
Why? It keeps outlying builds in check. It means that there is a flaw to each ship and that flaw can be exploited so that fights (and defense) tactics need to accomodate. Ships do not need to be the same. They just need to have boundaries.
Right now? FDL has none. And that's a big problem. Because once an FDL makes it to a location, it can kill with virtual impunity, and really other than out DPSing it, or catching one with superior numbers, it's difficult to stop.
Frontier goofed up. But they goofed up because we
demanded they good up. And now we are stuck with that. I think this is a very important thing to consider when demanding yet more changes.
Right now? Frontier could stand to review all ships and consider how they interact with
each other, not as an independent asset. One only has to look at pure damage potential between an FDL and a Type-7 (purely on damage potential versus shield, it's genuinely, gob-smacking and hilariously bad) to understand with crystal clarity what changes-in-a-vacuum look like.
The huge irony is that the Python was nerfed hard for precisely this reason. It was too good. FDL is an aberation. And because frontier is focused on making the community happy, as well as pumping out content, they are going to be compromised in making considered decisions.