I do hope Season 2 helps Piracy - Today's experience just confirms to me it doesn't work very well...

Too funny. FD catered to the demands of the player-killer crowd by having meaningless bounties and completely inconsequential "punishments" so when the people interested in playing the game concluded that FD was always going to favor the player-killers we all went solo or to groups. If FD had begun the game correctly and the player-killer group had severe sanctions that they had to deal with then Open would be much more populated. Until FD implements serious repercussions for criminal behavior open will continue to be the sandbox that is shunned by the rest of the community. If FD decides to eliminate solo and group, then FD will get the rude awakening of 80% (or more) of their players walking. That will do wonders for the stock price of FD and their 10 year plan.

All of that said. I have truly been enjoying the player-killer tears in the forums over the last week. I am beginning to have just the beginnings of hope for this game.

Yea I'm just going to go with you really don't have much of a clue what you're talking about there as others have pointed out. You also seem to be confused with some things but eh.
 
Yea I'm just going to go with you really don't have much of a clue what you're talking about there as others have pointed out. You also seem to be confused with some things but eh.

Seriously. Reactions like that make me worry that the reaction to PvP will end up like what happened to The Division:

https://forums.frontier.co.uk/showthread.php?t=239038&p=3694810#post3694810

Note: I am not now, nor will I ever be a pirate* but I do think they make the ED galaxy a more interesting place and want to see it as a viable career path.


(*though I could see myself acting as a privateer if it's backing a worthy cause against a bad enough foe - right now no such situation exists for me.)
 
I really don't get all the hate for pirates that are actually prepared to be pirates and when they are actually doing that. I even have little sympathy with the ones that have got so frustrated that they've given up on cargo and turned to pure PK gameplay because if piracy as a career were given the love by FD that other professions have received over the last 18 months of updates, that crew would breathe a huge sigh of relief and go back to piracy.

Piracy should be as varied and as rewarding a career as trading, bounty hunting, smuggling or exploration. In its own particular way. Similarly it should be as hazardous as any of those careers. That's a trader/bounty hunters opinion. (disclaimer: I'm one of those that plays "true" to the back-story I developed for my Cmdr which was itself informed by my early-game experiences. If things had worked out differently I might actually have been a pirate. Never a Pker-for-lulz though.) I want piracy in the game, I want to see names like Majinvash and GluttonyFang on the scanner and quietly mutter "Aw, darn!" (or maybe something a little less forum-friendly said a little louder) and know that this is going to either cost me some cargo or a tense game of cat&mouse to get away from them, or just maybe a memorable fight on my hands after which we can part with mutual respect, maybe one of us to the rebuy screen or disappearing into hyperspace wondering how much it will cost to patch up the ship, maybe one of us almost wanting to frame that bounty voucher rather than cashing it in or gleefully scooping cargo that feels like it was well earned. Or even both of us retiring to lick our respective wounds with nothing but repairs to show for the encounter and thinking "Well, that went south pretty fast... "

When you encounter another player, though, these guys are in the minority. Rather than cope with the "other guys" I do tend to limit my time playing in a way where I might get the kind of "piracy gameplay" that is fun for both sides. Just based on my own play history, a lot of the time the frustration quotient is just too high.

Thing is, to work the way I - and I believe a majority of the pirates - want, there needs to be some serious development work around piracy. Hatchbreakers? between my shields and my PDT they aint gonna get much. To me as a trader in a multirole hull, those felt like a really weak bone to throw the people practically drooling for a decent piracy mechanic. How about some way to disable a ship without doing enough damage to get more than a trivial assault fine and then dock with them and you CHOOSE which of their cargo you transfer to your own hold? How about a can rigged as a "bomb" that a trader can equip - takes 1t of cargo space for every one they carry and can't ever be "sold" of course but if that particular can is one of the ones "taken" by the pirate and they don't notice that their inventory contains one can that switches to being marked as "personal weapons" or "explosives" about two minutes after they steal it bad things could happen to the rest of their booty and they might even need to replace their cargo racks... Of course for the trader carrying the pirate bait, don't dock at stations where personal weapons are illegal.. while explosives might be legal to trade here, that doesn't apply when they are armed...

There's so much that could be done to make piracy more viable and make trading in the face of it both more fun and more challenging at the same time.
 
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So how many proper pirates are there left anyway? Activly pirating players? Almost feels like I'm one of the oldest pirates when people like GluttonyFang have given up on it.
 
So how many proper pirates are there left anyway? Activly pirating players? Almost feels like I'm one of the oldest pirates when people like GluttonyFang have given up on it.

You probably are, I gave up about a year ago on the idea that i'd return when they improved things, and sadly i'm still waiting :(
 
So how many proper pirates are there left anyway? Activly pirating players? Almost feels like I'm one of the oldest pirates when people like GluttonyFang have given up on it.

The last time I pirated was during the recent LHS 3447 CG... it was frustrating. All traders ran and ignored comms and the instances were really unstable - they seemed to switch to dead ones randomly. This happened about 10 times at least, usually when I was interdicting a trader.

I'm probably not going to bother with piracy anymore until FD sort it out.
 
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Yea I'm just going to go with you really don't have much of a clue what you're talking about there as others have pointed out. You also seem to be confused with some things but eh.

Yeah, I am so wrong, open is just chock full of players. Open is so full of players that the PvP (player killers) don't know weather to sit or go blind from the over abundance of potential victims.
.....No, wait, if that were true then how am I enjoying the delicious tears of the pirate/PvP/player-killer crowd?

I have come to the conclusion that the pirates, PvPers, and player-killers are incapable of comprehending the full extent of the problem. I also have had to conclude that the developers are starry-eyed idealists that failed to grasp the Ultima Online lesson.

But if you truly believe that I am clueless and confused then why don't you explain it to me? (Stealing from Galaxy Quest) Explain it to me as you would a child.
 
Hit Enter, type OK
That's 3 seconds tops
Open right panel, switch to inventory, drop 10 tons
That's another 3 to 5 seconds

So, if after 10 seconds you haven't responded or dropped cargo, guess what? You are probably going to get shot because there's no reason for you to not have done SOMETHING in that time frame unless you are logging out. Yes, if you are using VR there's some issues, but that's where either Voice Attack or a simple macro set to a button on your HOTAS comes in handy, easy to do, no excuses. XBOne controller, keyboard attachment, they work just fine, no excuses.

Faffing about is on you, there's no reason for that, you know this. As soon as he started to nudge your ship, you should have typed SOMETHING, instead you combat logged, logged back in and did it again, two more times. And now you are trying to blame the game for that. Sorry, that's bogus, no excuse for your faffing about MULTIPLE times in a row.
 
*snip*
"So I just pull the plug"
"I pull the plug again"

"Criticize if you must for pulling the plug"
Ok since you insist. I think what you did is quite pathetic and I'm almost certain its against the rules. Wonder what would happen if this post was reported, since you are openly admitting to"puling the plug" several times like its no big deal.

Sure that pirate didnt have the greatest reaction, but just because he is not playing the game the way YOU want him to play it, you decide to "pull the plug?" The fact is he didnt break any rules, his actions just werent something you expected or liked so you do the thing thats probably frowned upon the most by any gaming community (logging out like a little :)) And then you have the nerve to come and cry about piracy? LOL!!!
 
Join the disappointed queue...

So to clarify... You're not disappointed that an encounter between two willing parties in a pirating situation failed due to the limited (problematic) mechanics surrounding piracy, but instead that one party (me) got so frustrated by the fact it wasn't working, I even tried "resetting" and coming back in order to desperately try and make it work... yet still failed? Hmmm... :)

not willing tho are you if you log ...3 times .after the first time your KOS,why should anyone give you the benifit , i cannot believe you have come to the forums to justify logging 3 times
 
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https://forums.frontier.co.uk/showthread.php?t=105778&p=1642728&viewfull=1#post1642728

Hello Commanders!

This is a quick update to let you guys know what we’re looking at regarding the issue of “combat logging”.

For clarity’s sake, “combat logging” is when a Commander ungracefully exits the game (e.g. using ALT + F4 then shutting down the game process) to avoid defeat, destruction and damage.

Commanders might use this exploit the moment they are interdicted or the moment before they are about to be destroyed.

Although this is flagged primarily as a multiplayer concern, the issues (and solutions) apply equally to the single player game.

First things first: we do consider this an undesirable exploit. It’s not “part of the game”.

Because we don’t have an all powerful server running the moment-to-moment game play simulation, there is no infallible arbiter to take control of a player’s ship when they ungracefully exit.

So what we’re doing is logging telemetry that will help us detect when this exploit is explicitly being used.

Right now, all we’re doing (and have already started doing) is looking at and implementing methods of collecting and analysing data.

At some point, however, we will start to take action against Commanders using this exploit. I can only suggest that you should avoid using this exploit if you want to avoid any penalties issued for its use. I'll just repeat: please avoid combat logging - we're taking this issue very seriously.

On a related, but separate track, we’re looking at introducing benefits to Commanders that persevere and stick it out through dangerous encounters, as well as general credit costs and rewards balancing.

I’m not quite ready to talk about these in more detail just now. Obviously though, they can never counter the potential costs of ship destruction, but we want to look at a range of disincentives and incentives both to counter this issue.

I hope this helps clarify our position a little.

Added my own emphasis.
 
Nice attempt there :)

I've just got home from work and have not read the OP. You obviously have and have decided to have a go at the mods instead of reporting it.

Way to go SDC. Nice piece of community spirit showing through.

Yes, if you click the link in my signature, it will take you to my Inara profile page, and there you will see I am a part of the SDC wing.

I requested to join the wing because I am interested in learning more about PVP, and a number of their members are apparently good teachers. It was also appealing because they are vilified in this community, and I've got sort of a weak spot for under-dogs, no pun intended.

They accepted my request. So far, I've only really sort of flown with them once or twice, mostly because I haven't been playing the game very frequently lately. I have hung out in their TS server and they are all awesome and hilarious people.

So while it might look like I am a member of the SDC, I'm really barely a member. It's fascinating, because this has also seemed to close some doors for me in other parts of the community. Bad decision, I guess, but not that big of a deal.

Back onto the topic of this thread, the OP openly admits to using an exploit in the game. Whether I am or am not a member of SDC is irrelevant to this.
 
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Had an idea on the drive home today about how to redo pvp.

When scanned in supercruise or regular space add an additional line of data long with wanted status, bounties and whoever you're currently representing faction wise that indicates whether or not the players "crime transponder" is on or offline, online means that any crimes against them will be reported, and offline means crimes will not be reported (in other mmo's this is more or less being flagged or not flagged for open world pvp).

To flag for consesual pvp basically you go through your options and opt out of reporting crimes against you, or opt in. To keep this feature from being abused add a 5 minute cooldown when you opt back in, however the timer starts once you end combat by either being destroyed, destroy whoever's trying to kill you or make a hyperspace jump. In universe reason when you unflag it takes 5 minutes to establish an uplink with the local network, out of universe this is a way to prevent abuse of the system.

Punishment of crime, depending on security level of a system it takes 10-40 (high to low) seconds for security services to drop in to investigate when someone is pulled from supercruise (and is not flagged for pvp), with an additional 10 seconds added on for systems that are for example in a state of civil war, or no response at all in anarchy systems, however add on a modifier for if shots are fired on another ship (doesn't matter who shot first) to reduce the response time by half. Additionally, depending on how much influence the whoever is in charge of the system has the better the police force, and this could also be used as a modifier for police reponse times as well.

For example in a high security system with the ruling faction barely holding on by a thread your police response to a violet (shots fired) crime could be seven seconds, but it's a wing of two elite eagles.

Comparatively, a low security system might have a 40 second response time to a non-violent crime, but because the ruling faction is wealthy and large and in charge they might send an anaconda with vulture support to faff about and scan everyone involved.


Does any of this make sense or am I sleep deprived again?
 

Jenner

I wish I was English like my hero Tj.
Ok since you insist. I think what you did is quite pathetic and I'm almost certain its against the rules. Wonder what would happen if this post was reported, since you are openly admitting to"puling the plug" several times like its no big deal.

To be clear, posting about combat logging is not against *forum* rules. In-game rules are another matter entirely, but that's out of the mods' purview.

Reporting such behavior to customer support may result in action. That's up to them.
 
To be clear, posting about combat logging is not against *forum* rules. In-game rules are another matter entirely, but that's out of the mods' purview.

Reporting such behavior to customer support may result in action. That's up to them.

Combat -loggers are scum. They can post here within forum rules all they want, they can skate around FD rules on it, but they are scum, scrubs, any other name the community chooses to pick for them. Combat logging is NEVER ok.
 
Y'all have wasted a year telling each other how despicable you are?
Would take about a week to find a solution for all piracy related issues, which can only be a compromise between both points of view. Which is more likely to ever get implemented than anything anyone finds "the ideal solution" from their point of view.

First step: play a week as "the other side". All traders switch to pirating, all pirates to trading. Then you have an idea how that compromise can look like.

Or .. well .. don't if being right on a forum is more important than game improvements.
 
Y'all have wasted a year telling each other how despicable you are?
Would take about a week to find a solution for all piracy related issues, which can only be a compromise between both points of view. Which is more likely to ever get implemented than anything anyone finds "the ideal solution" from their point of view.

First step: play a week as "the other side". All traders switch to pirating, all pirates to trading. Then you have an idea how that compromise can look like.

Or .. well .. don't if being right on a forum is more important than game improvements.

Been there in other games, don't need to do it here. I'm mostly PvE and I consider your post offensive. What does that tell you?
 
A few optional canned messages and responses would be useful not only for piracy but also for communication with NPC. Right now you really can't communicate with them and it's frustrating. This would ease the piracy issue as well as open up a lot of possibilities for interactions with NPCs.
 
I did a couple more runs of the Vennik CG last night. Each time I l approached or landed at the destination station, I do what I tend to do when I know I'm going to sell and make a million CR+, I see if I can see a CMDR in a smaller ship and see if they want to Wing up for a minute for my sale, so they get some free dosh...

I've noticed in the half dozen times I've done this over the past few days, most did not respond, and of those that have, they don't know how to Wing up...

I can't help but wonder what these individuals would do if they were in a Pirate Interdiction scenario? How well would that work out... Possibly don't even know how to communicate, let alone do more technical functions...?

Ultimately, I wonder if/how the game could hand-hold the event to help?
 
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