Let's see your piracy macros!

NPCs don't listen to my demands. Would be nice if we had some pre-defined messages we could send to NPCs that would cause them to react and respond.

"Another dud! how do you guys even make a living?"

"I work for a 20 year company that is currently expanding our operations in the Spica*) area and we are looking for people who are smart and have a good business mind…. judging from my scans, you seem to be that type of person. Someone with your experience can earn anywhere from an extra 1 to 5 Billion a week on a part time basis. Would you be interested to learn more?"

:D


*) in case you missed it, mother of binary stars: https://youtu.be/0B42dAJ8zmQ
There's earth likes and completely undiscovered systems on the way.
If you look for adventure, don't look to Sag A.
It's right here at your doorstep.
(This message is sponsored by the Spica Bureau of Tourism)
 
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Majinvash

Banned
"Hi, You are being robbed. Stop and Wait for instructions. Run and you will die. The Code"

"Stand and Deliver, your cargo or your life. Abandon 60 tonnes or Die. The Code"

"Bounty Hunter Detected! You killed my father, prepare to die! The Code"

"I am tripping out on Experience Jelly! I am the monster, you are the cookie! Nom nom!"

After the event

"Please rate your crime experience"

Majinvash
The Voice of Open
 
If the DO stop: Now ABANDON your cargo if you wish to live

What's your ship? If it's the kind of small (but tooled up to fight) thing that I sometimes see trying to pirate, demanding a specific tonnage (that you actually stand a chance of scooping before it explodes) might be a good tweak - Since I started trading runs in my T7 I've never once been accosted by a ship that could actually take my entire cargo, even if the game let that much float in space at once.
 
What's your ship? If it's the kind of small (but tooled up to fight) thing that I sometimes see trying to pirate, demanding a specific tonnage (that you actually stand a chance of scooping before it explodes) might be a good tweak - Since I started trading runs in my T7 I've never once been accosted by a ship that could actually take my entire cargo, even if the game let that much float in space at once.

The important things to get your target to stop, you can generally type a message and work something out then, you just don't get very long to get a message across before you lose your chance. Plus I always gauged how much i'd ask for based on their ship size, i'm not taking 100t off a T6, it'd probably be 60t ish for a T7. (though limpets weren't a thing then, so I actually had to manually scoop what i asked for which limits how much you can get anyway)
 
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What's your ship? If it's the kind of small (but tooled up to fight) thing that I sometimes see trying to pirate, demanding a specific tonnage (that you actually stand a chance of scooping before it explodes) might be a good tweak - Since I started trading runs in my T7 I've never once been accosted by a ship that could actually take my entire cargo, even if the game let that much float in space at once.

Orca or python, depending on my blood-alcohol level
 
Good macros.

With regards to dropping cargo though, IMO "abandon" should be removed from the game, period ;)

I'd agree with you, but abandon is literally the only reward for communicating with your target instead of going in guns blazing :p
 

Robert Maynard

Volunteer Moderator
Yeah but you get cargo whether you communicate or not, especially now you can powerplant then hatch. Abandon gives you a bonus for not trashing the trader I just think thats a good thing :p

If you can sufficiently damage the Powerplant before the ship is destroyed, of course.

No the rich emergent content is the reward.

Forcing your will onto others is the icing.

The abandoned cargo a bonus.

Majinvash
The Voice of Open

Apparently....
 
I'd agree with you, but abandon is literally the only reward for communicating with your target instead of going in guns blazing :p

Not shooting at the trader also means the pirate doesn't become wanted at all. But with abandon-cargo, the pirate would in this case walk out of the encounter with the loot while not having to worry about the police at all. What kind of piracy is that?

I suggest the abandon-cargo function is disabled entirely. For legitimate legal cargo transfer FD can then implement a better way, for example a direct ship-to-ship cargo transfer while docked at a starport.
 
Not shooting at the trader also means the pirate doesn't become wanted at all. But with abandon-cargo, the pirate would in this case walk out of the encounter with the loot while not having to worry about the police at all. What kind of piracy is that?

I suggest the abandon-cargo function is disabled entirely. For legitimate legal cargo transfer FD can then implement a better way, for example a direct ship-to-ship cargo transfer while docked at a starport.

So you would prefer the pirate just destroys your ship whilst taking cargo by force? Isn't that pretty much the entire argument of why people are evil bad monsters in open because they shoot rather than politely loot?

I suggest the ability to ditch cargo remains until something better is added. 'cause I like to be able to use this as it has situational value.

--

And no, please, no PVE retorts for the usual suspects. I don't care any more. :)
 

Majinvash

Banned
That would just get you a self-destruct from this Commander... and then you get nothing. I can afford the rebuy.

This the most flawed logic. To you kill yourself out of spite.

The pirate laughs, carries on back to super-cruise and hunts down the next target.

The only person that loses out is you. The moral victory in committing suicide, is lost on me.

I will be honest other than a chuckle, the pirate wont even remember your name.

[video=youtube;GlhOUyy4wbs]https://www.youtube.com/watch?v=GlhOUyy4wbs[/video]

Majinvash
The Voice of Open
 
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So you would prefer the pirate just destroys your ship whilst taking cargo by force? Isn't that pretty much the entire argument of why people are evil bad monsters in open because they shoot rather than politely loot?

There is still jettison-cargo, which does the same but marks the canisters as stolen. That is still preferrable for the pirate (no bounty, no hatchbreakers consumed) than taking by force.
 
I don't play in open, but I can always afford the rebuy, and if I did play in open I'd self destruct every time, deny them the pleasure. Worth every credit.

I admit I don't quite understand why most pirates openly acknowledge piracy is hopelessly broken at the moment, yet persist in it. They're not getting what they want out of it, the game isn't properly equipped to deal with it, so at that point I'd be downing tools until it was addressed.

But anyway back on topic, imagining a scenario in which piracy is a thing one might actually want to do in the game as it stands, I'm not sure the particular macros I've seen are the best for getting the desired result. I've often seen pirate players say that the only thing they will tolerate is total obedience. Well, you can't always get what you want, and I find it hard to imagine ever letting a pirate think they're in charge.

I mean, I get that you're trying to play a big shot intimidating dude, that's all part of it etc, but honestly if someone talks to me like that, my immediate reaction is to absolutely not do anything they want me to do under any circumstances. You'd be more likely to get me to drop some cargo by spinning me some begging story than by some attempt at intimidation.
 
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