I admit I don't quite understand why most pirates openly acknowledge piracy is hopelessly broken at the moment, yet persist in it. They're not getting what they want out of it, the game isn't properly equipped to deal with it, so at that point I'd be downing tools until it was addressed.
Because we want challenge and exciting wholesome emergent content.
If we wanted a simplistic unchallenging version of this game, we would trade in solo or group.
Majinvash
The Voice of Open
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Slightly off topic, but highly related question to you Pirates.
If a Cmdr refuses to yield and does a runner, does shooting the Power Plant render them completely dead in the water (Like in HazRes when you shoot an NPC's PP They stop) ? or do they still have the ability to run if they have their Module Priority setup right?
Easiest stop is the thrusters on trade ships, including the Conda.
Sadly its a 50/50 luck if the ship survives having its thrusters shot out. T6,T7 usually pop. Asp,T9 and Conda, decent chance to stop them.
Hitting the powerplant on a running ship is fairly hard unless you are running a clipper and is 50/50 to stopping or popping as well.
Majinvash
The Voice of Open