Ok I'm half with you on that one. Ultimately it depends on whether there is a jerk PKing in the CG system and whether you can get through the next time or the next time to the station. Or not. My friend got killed twice trying just that, in as fully tooled up as his Asp could get. By a vastly better equipped PKer on a PK spree. Or "purge". Over 4 Million lost. For what? This game is simply a pastime we use for entertainment. Getting blown up twice by the same PKer doesn't qualify as fun, I'm afraid. The PKers will glibly assert "stay away from CGs if you want to be safe". So I'm now being denied some of the best content in return for playing in Open. That doesn't qualify as a win at all. And that's what motivated my friend to join Mobius and leave Open mode behind.
So what's this about trying to entice players back into Open?
Number of people paying for and playing the game. The mode they happen to play in is irrelevant.
The difference between a PVP build and a PVE build is day and night.
Until that gets balanced out it's pointless.
The difference between a PVP build and a PVE build is day and night. Until that gets balanced out it's pointless.
PvP builds don't earn money. They cost money to operate. So it is balanced. You can't have everything in life--and nobody is forcing you to fight another player if you don't want to. All you have to do is run away and continue about your business.
Lets put all of the "players will leave if X isn't fixed to be just the way I want it" stuff into its proper perspective,,,
https://www.youtube.com/watch?v=sY278K4ljWs
The game's still here.
Whether that is an NPC wingman system, an easy way to hire and pay players or form convoys, .
PvP builds don't earn money. They cost money to operate. So it is balanced. You can't have everything in life--and nobody is forcing you to fight another player if you don't want to. All you have to do is run away and continue about your business.
So from this we can gather that you believe that people will play game they do not find fun?
Think with your brains for a moment. If pve-group remains isolated into small islands which are not connected To each other it will hurt the game.
Lots of games have had your attitude. Many of them are no longer "there". Frontier wants this game to be profitable. That means getting more people and retaining existing ones.
That is the right perspective. You can adjust game to meet demands like UO or not and die away.
No I believe that enough people do and will find the game fun that even if the ones that don't go away and leave the rest of us to enjoying the game, it remains viable.
I would actively encourage folks that don't find the game fun, do not get sufficient "reward" from their play time to justify the time spent, to do exactly that. LEAVE. There are and will be plenty of games that will meet those players needs without them asking FD to mess up the one that meets ours.
You can do assassination missions with pvp build. You can also do some bounty hunting with a pvp build so they dont "cost you money". As far of the rest of your comment.. nobody is forcing you to fight another player? Really? Last time i got interdicted i was forced into a fight. all you have to do is run away and continue about your business? Really? Try running from a pvp decked out FDL in a trader ship. I can assure you, it's not as simple no matter how many times you try to ignore it.PvP builds don't earn money. They cost money to operate. So it is balanced. You can't have everything in life--and nobody is forcing you to fight another player if you don't want to. All you have to do is run away and continue about your business.
Part of the problem with PvP builds is that they are pretty far off from what a ship should look like. There's a pattern in NPC pilots, the worst ones fly badly and use under-equipped ships, to the point of not even having a shield in some cases. The best fly in well-shielded fairly strong ships and usually carry more than one weapon type (e.g. lasers + multicannon). And then you've got the PvP meta builds, unshielded, overly strong hulls, all railguns, and despite using those weapons which have high energy output and should make them show up on any scanner nearby, they're invisible to sensors. Because, for some strange reason, using high powered energy weapons doesn't seem to show up on the sensors, while a container with some ore floating in space does.
A rebalance that breaks the more absurd builds (i.e. the stuff that should be expected to be a really bad idea but which turns out to be superior) might be called for here.
You do realize that nothing would be lost by you? As it is, you already never see people who do not like pvp. Except maybe few new people who do not know better.
Only Eve Online has managed to remain viable with your attitude. And with increased competition situation can change. Specially for Elite as there are other games with very similar approach under produktion.
Because Elite has no monthly subscription it actually needs more paying customers to remain viable even with lighter server costs.