This argument is again, flawed. You play solo exclusively doesn't mean the game should revolve around solo exclusively. You made a choice not to be bothered by player opposition, nothing is wrong with that, but then nothing is wrong with people asking for compensation when being opposed by players directly in combative PvP in a competitive mechanic.
You aren't championing for fairness, you are disregarding other people's play styles.
And the Open players did not pay a fair price?
When there is a rational inventive to betray one's preferred mode of play just to gain even ground in a competitive mechanic, the one that should be compensated is the said type of players. By your thinking, Open play players should have walked across the road to FD's office and gave them the finger a long time ago since PP's implementation, since there's no rational reason for being opposed in Open when private and solo have competitive edge in a competitive mechanic due to the lack of direct player opposition and disruption.
This argument is again, flawed. Your choice to play in open doesn't mean that the game should revolve around your personal choice to play in that mode. You made the choice to be apart of an open environment where it's possible to be bothered by player opposition in any activity that you perform, including PP. Why should you get to be a special snowflake and get bonuses for that choice? The modes have been the same all along, PP didn't change anything. Introducing a bias towards one mode does change things.
Yet it's acceptable to force solo players into open to get that artificial bonus to PP influence. You're advocating for the very thing you're insisting is wrong, and doing it in an artificial manner beyond inherent game mode differences. Open players are getting exactly what they paid for. Solo's "benefits" in PP come from the game mode itself, not from some generic artificial bonus, that's why the whole argument is bogus. The "drawback" for PP in open, is exactly the same as the drawback for any single other activity in open, which is a choice you made when you clicked on open in the start menu. PP is player -> environment <- player. The only thing even remotely "PVP" about PP is the fact that you have a
chance in open of blowing someone up, which can slow down how fast they can boost some number on an arbitrary
NPC chart. If PP involved 2 player factions fighting each other, had benefits for blowing each other up, had some kind of battle arena for combat etc. then sure, call it PVP. Until then, you've got 2 sets of player groups competing against NPC's in a race, which is barely "PVP" in spirit, much less in reality.