Everyone seems impressed with 1.3 performance but...

After tinkering with every possible graphics option and testing my computer with other games and several benchmarks, I can only conclude that 1.3 is not yet as good as advertised. There's no way I shouldn't be getting flawless performance with VR High settings and SS 1.5 with the system that I have. It destroys everything else I throw at it but struggles a bit with ED.

In any case, looks like I'll have to play with graphics inferior to what I was experiencing with 0.5 for a while...(sob)

Hang in there gapper4 /nebula109 ;-)

The previous release of ED had quite a bit of stammer (with SteamVR and 0.8), and I noticed how much much smoother things were with the latest release (before 1.3 was released).

So it seems to me that 1.3 is working as advertised, but ED still needs a 'little bit more' software tweaking to get rid of the last little bit of external stammering (more noticeable now because everything else is so smooth).

Oddly, for me, choosing lower settings has no effect on the stammer, and my CPU is at about 25-35% and GPU about 40-60% so there is plenty of headroom.

The devs have done a fantastic job of gettings things smooth, now we just need a "liddle bit more!".

I have reported it to the dev team.
 
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Hang in there gapper4 /nebula109 ;-)

The previous release of ED had quite a bit of stammer (with SteamVR and 0.8), and I noticed how much much smoother things were with the latest release (before 1.3 was released).

So it seems to me that 1.3 is working as advertised, but ED still needs a 'little bit more' software tweaking to get rid of the last little bit of external stammering (more noticeable now because everything else is so smooth).

Oddly, for me, choosing lower settings has no effect on the stammer, and my CPU is at about 25-35% and GPU about 40-60% so there is plenty of headroom.

The devs have done a fantastic job of gettings things smooth, now we just need a "liddle bit more!".

I have reported it to the dev team.

Same here, Gamer101, graphics options don't seem to have much bearing on this. I get this slight hitching even on the lowest settings, and is only marginally worse with everything maxed out and 2.0 SS. Yes, seems to be a code issue. This is oddly reassuring for me. At least I can conclude that there's nothing wrong with my hardware :)
 
Hey gapper4,

Give this a try.

Select preset VRHigh, then select SS2.0. Texture Quality High, Shadow Quality High, Leave the rest untouched.

Stations are pretty Stammery, but head movement is still silky smooth.

Asteroids and planetary landings seem pretty good to me.

I am finding this setting to be a pretty good compromise. (I mostly do bounty hunting)

With SS2.0 the text looks pretty solid.
 
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Hey gapper4,

Give this a try.

Select preset VRHigh, then select SS2.0. Texture Quality High, Shadow Quality High, Leave the rest untouched.

Stations are pretty Stammery, but head movement is still silky smooth.

Asteroids and planetary landings seem pretty good to me.

I am finding this setting to be a pretty good compromise. (I mostly do bounty hunting)

With SS2.0 the text looks pretty solid.

Yes, that's not a bad set-up. Will try it for a while and report back.
 
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Hi ELITE friends,
I´m glad that I found this discussion. I also have powerful machine, I´m on DK-2 and ELITE was silky smooth on 0.5, 0.6 Oculus runtime. Now I upgraded my Nvidia drivers, runtime 1.3 and have the same issue (stuttering in and out /starports, even outposts). Fact is that 1.3 is definitely step forward even for DK2 owners. The performance is definitely there, because I can run everything on MAX and it is silky smooth. The problem is definitely ONLY when I´m skimming starports or outposts, unfortunately: the FPS fluctuation is constant even during slow flight.... The same issue is inside of starport (significant and constant fps drops) when I lunch my ship and start doing steep turns.

Luckily: it has nothing to do with graphics setting, because even on lowest graphics setting and lowest HMD quality and all options off - the stuttering is still the same. Finally: I decided to try TESTING MISSIONS (LUNCH and DOCKING), hence the FPS problem is NOT THERE. It is silky smooth no matter how fast I´m skimming the starport in or out. I recommend test both of these training missions to everyone who is in the same trouble. I just hope devs will listen to us.

Cheers!
 
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Thanks Ruksak, I have mentioned this in the Bug reporting forum and pointed to this thread..

Not sure how to raise a proper bug report ticket tho.

If I may be so bold, I would like to suggest that we refer to the problem as Stammering.

I'd like to think that Stutter, Jitter and Judder refer to the nausea causing problems when you rotate your head and the whole cockpit moves erratically.

In this case, (for me at least), head movement is always silky smooth, and the "Stammer" only occurs with the external view through the cockpit glass. Hence the term "Stammer" to uniquely refer to the external rendered view only.

What does everyone think ? Or is there a better word we can use to uniquely identify this external smoothness problem? Hitching is a good word as well.

It's interesting that this issue is pronounced for us now because everything else is so amazingly smooth. I give top marks to the devs. We just need to tweak this out.
 
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Thanks Ruksak, I have mentioned this in the Bug reporting forum and pointed to this thread..

Not sure how to raise a proper bug report ticket tho.

If I may be so bold, I would like to suggest that we refer to the problem as Stammering.

I'd like to think that Stutter, Jitter and Judder refer to the nausea causing problems when you rotate your head and the whole cockpit moves erratically.

In this case, (for me at least), head movement is always silky smooth, and the "Stammer" only occurs with the external view through the cockpit glass. Hence the term "Stammer" to uniquely refer to the external rendered view only.

What does everyone think ? Or is there a better word we can use to uniquely identify this external smoothness problem? Hitching is a good word as well.

It's interesting that this issue is pronounced for us now because everything else is so amazingly smooth. I give top marks to the devs. We just need to tweak this out.

Any chance you could link the thread ? I'd like to add my two-cents.
 
Thanks Ruksak, I have mentioned this in the Bug reporting forum and pointed to this thread..

Not sure how to raise a proper bug report ticket tho.

If I may be so bold, I would like to suggest that we refer to the problem as Stammering.

I'd like to think that Stutter, Jitter and Judder refer to the nausea causing problems when you rotate your head and the whole cockpit moves erratically.

In this case, (for me at least), head movement is always silky smooth, and the "Stammer" only occurs with the external view through the cockpit glass. Hence the term "Stammer" to uniquely refer to the external rendered view only.

What does everyone think ? Or is there a better word we can use to uniquely identify this external smoothness problem? Hitching is a good word as well.

It's interesting that this issue is pronounced for us now because everything else is so amazingly smooth. I give top marks to the devs. We just need to tweak this out.

Thanks for your effort to describe this "Stammer" issue at best. Indeed it is exactly how you described it - spot on description. The inside cockpit view vs head movement is still silky smooth even on max details - and actually that´s one of the benefits regarding 1.3 runtime according to overall performance. The problem is outside of cockpit related to external 3D objects. For my part: it is most visible around starports and outposts (in and out). So i have the same issue. Hope there will be some update soon. I also can confirm that I have not problems with other VR related stuff, especially Project Cars which runs (in fact) on max details in VR mode.
 
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I also get the hitching effect in asteroid belts and around stations. Same specs as the op pretty much but with a GTX 980. I mentioned the stutter in my 1.3 review post this time last week.
 
Yep, interesting experience, like all the judder is here, but happening outside the ship :)

I too feel like trading smoother headtracking for bleeding blacks with 1.3 update, but guess guys with rigs below 980ti deserve their piece of cake at last and hope FD will add an option to disable pixel shutdown. It will help CV1 as well, seems like smearing is less noticeable there, but not totally abscent.
 
Donny in QA asked me if disabling SS improves things. In my case, it actually makes things worse.

With my 980ti, at asteroids, I am getting the best results with VRHigh and SS2.0 with a constant 75fps. If I then drop SS to 1.0, it becomes Stammer/Hitching city. Wierd, sometmes it works fine with just the occasional hitch, so it is inconsistent.
 
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CV1 User here

Got me a:
i7-6700K @ 4.6ghz
16GB DDR4 ram @ 2400
GTX 980TI

I get stammer even when just on VR-High, let alone ultra. Mostly on/around planets, but some around spaceports, too. Haven't tried much for asteroids, yet.

Considering my system is basically on the bleeding edge, I was hoping I could do better. People talk about running Ultra in here... but that would just be stammer city for me. I'm not sure what's different between my system and theirs'
 
With this setting, head movement is silky smooth, but now and then, the rest of the world outside the ship gets the occasional stammer. Now and then in Supercruise, and now and then in battle amongst the asteroids. It's not judder (as in nausea), it's just that as you rotate the ship quickly, the scenery doesn't slip by silky smooth "All the time".

Sounds like the intended effect of ATW. You drop a frame of the environment, but your head still tracks. Same dropped frame as before, but it shouldn't result in nausea anymore.

I doubt it's directly related to v1.3, I'm willing to bet there's something else in the application that's causing stutter and judder and 1.3 is just keeping it from being unplayable thanks to ATW.
 
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