Basic things are being fixed. FD is hard at work fixing them.I'm absolutely not confident for the future, still basic things that are not working so.
Ummm, a Season pass (the reason for paying more money) is nothing to do with "early access". The "early access" thing was an entirely separate aspect, intended to indicate that the game had some rough edges in it's initial Xmas release. I expect it to officially leave "early access" with the 2.1 release (although Steam doesn't allow DLC to be early access, so Horizons DLC is not marked as such).The thing about that is though that paying for early access to content which is announced later, content which is then delayed...
defeats the early access principle, it is more money up front (60 euros).
Ummm, I fail to see how getting lots of fixes IN ADDITION to the previously promised/planned big feature(s) (Looting & Crafting, the Engineers, etc) is bad.The real kicker I find is that the changes in 2.1 seem to consist
mostly of fixes which fix broken stuff which should be patched anyways can not qualify as content we paid for.
From reading these forums it seems that 2.1 is going to fix everything and be totally amazing.
FDev have been quite restrained in what they have promised... Unfortunately some people on the forums have not, blowing those promises out of all proportion.Me too. Its the vertical slice all over again!
The real kicker I find is that the changes in 2.1 seem to consist mostly of fixes which fix broken stuff which should be patched anyways
Since this hyperbole/strawman was triggered from my remark, which specifically quoted the given mission example, 2.1 does have mission updates. Which is why I mentioned it.From reading these forums it seems that 2.1 is going to fix everything and be totally amazing.
I can't wait.
Since this hyperbole/strawman was triggered from my remark, which specifically quoted the given mission example, 2.1 does have mission updates. Which is why I mentioned it.
The non standard equipment such as over charged weapons was already present in the first beta and 30 extra bases hardly seems
like a THAT much work.
Elite Dangerous still isn't Massively Multiplayer.
- Wings are only 4 players max.
- Players can't form and manage clans, guilds
- can't create chatrooms etc.
They better add those features with Horizons.
Lol, this thread again.
Eject....EJECT!!!!!
So depending on what aspects of ED you use, 2.1 can be a game-changer, or a disappointing flop, or more likely somewhere in-between... Cue lots of forum fireworks!
Nail on the head. I sometimes feel I'm playing a different game to other people here with the hair pulling unfixed bugs, but maybe I am playing the same game a different way where these bugs rarely cause me a problem. Yes, I've hit a couple of bugs now and then, but I've sort of got used to bugs far worse than in Elite Dangerous in the past thirty five years. At least these bugs can be fixed, as I've said before game bugs prior would never change, and there would never be any development. Elite in no way seems buggy compared to games I've previously played.
Not enough content/empty/shallow? I refer again to the above salient point; it depends how you're playing and what you are getting out of it. Those images I see on Facebook of people out discovering and exploring far beyond civilization, seem perfectly content. I think for its scope, Elite does very well for content - especially as I've yet to see any space genre game of the same ilk fair better (that is released).
....Some things (like the revamped Missions system) should be great improvements to certain aspects of the game....
Only If season 3 comes with 90%(or even better 100%) of the content Completed ;D
Elite Dangerous still isn't Massively Multiplayer.
- Wings are only 4 players max.
- Players can't form and manage clans, guilds
- can't create chatrooms etc.
They better add those features with Horizons.
Nail on the head. I sometimes feel I'm playing a different game to other people here with the hair pulling unfixed bugs, but maybe I am playing the same game a different way where these bugs rarely cause me a problem. Yes, I've hit a couple of bugs now and then, but I've sort of got used to bugs far worse than in Elite Dangerous in the past thirty five years. At least these bugs can be fixed, as I've said before game bugs prior would never change, and there would never be any development. Elite in no way seems buggy compared to games I've previously played.
Not enough content/empty/shallow? I refer again to the above salient point; it depends how you're playing and what you are getting out of it. Those images I see on Facebook of people out discovering and exploring far beyond civilization, seem perfectly content. I think for its scope, Elite does very well for content - especially as I've yet to see any space genre game of the same ilk fair better (that is released).
You have to understand that those who nag enderlessly about content specifically refer to that bit of content they need to have in the game. Most notably the endless droning about the need for guilds or player owned stuff. Because they realise that the Elite developers had irrelevant random internet person #347362784 specifically in mind when designing and developing this game. And without the support of this person this game is dooooooomed.Not enough content/empty/shallow? I refer again to the above salient point; it depends how you're playing and what you are getting out of it. Those images I see on Facebook of people out discovering and exploring far beyond civilization, seem perfectly content. I think for its scope, Elite does very well for content - especially as I've yet to see any space genre game of the same ilk fair better (that is released).
Fully understand why some do not think ED is an MMO (even if I completely disagree with you on this one) but none of the points you have made above make an online game Massively Multiplayer. Few games have more then 6 players in a group for start. Just because ED doesn't conform to other MMOs that you have played does not mean that it is not one (especially as there is no definition of MMO that includes all other games and excludes ED)
How about 1000+ players on a trip all happily chatting to each other? 100+ in a single instance perhaps? Thousands of em influencing the BGS?An online game is not an MMO if it's not massively multiplayer. This means dozens of people playing together at the same time with much social interaction. Four players per wing is not massive.
An online game is not an MMO if it's not massively multiplayer. This means dozens of people playing together at the same time with much social interaction. Four players per wing is not massive. Taking part in a community goal is semi-massive, because there's no massive social interaction going other than influencing statistics of the PowerPlay boardgame.
-------------How about 1000+ players on a trip all happily chatting to each other? 100+ in a single instance perhaps? Thousands of em influencing the BGS?
Elite is an MMO no matter how you want to slice it.