Horizons So apparently nothing has changed...

I'm absolutely not confident for the future, still basic things that are not working so.
Basic things are being fixed. FD is hard at work fixing them.
The thing about that is though that paying for early access to content which is announced later, content which is then delayed...
defeats the early access principle, it is more money up front (60 euros). The real kicker I find is that the changes in 2.1 seem to consist
mostly of fixes which fix broken stuff which should be patched anyways can not qualify as content we paid for.


The non standard equipment such as over charged weapons was already present in the first beta and 30 extra bases hardly seems
like a THAT much work.

Also I really hope we will not see a patch with the quality of "ships" again. Putting the spoiler of an imperial eagle on a viper and calling
it a new ship? The fins of the hauler on a cobra? The engines of a diamond back on a t6? Leaving the original cockpits... just lol

I am super hyped about the buggy leaving tracks though!
 
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The thing about that is though that paying for early access to content which is announced later, content which is then delayed...
defeats the early access principle, it is more money up front (60 euros).
Ummm, a Season pass (the reason for paying more money) is nothing to do with "early access". The "early access" thing was an entirely separate aspect, intended to indicate that the game had some rough edges in it's initial Xmas release. I expect it to officially leave "early access" with the 2.1 release (although Steam doesn't allow DLC to be early access, so Horizons DLC is not marked as such).

The real kicker I find is that the changes in 2.1 seem to consist
mostly of fixes which fix broken stuff which should be patched anyways can not qualify as content we paid for.
Ummm, I fail to see how getting lots of fixes IN ADDITION to the previously promised/planned big feature(s) (Looting & Crafting, the Engineers, etc) is bad.

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From reading these forums it seems that 2.1 is going to fix everything and be totally amazing.
Me too. Its the vertical slice all over again!
FDev have been quite restrained in what they have promised... Unfortunately some people on the forums have not, blowing those promises out of all proportion.

Some things (like the revamped Missions system) should be great improvements to certain aspects of the game (although balance issues are almost unavoidable with big changes). While other aspects (like PowerPlay) will be almost unchanged. And other aspects will see smaller enhancements that many will still enjoy (e.g. the Galactic Map allowing bookmarks & showing the location of Community Goals).

So depending on what aspects of ED you use, 2.1 can be a game-changer, or a disappointing flop, or more likely somewhere in-between... Cue lots of forum fireworks!
 
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The real kicker I find is that the changes in 2.1 seem to consist mostly of fixes which fix broken stuff which should be patched anyways

FDev have been pretty clear about why some bug fixes come in patches and some come within the major releases. Bug fixes which require minor, "safe" changes to the code go into patches. Bug fixes which require significant or "unsafe" changes to the code, therefore requiring more testing and a beta, go into major releases.

Ultimately though, I think you're right: if you don't like how FDev handles their seasons you should switch to buying them at the end of their cycle instead of buying them up front. That way you won't be feeling bitter all year when your fantasy list of features doesn't appear in-game by March. ;)
 
From reading these forums it seems that 2.1 is going to fix everything and be totally amazing.

I can't wait.
Since this hyperbole/strawman was triggered from my remark, which specifically quoted the given mission example, 2.1 does have mission updates. Which is why I mentioned it.
 
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Since this hyperbole/strawman was triggered from my remark, which specifically quoted the given mission example, 2.1 does have mission updates. Which is why I mentioned it.

lol it's not all about you sweetheart. But all over this forum I see people claim that 2.1 will fix all the missions problems and it will be totally amazing as well.
Plus, please don't use the term, "strawman". It's silly.
 
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Elite Dangerous still isn't Massively Multiplayer. :rolleyes:
- Wings are only 4 players max.
- Players can't form and manage clans, guilds
- can't create chatrooms etc.

They better add those features with Horizons.
 
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The non standard equipment such as over charged weapons was already present in the first beta and 30 extra bases hardly seems
like a THAT much work.

Fun fact: stuff generally seems to be 'not that much work' to those who dont have to do it. ;) Also, considering we pretty much know nothing about how crafting/looting/engineers work, one might consider forming an opinion after you know what you're talking about. I know, its a very unpopular notion around here, and we generally favor the superior "I have no idea what you guys are doing, but whatever it is is probably like real easy, and if not you should have done it like earlier and stuff!".

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Elite Dangerous still isn't Massively Multiplayer. :rolleyes:
- Wings are only 4 players max.
- Players can't form and manage clans, guilds
- can't create chatrooms etc.

They better add those features with Horizons.

chatrooms, clans, guilds and such do not define MMO. They also specifically said for years they dont want that generic WoW experience. Out of curiosity: how many years are you going to post here that they really should add the stuff they said they wont add 'real soon or else'? :)
 
So depending on what aspects of ED you use, 2.1 can be a game-changer, or a disappointing flop, or more likely somewhere in-between... Cue lots of forum fireworks!

Nail on the head. I sometimes feel I'm playing a different game to other people here with the hair pulling unfixed bugs, but maybe I am playing the same game a different way where these bugs rarely cause me a problem. Yes, I've hit a couple of bugs now and then, but I've sort of got used to bugs far worse than in Elite Dangerous in the past thirty five years. At least these bugs can be fixed, as I've said before game bugs prior would never change, and there would never be any development. Elite in no way seems buggy compared to games I've previously played.

Not enough content/empty/shallow? I refer again to the above salient point; it depends how you're playing and what you are getting out of it. Those images I see on Facebook of people out discovering and exploring far beyond civilization, seem perfectly content. I think for its scope, Elite does very well for content - especially as I've yet to see any space genre game of the same ilk fair better (that is released).
 
Nail on the head. I sometimes feel I'm playing a different game to other people here with the hair pulling unfixed bugs, but maybe I am playing the same game a different way where these bugs rarely cause me a problem. Yes, I've hit a couple of bugs now and then, but I've sort of got used to bugs far worse than in Elite Dangerous in the past thirty five years. At least these bugs can be fixed, as I've said before game bugs prior would never change, and there would never be any development. Elite in no way seems buggy compared to games I've previously played.

Not enough content/empty/shallow? I refer again to the above salient point; it depends how you're playing and what you are getting out of it. Those images I see on Facebook of people out discovering and exploring far beyond civilization, seem perfectly content. I think for its scope, Elite does very well for content - especially as I've yet to see any space genre game of the same ilk fair better (that is released).

True, I guess if your satisfied with not much, it's ok.
 
....Some things (like the revamped Missions system) should be great improvements to certain aspects of the game....

What I see and what few people remember is that last year in one of the updates of this, FD said that would be made an entire renovation of the game's missions system and when it was finally released this new system, nothing has changed, the missions remained simple and basic.Because of that it is suspicious of what comes in this renewal of the missions now(and again)
 
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Only If season 3 comes with 90%(or even better 100%) of the content Completed ;D

That isn't going to happen - when Season 3 drops, you will be playing the final instalment of the Season 2 that you bought this year, the first instalment of Season 3 and eagerly awaiting the next instalment. :)

Bet ya 30 tonnes of Palladium you'll buy Season 3 when it drops sir. :)

Elite Dangerous still isn't Massively Multiplayer. :rolleyes:
- Wings are only 4 players max.
- Players can't form and manage clans, guilds
- can't create chatrooms etc.

They better add those features with Horizons.

Fully understand why some do not think ED is an MMO (even if I completely disagree with you on this one) but none of the points you have made above make an online game Massively Multiplayer. Few games have more then 6 players in a group for start. Just because ED doesn't conform to other MMOs that you have played does not mean that it is not one (especially as there is no definition of MMO that includes all other games and excludes ED)
 
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Nail on the head. I sometimes feel I'm playing a different game to other people here with the hair pulling unfixed bugs, but maybe I am playing the same game a different way where these bugs rarely cause me a problem. Yes, I've hit a couple of bugs now and then, but I've sort of got used to bugs far worse than in Elite Dangerous in the past thirty five years. At least these bugs can be fixed, as I've said before game bugs prior would never change, and there would never be any development. Elite in no way seems buggy compared to games I've previously played.

Not enough content/empty/shallow? I refer again to the above salient point; it depends how you're playing and what you are getting out of it. Those images I see on Facebook of people out discovering and exploring far beyond civilization, seem perfectly content. I think for its scope, Elite does very well for content - especially as I've yet to see any space genre game of the same ilk fair better (that is released).

I'm with you on this and not with the 'not much' crowd. I'm playing a game that engages my imagination and has plenty of things to do. My long term goal is to mount a solo long term big ship mission to the centre of the Galaxy. To that end I'm patiently earning the money, increasing rankings, learning planetary exploration, gathering necessary synthesis materials etc. it probably helps that I haven't gone hell for leather at every loophole and exploit to get billions of credits so it's a big Red Letter Day when I can take the next step up in terms of ships.

But I can see why people with different and equally valid play styles might be getting bored. The problem with online games has always been that content simply cannot come fast enough to keep up with consumption. I'm not seeing how the mission depth some people want can come without getting into a story telling depth that goes against the ethos of the game and making you into some sort of 'hero'.

No matter how complex missions become they will always be variants on Types and some people will be bored with them within a week.
 
Not enough content/empty/shallow? I refer again to the above salient point; it depends how you're playing and what you are getting out of it. Those images I see on Facebook of people out discovering and exploring far beyond civilization, seem perfectly content. I think for its scope, Elite does very well for content - especially as I've yet to see any space genre game of the same ilk fair better (that is released).
You have to understand that those who nag enderlessly about content specifically refer to that bit of content they need to have in the game. Most notably the endless droning about the need for guilds or player owned stuff. Because they realise that the Elite developers had irrelevant random internet person #347362784 specifically in mind when designing and developing this game. And without the support of this person this game is dooooooomed.
 
Fully understand why some do not think ED is an MMO (even if I completely disagree with you on this one) but none of the points you have made above make an online game Massively Multiplayer. Few games have more then 6 players in a group for start. Just because ED doesn't conform to other MMOs that you have played does not mean that it is not one (especially as there is no definition of MMO that includes all other games and excludes ED)

An online game is not an MMO if it's not massively multiplayer. This means dozens of people playing together at the same time with much social interaction. Four players per wing is not massive. Taking part in a community goal is semi-massive, because there's no massive social interaction going other than influencing statistics of the PowerPlay boardgame.
 
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An online game is not an MMO if it's not massively multiplayer. This means dozens of people playing together at the same time with much social interaction. Four players per wing is not massive.
How about 1000+ players on a trip all happily chatting to each other? 100+ in a single instance perhaps? Thousands of em influencing the BGS?

Elite is an MMO no matter how you want to slice it.
 
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An online game is not an MMO if it's not massively multiplayer. This means dozens of people playing together at the same time with much social interaction. Four players per wing is not massive. Taking part in a community goal is semi-massive, because there's no massive social interaction going other than influencing statistics of the PowerPlay boardgame.

Sorry but this I just don't get. ED is a MMO, just not like vanilla MMO's lile LOTRO and WOW. And I am greatful for that as well. That's the last thing I want to see in the game personally, and I certainly don't want player run corporations lke eve online either. Again, not what I want to see. If it does get implemented, then it will be solo/group play for me from then on (I usually play in open).
 
How about 1000+ players on a trip all happily chatting to each other? 100+ in a single instance perhaps? Thousands of em influencing the BGS?

Elite is an MMO no matter how you want to slice it.
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How about 1.2 million not playing at all? How about 1 million not bought season 2 yet? Could you stop giving this example, cos I’m pretty sure, that if there is more gameplay options, DWE would hardly achieve 100 players. The majority of participants are there, cos they are bored. They have nothing else to do. The truth is that ED has unlimited gameplay for explorers only. Hopefully this will be changed otherwise I really doubt if 1000 players will be able to pay FD’s salaries.
 
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