Great New Article About Elite Dangerous

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I do think that the core mechanic of this gameplay is a bit broken cause there is little to no counterplay. Even someone invading a group and pulling someone there is the more likely sceenario of someone escaping, whereas nuking a BGS has heavy punishment and that takes a LONG time to repair.

But now that i have even mentioned the BGS in general someone is going to jump down my throat claiming i care about wolfsburg

Except there's plenty of opportunity for counterplay, be it in PP or just the BGS in general, by playing the game according to the vast bulk of its content - PvE, as intended (such as the available missions, trading etc to shift minor faction influence). But that doesn't suit those PvPers who believe that the principal counter should be based on PvP gameplay......which is completely at odds with the bulk of the available content as designed. One wants to counter another player's actions in the game in regard to the BGS? The best, most effective way is to run opposing PvE activities. End. Of. Story. PvP was only ever going to be a subset of the available options to counter the actions of other players. A valid option, yes, but it's never going to be the dominant one simply because of the vagaries of instancing and matchmaking, not to mention the perfectly valid, as designed options of using either solo or private groups to play. Some PvPers need to get over themselves, in particular those that continue to insist it should their way and no other.
 
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For some people - unwanted PvP is far less exciting than this:

https://youtu.be/PqmBpXxWZYs?t=10



Agreed - the "context" here needs clear definition from FD. On one side, the mindless pew-pews could be banned for playing the game in the way they see fit. On the other side, a player logging out using the sanctioned 15 second logout could be banned for playing the game in the way they see fit. Both are valid. Both are wrong. Depends upon "context" which is at FD's sole discretion.

I tell you what. Lets have an experiment, FD remove the option for adversarial play in the game completely. Firing on another player does nothing, you can't even ram them, instead we float through one another. Should solve the open/solo/pg dispute. And watch as FD goes bankrupt trying to develop the game for the tiny number of players that remain :p

Come to think of it I'm not sure why I am still even here. The game will always be the same if not worse as FD attempt to force us to play 'their' way. I'm coming to the conclusion ED is a lost cause. Space engine is free btw.

As for paint drying, its more engaging than the PvE game. At least I get some interesting fumes. ;)
 
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It's a little six of one, half a dozen of the other when it all boils down to it.

1) PvPers camp and pirate or just kill victims at a CG in open.
2) Some Victims who don't like the concept of PvP or the risk of losing go to Solo or private groups.
3) Same Victims come back to crow loudly on the forums, reddit and numerous facebook groups, and do their best Ner ner ne ner ner noises at the PvPers who can't get at them. (see below if you are unsure of what that term means.
http://www.goseewrite.com/wp-conten...n_Cowell_American_Idol_Funny_Face-300x300.jpg


PvP people never got the message about sticks and stones?

My comment to all these folks it 'learn to play, noobs!'
 
I tell you what. Lets have an experiment, FD remove the option for adversarial play in the game completely. Firing on another player does nothing, you can't even ram them, instead we float through one another. Should solve the open/solo/pg dispute. And watch as FD goes bankrupt trying to develop the game for the tiny number of players that remain :p

Come to think of it I'm not sure why I am still even here. The game will always be the same if not worse as FD attempt to force us to play 'their' way. I'm coming to the conclusion ED is lost.

That would essentially be a PvE Open mode - which many people have been requesting for a very, very long time :D
 
hurting others? there was no harm done in the killing of other cmdrs, come back to reality.

You're kidding right? Completely oblivious to the fact that 'harm' is not simply physical it seems. A complete disregard for the FACT that one's actions, even in a fictitious online environment such as this, can indeed inflict harm on others, and does......every day. I suggest you're the one that needs to come back to reality on that score if you honestly think that some of the actions being carried out aren't inflicting harm, even if only emotional harm, or is it that you simply don't care about how such activities impact on others?
 
You're kidding right? Completely oblivious to the fact that 'harm' is not simply physical it seems. A complete disregard for the FACT that one's actions, even in a fictitious online environment such as this, can indeed inflict harm on others, and does......every day. I suggest you're the one that needs to come back to reality on that score if you honestly think that some of the actions being carried out aren't inflicting harm, even if only emotional harm, or is it that you simply don't care about how such activities impact on others?

Oh sweet Jesus.

MoAQjf7.gif
 
Yes exactly!!!

But the difference being in one direction Mobius can solve the issue with a straightforward ban.

While in the other direction nothing at all can be done, since fundamentally the issue is with how the game currently works.

It's an aspect of all this that article should have covered but didn't.

They could have done something, they just didn't cared and lost the station.

BGS, faction influence, system control, etc IS a big part of the game mechanics. PvP is just a tiny fraction of only one type of gameplay.

SDC choose to only play one part of the game (combat), against a very tiny part of possible opponents (other human players). So they lost the station. Nobody to blame but themselves, as they failed to realise what game they were playing.

Having a system faction with stations is not a birth right, you have to work to keep your stations and influence. If a group is not willing to do that, then why do they want a system faction in the first place?
 
BGS, faction influence, system control, etc IS a big part of the game mechanics. PvP is just a tiny fraction of only one type of gameplay.

For such a big part of the gameplay it sucks in a serious way and its far from how DB originally described it :(
 
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Love how SDC thinks that without their sorry asses elite dangerous would die.
How many times have we heard that?

So true, everything SDC says wreaks of self importance. "Ban me and Ill stop playing" damn rights you'll stop playing youre banned!! Or how they say PvP would die without them... lol

That being said, I see nothing wrong with that Harry vs Kate fight. He didnt break the rules in anyway. However going into private groups which are specifically set up as non PvP, its certainly pushing it. They say the want to keep pushing the limits and the line, and I have a feeling at some point in FD's eyes they might cross that line. And if SDC think FD would ever pick a handful of hooligans over thousands of cool cmdrs, they've got another thing coming. If they disappeared tomorrow hardly anyone would care. And those who would care would probably feel joy as anyone that has ever met SDC in PvP probably isnt a fan of them.
 
I tell you what. Lets have an experiment, FD remove the option for adversarial play in the game completely. Firing on another player does nothing, you can't even ram them, instead we float through one another. Should solve the open/solo/pg dispute. And watch as FD goes bankrupt trying to develop the game for the tiny number of players that remain :p

I don't want to remove adversarial gameplay, but let's be serious... The PvP players are a tiny minority in this game. Even if they all left at the same time, it would barely impact the numbers.
 
They could have done something, they just didn't cared and lost the station.

BGS, faction influence, system control, etc IS a big part of the game mechanics. PvP is just a tiny fraction of only one type of gameplay.

SDC choose to only play one part of the game (combat), against a very tiny part of possible opponents (other human players). So they lost the station. Nobody to blame but themselves, as they failed to realise what game they were playing.

Having a system faction with stations is not a birth right, you have to work to keep your stations and influence. If a group is not willing to do that, then why do they want a system faction in the first place?

Aye, this is something we all know..

Some folk feel it's a real pity a fleet of ships in control of a system can't do a single thing to prevent another ship going "invulnerable" and entering their station.

Keep getting threads about it, this is pretty fundamental to what's gone on.
 
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They could have done something, they just didn't cared and lost the station.

BGS, faction influence, system control, etc IS a big part of the game mechanics. PvP is just a tiny fraction of only one type of gameplay.

SDC choose to only play one part of the game (combat), against a very tiny part of possible opponents (other human players). So they lost the station. Nobody to blame but themselves, as they failed to realise what game they were playing.

Having a system faction with stations is not a birth right, you have to work to keep your stations and influence. If a group is not willing to do that, then why do they want a system faction in the first place?

Exactly.
 
So true, everything SDC says wreaks of self importance. "Ban me and Ill stop playing" damn rights you'll stop playing youre banned!! Or how they say PvP would die without them... lol
I've gained some fluency in Griefer. Allow me to translate:

"Ban me and Ill stop playing" = The only way I'll stop playing is if I'm banned.

'PvP would die without them' = They feel like they will die without PvP.

They keep threatening to go play other games, yet never seem to leave.:rolleyes:
 
Aye..

Some folk feel it's a real pity a combat fleet of ships in control of a system can't do a single thing to prevent another ship entering their station.

WE keep getting threads about it.

Ultimately they never will. Even without separate modes, instancing would prevent it.

Its just not that kind of game, it was never developed to be that kind of game. It was never meant to be centered around player guilds or around PvP. Some player groups don't realize what game they purchased.

Also, you cannot increase influence or even maintain it just by shooting down random human players. You will have to work in your influence to keep it up.

Or... convince others players of your faction's merits so that other players help your faction and do it for you. Unsure how SDC or similar minded groups could achieve this though... But that's how it is. Its actually realistic :D Charismatic factions will rally other players around them, less charismatic factions will not and will have their work cut out for them.
 
It's kinda of odd that point was missing from the article I mean I think it's an important one.

A large organised group removed a PvP player group from a system while essentially being invulnerable. With the target player group being totally unable to defend themselves using their preferred play style.

It's kinda stupid when you think about it, and to me seems like the bigger "abuse" than dropping into Mobius to shoot players, something which Mobius ultimately has the power to prevent.

None of which would have happened if SDC hadn't infiltrated mobius group by deception in order to force their game onto people who'd taken pains to remove themselves from it... AS SUGGESTED BY NUMEROUS PvPers who smugly advised that if they didn't like PvP they should go to mobius group! And contrary to your implication SDC could easily have competed but they chose not to play the BGS. This may come as a surprise to you but the BGS is available in ANY mode, even open, and SDC can access it just as well as anyone else.
 
Ultimately they never will. Even without separate modes, instancing would prevent it.

Its just not that kind of game, it was never developed to be that kind of game. It was never meant to be centered around player guilds or around PvP. Some player groups don't realize what game they purchased.

Well I'd say dropping to solo to undermine or whatever is different to hoping instancing gets you through.

I don't agree that because of instancing an invulnerable mode is valid, sure there are flaws but that does not mean the worst solution is acceptable, that just seems to be a way to argue not to even attempt to improve things.

I don't think anyone has ever asked for the game to be centered around PvP but while PvP exists in open PvP should have some sort of meaning.

All PvP is is the ability for players to interact more directly. Which enables is the potential for a more dynamic and interesting galaxy. I don't see it as about PvP per se, more about allowing what's unique about open to not be rendered irrelevant solely because solo/pg exists.

I don't think anyone is asking for unrestrained PvP or anything, folk have been petitioning Frontier to differentiate security levels so high security is indeed high security so something like this actually possible.
 
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EXACTLY.

SDC gets painted as the bad guy, when really it was 20,000 exploiters that created this mess.

So everyone else did it by not wanting to do PvP in a game where it was advertised that we could all play our own way? Are you even reading the stuff you write?
 
PvP people never got the message about sticks and stones?

My comment to all these folks it 'learn to play, noobs!'

Have nothing to do with "learn to play, noobs" in ED. More like life with your choices.

You have the hardcoded choices Open/Group/Solo
You have under that the soft choices...- do i want to fly to that particular area that has most certainly high player activity and therefor potential hostile encounters against players. If so am i cool with it if not, choose either to not fly their or use a hardcoded method to not let it obstruct your playing mood.

Simple as that. Play accordingly and dont let fool yourself from hardcore PvElers that Open is full of grievers, or self-proclaimed PvPlers with different "moral" standards that PvP is always a meaningfull and thrilling experience.
 
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