See, this is a complete misrepresentation. The ONLY way you can counter BGS gameplay is with BGS gameplay... in short PvE. The ONLY thing that having BGS players in open does is allow you to shoot.them which has close to ZERO bgs impact in the long run. "We can't counter BGS in solo/group" actually means "we have no intereset in BGS play, we just want to shoot players and we think if we can stop them enjoying being in solo/group they'll come to open so we can shoot them".
If you want to counter BGS play you HAVE to do PvE, and it makes no difference which mode you're in.
Misintegration I'D say.
If we take a PvP centered playstyle as baseline here, it is clear why they state they "cannot counter the BGS",
because their playstyle has no means to do so.
They also cannot see what is happening, other from guesstimations from traffic-reports
and influence changes.
You as an owner of a station cannot deny docking rights to specific pilots/groups/minor factions/etc.,
so you lack tools to manage the influence of PvE of other gamemodes on your ownership.
And yes, as GOOSE stated, you can hinder Players sacking in their bounties/vouchers,
but as said, the implementation of PvP to affect the BGS is minimal,
and every meaningful way leaves a sour taste.
I think you'll find that they wanted a faction for their egos, but had no intention of actually playing it, and.quite probably no real knowledge of how the BGS even works or interest in finding out. I doubt it even occured to them that it could be taken off them, and when they realised they were left with no way to save face wuthout going back on everything they'd said and so decided to cut their losses and put in a huge effort to convince people that they didn't care. In fact they tried so hard to convince us of it that they got a whole thread closed down.
Quite possible, yes.