What will ED look like at the end of the 10-year plan?

By the end of the 10 year plan, they should have the technology to synthesize the electronic impulses that feed our nervous system with all our sensory input.. Or at least enough for a vague impression of said sensory input.

... At least they better, because it's on my bucket list dang it.
 
What's the use of planetary landing at this moment? Absolutely none.

It is useless and boring and brings nothing to the game. Everyone will agree after seeing a few planets.

Frontier once again bringed a wider sandbox in the lawnyard but kept it 1 inch deep.

What most are saying isn't that SC is the absolute space sim, but that Frontier should bring more real content instead of getting the empty sandbox bigger.

So... you're saying you don't want to be able to land on planets in SC and that FD should take that feature away from Elite so that in 10 years it can live up to what you can do and see in SC now? :D

You guys are nuts. You know that, right?
 
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The contortions involved in this logic is making my head spin!

It'll be a fun game during year 10. It'll run on 8k HMDs and provide a pretty spectacular VR experience... Those who enjoy it will enjoy it, those who want EVE will still be complaining. Those that champion SC will still be waiting for Ben Lesnick's Kickstarter to revive the stalled Star Citizen project to enter alpha. Chris Roberts at that point will be transformed into pure energy to "better continue his research into immersion," in the words of Chairman Ben.

WEEKS NOT MONTHS WEEKS NOT MONTHS WEEKS NOT MONTHS
 
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No, but in next 10 years...

Who knows what SC will be in 10 years? I'm not really worried about it either, but that's besides the point and the comment I was responding to, which said that in 10 years Elite will look like SC does now. That that sounds ridiculous for any number of reasons (landing on planets being one of them) is the only point I was trying to make.

Cheers.
 

See the comment above yours and remember to take my comments into proper context if you're going to respond to them. Thanks.

...

Anyway, to address your concerns. Yes, I agree that Elite has its issues and could do well with some refinement and more "depth." But again, that isn't really what I was discussing in the first place. Hope that clears things up.
 
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How can my response to your reply to MY post be taken into the wrong context because of your useless extra post made while I was replying to you?

Maybe I didn't understand your point.

No worries. I was being a bit rhetorical and just pointing out that it's silly to honestly expect Elite to look like SC does now in 10 years.

You're making a different point that wasn't entirely relevant to the one I was making. Basically, we're just having somewhat different conversations with each other, it would seem. :)
 
In 10 years we'll all be plugged into ED while our bodies are lying in weird pods helping (combined with a form of fusion) to power our AI overlords. As long as the engineer update is out by then i'll be happy. I don't wanna remember nothin. Nothin.
 
What ED looks like in 10 years has a lot of qualifiers attached. First, the game may in fact never reach that season before the canvas tents get folded up and move on to a new project before 'completion', plagued by underdeveloped features in perpetuity. Alternatively the game could still be in development, with bespoke incomplete features but still being worked on (and presumably carrying the evergreen Early Access caveat). It could even, wonder of wonders, exceed all expectations and include tons of extra features you never knew you wanted but can't understand how you ever went without. Then of course there is the nightmare scenario where the game fails in the next year or two and simply gets taken offline.

My money is tepidly on somewhere between 'still in development' and 'feature complete'. I don't really like the snails' pace the game is unfolding at considering what the game could (or should) have in the feature set but I still think the game has enough appeal to sell units and keep interest, at least long enough for development to hopefully get kicked into high gear.
 
I don't really like the snails' pace the game is unfolding at considering what the game could (or should) have in the feature set but I still think the game has enough appeal to sell units and keep interest, at least long enough for development to hopefully get kicked into high gear.

To be honest I don't think ED is evolving at a snail's space.

My general feeling is :

1) People have little concept of how long software development actually takes
2) Folk aren't happy unless THEIR issue (which they feel takes 5 seconds to fix and release) is prioritized

Sure if you sit there for 4 months waiting it can seem like a long time.

4 month of software dev? It's gone before you know it.
 
It won't go ten years. But hopefully we will be on some awesome ED 4 by then.




The good, old "The end is nigh!" song


Don´t underestimate Lord Braben. Elite is his (30 year old) Baby.


They have the perfect Timing: Space Games all around, VR, Star Wars reloaded, etc...


Actually I think they are suffering to work on two mayor Projects. The Frontier Games are not like EA Games (almost only new shirt/car Textures every year for example) or UBIs (we improved the graphics a little and invented some very, very new bugs!). Frontier guys and girls are brave enough to gave us some very new game mechanics. And that´s more difficult than to build a "new" Call of Duty. I´am very impressed by the versatility of the cobra engine.


I´am also very impressed by their way to careful build up the mechanics instead of simply writing THARGOIDS! On their packgage. To be honest: If they somtimes promise me to invent a new alien race in every season without changing anything, this would be enough for me to buy every relase in the following 20 years.


The other point is, polls show, that most of the players are between 30 and 50 years old. We don´t care so much about 50 Bucks. I´t´s very cheap if you think about EVE online.


Freelancer 2 and X4 were things that not happend, i was sad about it, because i could not imagine a new Elite.


This is living in my dream. And the way they think about it as a longterm project is still mindblowing.


There is a risk that they will run out of money, like any game developer, but the only few things you can buy in their shop shows to me, they are not greedy and not in panic.


I would buy every paintjob to able them to build my game in the following years.


So, whatever it looks like in 10 years, I will buy it.
 
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If ED was half as accomplished and involving as that alpha build looks, this forum would be a much happier place, i am sure.
How then can it be that planet coaster appears to be so much further developed 8 month before release than ED does 15 month after ?
Thx for the vid btw, enjoyed that.

A realistic procedurally generated simulation of the galaxy isn't half as accomplished as a small park with cartoon graphics? [wacko]

No offense to Plant Coaster guys, I have preordered and it looks utterly fantastic, but the scope is totally different.
 
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Ugh... can't really stand that guy. Why did you make me give him a view? :p

Sorry, but he speaks as though he has some authority on things when half the time he's just spouting off and doesn't know what he's talking about. Take his Elite: Dangerous "non-review" for example.

Anyway, back on topic, I imagine alien worlds will look much more alien than that and that the terrain will be more varied. Take away the trees, grass, and sky, and just the rocky surfaces of worlds already look much better in Elite now.

Anyone that doesn't believe it needs to have a good look through this thread. https://forums.frontier.co.uk/showthread.php?t=217963
 
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A realistic procedurally generated simulation of the galaxy isn't half as accomplished as a small park with cartoon graphics? [wacko]

No offense to Plant Coaster guys, I have preordered and it looks utterly fantastic, but the scope is totally different.

Mathematics was involved in both, making a script that generates a universe really isn't like a lifetime achievement or anything, many games do it, even indie games. It is impressive that they took the time to put real star data in here and there they certainly get +1 for that aspect.

On your comment I was originally going to quote i don't think its that people don't understand development time, I think its that FD consistently choose to avoid easy changes/solutions in favour of extremely drawn out fixes/changes.

Its a time thing right? How they choose to allocate their development time seems very questionable to me and it isn't because they don't fix my problems its because whoevers driving the carriage keeps pointing them in directions that aren't that useful. If you make a side by side comparison of the game in its current state compared to a year ago for example nothing important has changed, there are some different dressings on the windows but all the core problems are still present and the gameplay hasn't changed at all with maybe the exception of the planetary landing / SRV stuff.

People are right to question that I think
 
Just as a hypothetical followup

1.1 CG's / fixes to chat
1.2 Wings
1.3 Powerplay
1.4 CQC
1.5 Ships

If you examine the list of patches that they developed following release its surprising to me how little core features of the game have been built up in favour of strange overarching constructions.

If lets say you purchased this game as a single-player experience literally the only content they have released for you since you bought what is essentially an early access game is more ships, everything else is very multiplayer heavy if not multiplayer exclusive (wings/cqc)

I just think thats strange and questionable decision making, there are a whole host of things in ED begging for attention that would make a huge difference for the entire playerbase. Almost anything that makes the main professions more involved and deep for a start would have really made a huge difference for everyone. Now i'm not saying all the decisions were bad, multiplayer desperately needed the chat fixes and wings because it was so badly thrown together initially but the rest? I'm not so sure, I really think their priorities are wrong.

1.1 Missing Multiplayer elements/wings
1.2 General Mission revamp
1.3 Trade rework
1.4 Exploration rework
1.5 BH rework

+ ships at every available interval would have been a much better idea (in my opinion obviously). I just can't understand why they have this Jenga tower of a game where they keep putting more and more stuff piling ontop of this really thin base lol. more foundations! more foundations!
 
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