Missions of ANY type remember, not just combat.
I thought that was a known bug, and that if there are no war zones, all missions work, but if there are, it needs to be combat.
Hi, we expanded to our 7th system, and immediately got war pending with a faction that owns 3 planetary bases, one of them is a large city, but this faction is not the system controlling.
When we expanded and got war pending, both factions were at 9% inf, but we are working on the influence raise before the war brokes. This the first time we expand and get war with a non controlling faction WITH assets.
My question is, when the war starts, we will probably have more than 15% advantage over this faction with planetary assets, and after it ends, assuming we won, is there a chance that we gain control over one of this planetary assets??
Hey there. I've been working on a TL;DR of this massive thread for the player group i am so we can easily coordinate once our minor faction comes out. Mind checking it out and see if i missed anything or misunderstood anything?
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Here you go, guys. I made a short version of what we will need to think about and do when the minor faction releases. Please read through it all, it is important information.
Explorers:
If you are an explorer out in the black with a bunch of exploration data, please hold on to that until we have a station. Selling the exploration data in a station we own will cause us to get a 5% (maximum) influence bump for each explorer. Since we have quite a few, this can mean alot.
Fighters:
Kill all wanted and non-wanted from the leading faction, as well as all system security forces. KILL NO ONE FROM OUR FACTION.
The influence is affected more by the number of ships that you kill, instead of their bounty value. To maximize influence, cash in your bounties as often as possible.
If we kill we are going for Civil Unrest. When Civil Unrest is active, cash in as many bounties as possible as it will double the influence gain.
Traders:
Buy things at -SYSTEM- to turn up the influence. Selling WANTED (A thing on their commodities list) commodities will also turn up the influence. ONLY do this after we have gained control of a station.
Mission Runners:
Do not take missions from leading faction. If you do, take them, go to a USS (Unidentified Signal Source, they pop up randomly when you fly around the nav beacon or stations) or wait for an NPC that talks to you to low wake and let your mission change, then finish the new objective to make the leading faction lose influence. Take ALL missions for our faction.
Station we want:
We want -TERMINAL- as our station. Aim for lowering the influence of the leading faction there and turning ours up at first. We need to either get the same % influence in -TERMINAL- to gain the station, or get higher. When we get to that point we will most likely have to fight for it.
Summarize:
To Summarize, do missions for our faction, change enemy factions missions through USSes, kill any wanted or unwanted enemy faction ships (including all system security forces), kill none of ours, wait with buying/selling goods or exploration data in the system until we have a station.
Possible plan:
My suggestion is to start killing enemy factions and system security forces as well as smuggle things into -TERMINAL- until it lowers to our level while doing all missions for our faction in the system to raise our own. You can also hand in bounties (ONLY BOUNTIES FOR OUR FACTION) into the station, but keep in mind that handing in bounties to it also raises the leading factions influence, so it might not be the best.
Hive mind...
We have just 'sort of' finished our third back to back civil war. And have opened up enough gap that it hopefully will not decend into a forth one right away.
However I say 'sort of' as the system has flipped, and we have gained a station. However the system still shows as civil war. My concern is that now our opponants can go on a police killing spree and it counts but we might not be able to trade and mine ourselves to safety as that might not count as the state is still civil war.
For info: This third war started on Thursday, and we have gained around 7% during the war. the system population is 944 million.
Is this normal? It seems highly unbalanced, if it is, as there would be little way to claw yourself out of endless civil wars, if like us, you have determined opposition.
In a word, yes.
The extra day of conflict happens for every conflict. This "feature" was added at the beginning of April last year. It has never been fixed. The station (asset) has changes ownership, logically that signifies the end of the conflict. That was what happened before April 2015 and since the minimum duration of 3 days of conflict was added ion February 2015.
The extra day can create a few anomalies but they're rare, e.g. conflict can be triggered again while the conflict state is active on the extra day. These bugs have been reported multiple times, no changes have occured. It's simply something we have to plan around.
Thank you for the info. So if our opponents hammer the police today they can drag us back to an unfair 4th civil war, and there is nothing we can do about it?
check out the last test on bounty hunting.
"cash in as many bounties as possible as it will double the influence gain." - should read as: "cash in our faction bounties AS OFTEN AS POSSIBLE, because the number of bountie transactions will raise our influence, not the value of bounties cashed in."
there is no visible effect of influence plus for system- or stationcontrolling faction by cashing in bounties.
if you "kill ships of all other factions", have in mind that the biggest share of influence losses of all factions will go to the faction with most influence in system.
So basically. Kill an opponent, go cash in, kill one more, go cash in. And so on?
You can push your faction in an attempt to counter their efforts.
exactly.
My understanding is that buying/selling is the same. On the selling end, make sure it's something already on their commodity list.2 Questions here: 1st: When a faction is in BOOM, what counts more - buying stuff in station, or bringing stuff in? 2nd: When a faction is the controlling faction, and someone does bounty-hunting in RES WITH a scanner equipped, what happens on the influence-side to the affected factions? Lets say we have 3 Factions, 1 at 80 %, 2 at 10, when I go bountyhunting I have 1 million for Faction 1 and 100.000 each for faction 2 and 3 - what exactly happens? (Handing in at controlling-factions-station of course, but for all 3 factions).
Just to add to that, From an earlier post by Geomon, If I have read it correctly, Any KWS bounties you collect for a major faction Fed/Empire, then its the station owner that gains influence.My understanding is that buying/selling is the same. On the selling end, make sure it's something already on their commodity list.
In your bh example, each faction will get the same amount of inf, since you turned in one for each.
In your bh example, you will gain more rep with F1 than F2 and F3 because the value of the bounty was higher.
I suggest you wait for a reply from Goemon, one of the Walters, Szlyaak, Theoz, or pollycough (sorry if I spelled a few of those wrong) before taking action though.