The Gamepad controls on PC are WEIRD. HALP!

So I have just switched over to PC from Xbox (where I was sitting comfortably in approximately 600mil assets), and man, lemme tell ya, I miss my console controls. I still haven't dropped $ on a HOTAS, so I've been using a gamepad. Man, I've almost got this set-up exactly how I had it on Xbox. Most of the face buttons have the same functions, such as engaging my FSD, landing gears, cargo scoop, etc. The problem however, occurs when, for instance, I hold B + D-Pad Down to engage my landing gear. 100% of the time, holding B will engage my boost. On Xbox, tapping B would engage the boost, where holding it would bring up my context menu.

These weird quirks seem to translate into just about every other aspect of controls on a gamepad. Switching targets (Y+Left/Right) doesn't work. Instead of cycling targets, it resets back to the original target as soon as I let go of Y. So in order to switch targets and scan, I have to hold in Y+Left/Right, while managing my ship so I don't lose line of sight. WHAT IS THIS!?

Am I doing something wrong, or is this just the reality of switching over to PC?

sidenote: I really miss the rumblies :(
 

Mike Evans

Designer- Elite: Dangerous
Frontier
So I have just switched over to PC from Xbox (where I was sitting comfortably in approximately 600mil assets), and man, lemme tell ya, I miss my console controls. I still haven't dropped $ on a HOTAS, so I've been using a gamepad. Man, I've almost got this set-up exactly how I had it on Xbox. Most of the face buttons have the same functions, such as engaging my FSD, landing gears, cargo scoop, etc. The problem however, occurs when, for instance, I hold B + D-Pad Down to engage my landing gear. 100% of the time, holding B will engage my boost. On Xbox, tapping B would engage the boost, where holding it would bring up my context menu.

These weird quirks seem to translate into just about every other aspect of controls on a gamepad. Switching targets (Y+Left/Right) doesn't work. Instead of cycling targets, it resets back to the original target as soon as I let go of Y. So in order to switch targets and scan, I have to hold in Y+Left/Right, while managing my ship so I don't lose line of sight. WHAT IS THIS!?

Am I doing something wrong, or is this just the reality of switching over to PC?

sidenote: I really miss the rumblies :(

If you want console controls on PC just select the Default Context control scheme and walk away. Binding your own has the limitation of multibutton bindings on PC, i.e. binding boost to B and also binding B + something else will always trigger a boost when you use the second binding. The Context schemes get around this issue but can not be customized as a result.
 
I play on both Xbox and PC, I feel your pain. Just look on the bright side, on the box you are stuck with two seperate controller setups, can't modify any. On the PC your Xbox one controller can map 32 potential commands.

You just can't set it up "exacatally" like the box.

That being said, that's one functionality the PC should have and the box already does.
 
If you want console controls on PC just select the Default Context control scheme and walk away. Binding your own has the limitation of multibutton bindings on PC, i.e. binding boost to B and also binding B + something else will always trigger a boost when you use the second binding. The Context schemes get around this issue but can not be customized as a result.
Still can't rebind Start on the xbox360 controller :(
 
I use a gamepad but I have some non-critical keys mapped to the keyboard like landing gear ("G), FSD (J for SC and K for Witch Space), and chat (Enter).
 
In a nutshell, presumably there isn't the coding to stop the initial first holding key/button actually performing its own function when used in this manner. I use a gamepad and x55 Rhino combo but have some combine keys set on this (and perhaps a few on my Rhino too) but basically my advice is which ever hold button you choose to map (to then apply your secondary button for an alternate function) needs to be of something that either is invalid in the specific situation you are in at that time, or bind a key that does something relatively insignificant at that time or any time - lights on/off for instance as this hold button so it doesn't matter if these lights turn on and off when your trying to apply your secondary function.

The lights on and off function is just a suggestion but there are a few commands/functions that you could map to this hold button to then apply your secondary where it doesn't matter if that hold button's own function has little affect or is invalid in that instance and/or what you're doing.

edit: reset power distribution is a fairly good one as a hold key, at the time of use this will of course reset you PD, but nothing that can't be quickly redistributed very quickly thereafter (excluding combat situations of course ;))
 
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If you want console controls on PC just select the Default Context control scheme and walk away. Binding your own has the limitation of multibutton bindings on PC, i.e. binding boost to B and also binding B + something else will always trigger a boost when you use the second binding. The Context schemes get around this issue but can not be customized as a result.

If you go into the layout file and open with notepad, you can delete the "lock" script wording and flip some items around: I did this with the thumbstick mapping and switched them.

There's a thread around here somewhere that gives a step by step.... Just search elite contoller.
 
The default context control works just fine as Mike Evans has said, I know this because it is the one I use for the xbox controller.
 
It still bugs me (as an Xbox player) that Sony can manage to do a deal with Thrustmaster to have a T-flight with native PS4 support. I know Micro$oft are narrow minded, but short sighted too? :(
 
I thought they were going to bring the xbox control scheme to PC ?? Did that never happen?

Believe me... you don't want the control system we have on the Xbox :eek:

It would be nice if FDev hadn't scuppered any form of controller mapping so we could at least use a keyboard for some functions (most of us use a keyboard on the Xbox)
 
your using a PC now so voice attack can be your best friend and help to run your ship
taking away the stress of mapping a lot of the ship function's to your controler
 
Having never played ED on XBox, I don't miss this.

Ok, I still have the PC keyboard lying just below the screen, so any not-so-often used commands are mapped to the keyboard. Like chaff, sensor zoom, heat sinks (don't even carry any ATM). On the gamepad, I got rid of those pesky two-key combos. X lowers the landing gear, Y selects the target in front of me, B is for jumping and A is to deploy hardpoints, while the cross switch is just for pips management. With the mixed setup, any time I lowered the landing gear, I reset my pips.

Haven't changed the layout for the SRV yet - probably because I haven't found out yet what I should use the pips for in the buggy.

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Haven't invested in VoiceAttack yet (is on the list, once I figure out how to set up a microphone - I like my headphones too much to switch to a PC headset), but I got myself the Tobii EyeX (SteelSeries Sentry, and yes, ObsidianAnts code was still valid two weeks ago) and am getting used to it, so I don't need the right stick for headlook any more.
 
By design, this is a universal get to the game menu button. No matter what you do you can't change that so you wont accidentally lock yourself out of getting to the menu.

For this reason I'm assuming the back button is also blocked?
 
silly question about a game pad: if I have key bindings set for my hotas but want to use an Xbox controller, will I lose my hotas setup if I make another custom config for my controller?
 
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