EVE does have a few things that would be nice to see, the economy, not one of them.
The economy in E: D works just fine, but you Windscreen, and so many others, are so used to the borked and broken economical models used in so many games, offline and online, that you literally can't see that fact.
E: D has over 20,000 systems inhabited by Humanity currently, and they are all no more than 2 hours away from each other at the most. There are thousands upon thousands of sources of ALL raw, processed and finished materials and goods in the bubble. With the exception of Rares, I can get ANYTHING from any one of thousands of different systems. So you can't control the flow of resources, it's literally impossible without hundreds of thousands of people all working together 24/7/365 to corner the market in anything. Rares can't even be cornered as FD made that impossible specifically to thwart any attempts at hydraulic despotism. We can't even corner the market on meta-alloys, there's too many sources of them that we know of, gods and FD only know how many sources of them we don't know of yet, but you can bet your ass there are more sources of them out there, simply because FD knows a hell of lot more about economics than most gamers do, as evidenced by them having a very well functioning intergalactic economy running in the game.
You and so many others keep thinking local market economics, which is what other games have always used, since it's the most widely misunderstood and abused one. You can practice hydraulic despotism to your heart's content, even when it shouldn't be possible, you can, because that's fun! Local market, hell even global markets, all rely on there being a finite source of materials and goods, and rely on someone being able to control those finite sources totally, hydraulic despotism at it's finest. That's impossible to do when there's thousands of sources all over the place, without, as I said, hundreds of thousands of players working 24/7/365 to get control of every single one of those sources. We have a well functioning intergalactic economic model in E: D, working exactly as it should, except for 1 little thing...prices fluctuate far too much, but that is actually logically consistent with the fact that markets don't share data, one of those things so many people whine about, remember? There's a reason they don't share that data that all of you local market gamers simply don't see. If they shared it, there'd be no price fluctuations anywhere, what you paid here would the be same as on the other end of the bubble, no difference at all. The laws of supply and demand work very differently when you have an essentially infinite supply and demand, there wouldn't be any differences in prices. I know this is rather messed up and wrong to some of you, but again, you aren't looking at this properly, you keep looking at with the broken framework other games have used. 2 hours from ANY source of raw, processed and finished materials, and all goods, anywhere in the bubble. Prices would not fluctuate, they would be static, especially if all stations shared data on their markets.
So, FD doesn't let the markets share their data, so the prices fluctuate, therefore trading can actually BE a successful career option. Otherwise, well, what's the point in buying Tin at 20c/t when you can't sell for anything but 20c/t? Trading wouldn't be profitable at all in and of itself, only missions for moving cargo would make you any profit. Mining would be profitable, since the cost of getting the raw materials is quickly offset by the prices you get for them, but moving those raw materials from A to B, on your own dime? You'd take a loss every trip, doesn't matter if it's tin or robotics or drugs or imperial slaves, the price you paid would be the price EVERYONE would pay. That's really how it SHOULD work, as the profit in trade isn't in buying when everyone knows what everyone is paying for something, it's in the manufacturing side. 2 hours from any 2 points at most in the bubble.....