A Guide to Minor Factions and the Background Sim

When a faction is the controlling faction, and someone does bounty-hunting in RES WITH a scanner equipped, what happens on the influence-side to the affected factions? Lets say we have 3 Factions, 1 at 80 %, 2 at 10, when I go bountyhunting I have 1 million for Faction 1 and 100.000 each for faction 2 and 3 - what exactly happens? (Handing in at controlling-factions-station of course, but for all 3 factions).

1. from your exampel: a) first step: all factions will gain reputation from cashing in bounties. the value is neglectable. all have 1 bounty-transaction, so from step 1 your bounty hunting has no effect, because all gain influence.

b) step 2: killing ships of a faction, no matter whether they are wanted or not, drops that factions influence. that influence-drop is shared to the other factions in relation to their influence in system. which effect that is, depends on how many ships of which faction you shot.

let's assume your 3 factions have 60%, 30% and 10% influence. the 10% faction is a pirate faction, and spawns most pirate ships.

you shoot enough ships to drop that 10% pirate faction to 1%. how are the 9% shared? they are shared 6%+ for the 60% faction, and 3% for the 30% faction. so after step 2 you will have faction 1 66%, faction 2 33%, and faction 3 1% - in effect you'll have raised the controlling factions influence...

Just to add to that, From an earlier post by Geomon, If I have read it correctly, Any KWS bounties you collect for a major faction Fed/Empire, then its the station owner that gains influence.

wasn't my post, and tests didn't include that, but yes, someone else said so (and it would make sense).
 
Just to add to that, From an earlier post by Geomon, If I have read it correctly, Any KWS bounties you collect for a major faction Fed/Empire, then its the station owner that gains influence.

I tested this in 2 systems last night. Both systems are controlled by an Imperial faction and have other Imperial factions in system. I cashed 1 Empire bounty at the controlling faction's station and in both cases they were the only faction to gain influence.

I now plan to run another test where I cash in an Empire bounty at a non-Imperial station.

Edit: I should have mentioned the bounties were gained in a third system so the kills didn't affect the test.
 
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I tested this in 2 systems last night. Both systems are controlled by an Imperial faction and have other Imperial factions in system. I cashed 1 Empire bounty at the controlling faction's station and in both cases they were the only faction to gain influence.

I now plan to run another test where I cash in an Empire bounty at a non-Imperial station.

Edit: I should have mentioned the bounties were gained in a third system so the kills didn't affect the test.

Excellent information! Bookmarking your post so I can more easily find your next one.

+1 rep
 
1. from your exampel: a) first step: all factions will gain reputation from cashing in bounties. the value is neglectable. all have 1 bounty-transaction, so from step 1 your bounty hunting has no effect, because all gain influence.

b) step 2: killing ships of a faction, no matter whether they are wanted or not, drops that factions influence. that influence-drop is shared to the other factions in relation to their influence in system. which effect that is, depends on how many ships of which faction you shot.

let's assume your 3 factions have 60%, 30% and 10% influence. the 10% faction is a pirate faction, and spawns most pirate ships.

you shoot enough ships to drop that 10% pirate faction to 1%. how are the 9% shared? they are shared 6%+ for the 60% faction, and 3% for the 30% faction. so after step 2 you will have faction 1 66%, faction 2 33%, and faction 3 1% - in effect you'll have raised the controlling factions influence...



wasn't my post, and tests didn't include that, but yes, someone else said so (and it would make sense).

Excellent. Thank you!
 

Deleted member 38366

D
I think I accidentally found what might be the reason we haven't got Cargo storage/can't park Cargo-loaded Ships ;)

Had a Ship parked with some leftover Palladium that I puchased at the very Station (Player-to-Player transfer) when I went to bed.
The next day, I needed to change Ships and naturally got reminded that it wasn't possible - realized the leftover Palladium in the Cargo hold.

So for ease of purpose I intended to sell it off again, expecting the typical small loss and move on.

To my surprise, the sold Palladium gave ~1800Cr/ton profit now instead of the expected loss, despite having high Supply itself.
It turned out, the Boom state had expired in the meantime, which in turn normalized the Commodity prices...

So I guess that's the reason we can't park Ships full with Commodities :D
 
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Excellent information! Bookmarking your post so I can more easily find your next one.

+1 rep

Thanks. :D

I ran the followup test twice as well. Two systems controlled by Imperial factions, bounties were gained in a third system and the Empire bounty cashed at a station controlled by an independent faction. In both cases the independent faction gained influence and the other factions lost influence (apart from 2 fighting a civil war who stayed the same as expected).

So major faction bounties increase the influence of the owner of the station where they are cashed, whether they are part of that major faction or not.

The only other thing I can think of trying with major faction bounties is cashing an Empire bounty at a Federation station but I don't have a suitable system in my home area.
 
Are any of your other expansions closer to another system than 27LY?

One system that was added when horizons launched 7.88ly away, we successfully expanded there already.
our first expansion failed back in November when the closest system was 25.87ly away, the second closest was 30.15ly
new systems were added and we successfully expanded
now we have had our third expansion from the same system and it seems to have one again failed
 
we will try and expand from our second system now and see what happens, closest system is 24.74ly away and there are two other systems just under 27ly
 
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If you keep the home system below the threshold while pushing the expanded system over it, you should (repeat: should!) expand from the expansion.
 
If two faction expand to a system on the same tick and that system is full or only has one place left the BGS adds the first faction, the second faction is then added.
If the first faction now has the lowest influence in the system the second faction will replace it: https://forums.frontier.co.uk/showthread.php?t=233034&p=3582619&viewfull=1#post3582619
right, next bit I'm not to sure about but does first faction get moved to second factions system when replaced as long as that system has space?
this could explain why factions have been seen to expand further then they should:
How far is the maximum expansion range for a minor faction and how does replacing another minor faction in a system work?

The maximum expansion range for a minor faction is about 15LY, and you don’t replace a minor faction you are adding a new minor faction to that system.

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If you keep the home system below the threshold while pushing the expanded system over it, you should (repeat: should!) expand from the expansion.

Yes, we already expanded two times from a expanded system, keeping it influence bigger than the influence of our native system.



we will try and expand from our second system now and see what happens, closest system is 24.74ly away and there are two other systems just under 27ly


My minor faction expanded yesterday to a system 26.5ly away.
 
If two faction expand to a system on the same tick and that system is full or only has one place left the BGS adds the first faction, the second faction is then added.
If the first faction now has the lowest influence in the system the second faction will replace it: https://forums.frontier.co.uk/showthread.php?t=233034&p=3582619&viewfull=1#post3582619
right, next bit I'm not to sure about but does first faction get moved to second factions system when replaced as long as that system has space?
this could explain why factions have been seen to expand further then they should:

Don't always believe what support/community managers/FD in general tell you about BGS rules. A lot of their "knowledge" is misunderstood. Maximum expansion range is definitely not 15Ly. It might have been at one time, but it is now much larger.

Edit: by which I'm not suggesting they're deliberately misleading us, but an element of Chinese Whispers comes in to play. They ask the devs, and then interpret what the devs tell them in to English. The result isn't always as accurate as you would like.
 
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Is this also the case during lockdown?

during lockdown "no actions will have an effect" on influence. so there will be no influence effect on cashing in bounties.

the side effect of bhing - influences losses/gains via shipkills will still happen to all other factions - and in effect your influence may raise (because you get the influence losses of other factions as gains).
 
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