With the ability to buy credits, some people were worried about the ability of new players to effectively buy progress. David Braben said that certain in-game stuff would be dependent on rank.
This would suggest that ranking is being used as a mechanic to gauge how long someone has been playing, like the experience points in many MMORPGs. However, what if someone wanted to simply play as a trader / explorer and actively sought to avoid combat?
The solution may be to award points in lieu of other achievements, therefore allowing miners and traders to climb the elite ladder. However, in what sense are you elite if you don't have many kills?
Is the solution to this to therefore adopt a separate XP system?
This would suggest that ranking is being used as a mechanic to gauge how long someone has been playing, like the experience points in many MMORPGs. However, what if someone wanted to simply play as a trader / explorer and actively sought to avoid combat?
The solution may be to award points in lieu of other achievements, therefore allowing miners and traders to climb the elite ladder. However, in what sense are you elite if you don't have many kills?
Is the solution to this to therefore adopt a separate XP system?