So, Ed got lost in the arse end of nowhere?
How did he get out?
How did he get out?
Last edited:
So, Ed got lost in the arse end of nowhere?
How did he get out?
Fun little observation. My maximum jump distance is 33.53. The second last jump to Beagle Point is 33.40. That remaining 0.13LY relates to the threshold amount of fuel I can have remaining in my tank after making a long, fateful jump. I don't know what kind of formula or curve is involved in determining the ship mass to jump range relationship, so I can't get into much detail.
However, since I know the FSD I'm using has a maximum fuel usage of 5 tonnes for maximum jump range with no fuel, and I'm carrying 32 tonnes of fuel, I have to get as close to 15.63% fuel capacity (or under by a small margin) for the jump to happen. This provides an easy, visual reference while trying to make that happen. I can either waste fuel down to the mark or gradually scoop up to the mark. It works and I ended up on the other side of a jump with only a sliver of fuel remaining. Of course I checked ahead to make sure there was a scoopable star.
I learned a lot on this trip, but I feel this was one of the more usable and practical findings worth sharing. I will learn a whole lot more on the return home as I plan on taking my time and reading about everything I come across. I hope to come across at least one commander while out this way. I haven't seen anyone. Do you all play in private group or something?
It was such a rush to get here (14 days of finding time for work and sleep), but I look forward to a leisurely trip home.
Having set off to this fabled 'Bubble' people keep on mentioning, I'm actually having real problems making my way back across the Abyss. I never had this on the way out to BP. I swear that BP doesn't want to let me go! It's Hotel California all over again!![]()
Having set off to this fabled 'Bubble' people keep on mentioning, I'm actually having real problems making my way back across the Abyss. I never had this on the way out to BP. I swear that BP doesn't want to let me go! It's Hotel California all over again!![]()
Also I didnt understand what happened...
I checked Discord,
and CMDRs which were in the same instance didnt understand aswell, there was no accident,
still enough fuel... and I didnt selfdesctruct to get back to the bubble the short way![]()
I've never done the Robigo run before but I'm thinking of doing it with practically the same Asp set up I used for DW. No weapons, but I'll have cargo space instead of the detailed surface scanner and Vehicle bay.
If I get interdicted I'll just submit and then try to escape.
Velusip,
Check out this link:
https://docs.google.com/spreadsheets/d/1h7ypfFJ9xJKfA5szfOz0f2MGB5bVjnWCo0LTTMKffsU/edit
It's as close to accurate as I've been able to get is to far.
Lelna
Hi folks!
I thought I was capable of staying in or around Beagle Point for the week, but the urge to JUMP JUMP JUMP was just overwhelming!
Hey, you gotta do what makes you happy... or what's the point, eh?
So, to make myself useful, I looked up CMDR Zeewolf's excellent post from four weeks ago, detailing a route across the Abyss, directly towards the core, with a view to traversing it, and possibly taking a few additional notes on the way.
I'm delighted to say that his posted route was entirely feasible in a Distant Worlds Spec ship, ie. with at least 34 LY jump range.
Here is the record I took of his route:
Code:Ceeckia LS-P b39-0 Iorant FC-S b31-0 Syre Thua WQ-R b45-0 Syre Thua JR-P b5-0 Nuwo BB-V b36-0 Nuwo OI-V c5-0 Nuwo QN-W c4-0 Nuwo KR-C d0 Nuwo VY-D c1-1 -- Next jump L1 Boost Nuwo PX-F c0 -- Next jump with low tank Nuwo UD-E c1-0 Nuwo QX-F c0 Nuwo JW-C d2 Nuwo RX-F c0 -- Next jump L2 Boost (or L1 + low tank) Syneayoi NX-A c27-0 Syneayoi NX-A c27-0 -- Next jump with low tank Syneayoi JR-C c26-1 Syneayoi JL-N c20-0 Chua Dryiae DJ-R c21-0 -- Next jump is to binary stars (close!) Chua Dryiae VF-M b41-0 Chua Dryiae OI-A b34-0 Chua Dryiae FH-S d5-2 Chua Dryiae MD-N b13-0 Syneayoi FT-N b6-0 Syneayoi DC-A b0 Pyria Thua KW-E d11-1 Pyroo Eohn YC-K c25-0 Pyroo Eohn BM-J d10-3 Pyroo Eohn MH-T b37-0 Pyroo Eohn YN-C b19-0 Chua Eohn LF-I b57-0
As with CMDR Zeewolf's route list, those are the key systems. I tried to list those systems that "worked" in the route plotter, from one to the next... except for the few jumps needing either low fuel weight or FSD Boosts. And I removed from the list any systems that were able to be skipped by plotting a route well past them (note: with my 34 LY jump range).
I have listed extra navigation/route points at the start from Beagle Point, for ease of use - DW participants may still be groggy from all that Lavian Brandy and narcotics! I also added some more of his route at the end (from his EDSM journey log); there was a possible "dead end" trap or two in the patchy region just beyond.
I hope this helps someone. All credit must go to CMDR Zeewolf, of course!
To all DW pilots, I bid you farewell! I'm off to probe the mysteries of the Formadine Rift now!!![]()
http://imgur.com/a/2lVLZ
The view of Podar from its first moon! Im here basking with Cmdrs Byped, Jaredd, John Shibregro, Mengy, Mike 'Ziggy' Lucas, Simon Woods and Maia PosidanaIt really is worth going here, great views from both the moons and in the rings around the planet
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