So folk are reading "cut scene" and getting the wrong idea, this was a bad choice of phrase on my part.
I mean't something more a button on the mission page where you can see some footage of the target/crime/whatever if you wanted to. Not some video taking over the whole screen or anything that you're actively forced to skip every single time.
It's hard to think of specific gameplay benefits this could offer, the only advantages I can really come up are :
- Immersion!! [rolleyes]
- An opportunity to show of the engine
- Story telling
On 1 that's all it is, a way to make the missions a bit more interesting, to add a bit of life and character to them, currently it's just text text text.
On 2, the nature of space combat, lots of great looking ships you never get to see. If the camera was well placed it'd be chance for folk to look at some pretty ships doing pew pew and see the engine in action.
On 3, an example... Both the UA and barnacles were "revealed" in YouTube trailers, I don't think this is ideal. They could have been revealed in some mission footage, for example for the rare meta-alloy mission there could have been a passing glimpse of the barnacle (as we saw in the trailer). This has the benefit of keeping it in-game rather than in a trailer lot's won't ever see.
You are able then to more directly "present" the mystery under the guise of a mission.
The SAP8 missions were brilliant :
But not because doing the mission was fun or anything, but because they hinted at some mystery. This had the effect of engaging a load of us in exploring all these missions trying to figure out various ways we could complete the for alternate endings, discussing what they mean't and so on....
Video would just be another avenue to present such things, an optional one, just don't click the video link if you're not bothered. Frontier do seem to want to present "clues" in a visual format, as I say they did it with both the UA and the barnacles.
Anyway, as I said it's totally arguable whether any of these actually add much. It's not gameplay as such, more an attempt to add some character to the game.
On dev time required, clearly it's gonna take time to implement, I am not sure it would require a huge amount of work though. A basic implementation could be to spawn a trader on 5% health with AI set to evade, spawn a combat ship with AI set to aggressive, then do something fancy with the camera to make it look impressive.