Would optional mission related video footage add anything to the game?

I would not like cut scenes as they interrupt the concept of being the pilot and actually looking through the pilot's eyes. Suddenly having a third-person perspective would be very jarring to the rest of the game.

Instead of cut scenes, I'd prefer to see this sort of content delivered via a contextually appropriate manner - for example a screen on the ship with a video feed.

I agree with this, I don't mind "cut scenes" per se, it's how they are delivered. If they interrupt the player then No! if they are on a screen, incoming message or similar then yes.
 
There are plenty of things that need to be added and fixed in ED.
FMV sequences and cut scenes are NOT among them as far as i'm concerned.
 
No, cut scenes only serve to waste people's time, something which the game is already very good at doing with certain ships crippled jump ranges and unnecessarily huge super cruise wait times as it is.

Cut scenes would end up being an annoying, repetitive time waster.
 
Mass Effect style cutscenes.. no. Actual discussions with the BB mission givers, info packages directly on my hud? Why not.

Actually I want one thing and one thing only from Mass Effect. The ability to dock with the Wedding Barge, float over and punch that guy who still hasn't said his vows. Over and over again...
 
No. Just no. Probably ninja'd, but we already have cut scenes when we enter and leave transitions. Besides, the game has to feel "real", and cut scenes will kill the moment. :)
 
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So folk are reading "cut scene" and getting the wrong idea, this was a bad choice of phrase on my part.

I mean't something more a button on the mission page where you can see some footage of the target/crime/whatever if you wanted to. Not some video taking over the whole screen or anything that you're actively forced to skip every single time.

It's hard to think of specific gameplay benefits this could offer, the only advantages I can really come up are :

  1. Immersion!! [rolleyes]
  2. An opportunity to show of the engine
  3. Story telling

On 1 that's all it is, a way to make the missions a bit more interesting, to add a bit of life and character to them, currently it's just text text text.

On 2, the nature of space combat, lots of great looking ships you never get to see. If the camera was well placed it'd be chance for folk to look at some pretty ships doing pew pew and see the engine in action.

On 3, an example... Both the UA and barnacles were "revealed" in YouTube trailers, I don't think this is ideal. They could have been revealed in some mission footage, for example for the rare meta-alloy mission there could have been a passing glimpse of the barnacle (as we saw in the trailer). This has the benefit of keeping it in-game rather than in a trailer lot's won't ever see.

You are able then to more directly "present" the mystery under the guise of a mission.

The SAP8 missions were brilliant :

uc

But not because doing the mission was fun or anything, but because they hinted at some mystery. This had the effect of engaging a load of us in exploring all these missions trying to figure out various ways we could complete the for alternate endings, discussing what they mean't and so on....

Video would just be another avenue to present such things, an optional one, just don't click the video link if you're not bothered. Frontier do seem to want to present "clues" in a visual format, as I say they did it with both the UA and the barnacles.


Anyway, as I said it's totally arguable whether any of these actually add much. It's not gameplay as such, more an attempt to add some character to the game.

On dev time required, clearly it's gonna take time to implement, I am not sure it would require a huge amount of work though. A basic implementation could be to spawn a trader on 5% health with AI set to evade, spawn a combat ship with AI set to aggressive, then do something fancy with the camera to make it look impressive.
 
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I mean't something more a button on the mission page where you can see some footage of the target/crime/whatever if you wanted to.
Suggestion: add it in the transactions screen. People have been complaining about supercruise waiting times. Well, when you're on a mission, go to transactions tab, open the transaction and have a small screen inbedded with the footage of the mission briefing.
 
Suggestion: add it in the transactions screen. People have been complaining about supercruise waiting times. Well, when you're on a mission, go to transactions tab, open the transaction and have a small screen inbedded with the footage of the mission briefing.

Or bits and pieces of informations about the target.
Like some sort of a briefing.

I mean, I'd never pay someone 200K credits to go and kill someone and then just say, "well- he's called Whatchamacallit McDunno, and he is in that star system". I'd add all the info I can muster, if I really want him dead!    ! D:<
 
Suggestion: add it in the transactions screen. People have been complaining about supercruise waiting times. Well, when you're on a mission, go to transactions tab, open the transaction and have a small screen inbedded with the footage of the mission briefing.

Yeah, I could get behind something like that.
 
Apologies if someone has already responded with the same, but...

...once you've seen a cut scene, you've seen it.
 
Apologies if someone has already responded with the same, but...

...once you've seen a cut scene, you've seen it.

The point was made in the OP.

THe mission footage would be procedurally generated in the context of the mission, using the game engine, it's unlikely it would be prerecorded. Not that that would mean it doesn't get skipped or anything.

It could even play in the background of the mission page with an option to foreground it. Point being it should be realistic so if in the footage you see an Elite rated Anaconda accompanied by a couple of Vultures, well... prepare your anus.

Lots of options and ways it could be done.
 
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I'd say yes if done right, for me there is a massive "disconnect" between me and the game world. It "feels" like a computer game, there is no real immersion for me.





I wish Elite had the production values of Mass Effect, engaging storyline and characters (most of the time!) with brilliant graphics and effects. I can still remember the first encounter with sovereign, then the opening battle on earth in ME3.....utterly brilliant sci Fi gaming. If Elite could manage a 10th of that then I'd be happy.

As I said, go and play Mass Effect, I hated its childish narrative and limited game-play. Please leave Elite alone.

Its fine that you liked it and I didn't that is why I play Elite, because it isn't like that.
 
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As I said, go and play Mass Effect, I hated its childish narrative and limited game-play. Please leave Elite alone.

Its fine that you liked it and I didn't that is why I play Elite, because it isn't like that.

I believe that "CUT SCENE" is the wrong word, and actually not what OP wanted? more like some kind of misson briefing you can watch during the "select mission" or in you ship as a reminder or as an incoming MSG?
 
Just wondering what folk think.

So the proposal is that some missions have cut scenes, these could probably be easily generated using in game models using the game engine.

So an assassination mission might show shaky-cam footage of your target totalling some T7, perhaps with a bit of threatening comms chatter.

And perhaps once avatar creation comes in some footage of your actual target,or even the victim? Add in some cinematic shots with nice camera angle and show off the engine a bit.

I mean ultimately the mission would be just the same, so it doesn't add any gameplay, but would it add character or make things more interesting in any way?

Or perhaps the procedural nature of the missions system would just mean once you've seen one the novelty wears off?


Sometimes stuff like this offers benefits going forward, in this case I'm struggling to think what..

I suppose ultimately you'd just be presenting the mission information in a slightly more dynamic and optional form. I'd worry it'd be ultimately pointless if there's no actual potential benefit to watching them.

Perhaps if such a mechanism is in, it could be expanded on later in ways not possible with a purely text based mission format. SO a contrived example might be the mysterious SAP8 missions, these could show footage hinting at something. Maybe some visual clue implying some wider story, or audible morse in the background which could link to something, or perhaps some location could be inferred from the star backdrop which would lead the CMDR somewhere.

To extend the idea a bit further, perhaps it could be used for player bounties, when you hop into a system and see those top 5 most wanted. I mean seeing another CMDR in an FdL taking out a player Sidewinder offers a bit more impetus than seeing a CMDR in a Cobra getting scanned and fined for a huge slave haul.

Dunno just throwing ideas around, it may be a terrible one.

When I first saw the subject title, I thought "No chance" plus DBOBE said in an interview once that he does not like cut scenes in general.

Having read your proposal, there is some merit in it but it would be low on the backlog. Speaking of the top 5 bounties list though, I would hope when the character generator is out, those commanders that appear on it have their avatar appear on the list - ideally mugshot style.
 
I'd not mind a mission-related cutscene which show'd me what exactly is e.g. my assassination target flying.

But aside that particular case cutscenes are pretty much just 'fluff', and oh boy I hate cutscenes which are not skippable... Some may enjoy them, some not - kinda akin to youtube's great many nonsensical 'guide' vids - what they ramble on for minutes could be conveyed with a line of text, simpler and less irritating to try extract the necessary barebones info from.

So all in all, no, for me cutscenes wouldn't add anything.
 
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No-one watches a cutscene more than once, so no, for all the reasons give by posters above. They're a massive waste of development time imo. It might be nice if Frontier did live weekly newscasts on GalNet however...
This

To me, cut scenes are about conveying "story". With a sandbox universe and no campaign, I don't think cut scenes will add value.
 
Would cut scenes add anything to the game?

No, they wouldn't, for reasons stated by others.

It's going to be bad enough watching cartoony Baldy McBalderson flap his jowls at me, or scowl, or whatever.
 
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