Would optional mission related video footage add anything to the game?

I'd not mind a mission-related cutscene which show'd me what exactly is e.g. my assassination target flying.

But aside that particular case cutscenes are pretty much just 'fluff', and oh boy I hate cutscenes which are not skippable... Some may enjoy them, some not - kinda akin to youtube's great many nonsensical 'guide' vids - what they ramble on for minutes could be conveyed with a line of text, simpler and less irritating to try extract the necessary barebones info from.

So all in all, no, for me cutscenes wouldn't add anything.

^^^ This. Much. If we one day had to have them, I really hope that they'd be skippable.
 
This type of thing is done in SWTOR, for when you take missions and hand them in etc. It's even done in Flashpoints (SWTOR version of Raids). The videos are created using the game assets that are visible at the time the video is triggered. It's very good for immersion in my opinion (many people disagree though) and adds that little extra 'something'. That said though, it's apparently very Dev resource intensive to do.
 
The thread title isn't "do you enjoy cutscenes". It's "would cutscenes add anything to the game".

not everyone likes cutscenes just like not everyone likes combat. But enough people would like the cutscenes to justify the effort. Everyone else can just skip the cinematic.
 
The thread title isn't "do you enjoy cutscenes". It's "would cutscenes add anything to the game".

not everyone likes cutscenes just like not everyone likes combat. But enough people would like the cutscenes to justify the effort. Everyone else can just skip the cinematic.

Can we please get away from "cut scenes", it's not really what I mean and conveys the wrong idea. The first post was been edited.

It's more on say the mission page (or elsewhere in game) there'd be an option to view "video footage" related to the mission/crime (or whatever).

Which in reality would just be procedurally generated in a simple scenario showing the antagonist/protagonist or whatever it is the thing's supposed to be about.
 
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I could see a small minor thing added just to give some flavor - for example, when you take on an assassination mission it already knows what the ship that will spawn will be, probably the paint job too. It's not random.

So if that's known, an assassination mission briefing could just have an image of the target, either still or animated with a basic rotation to it. This would add to the immersion in my opinion because when you actually track it down you're going to recognize that ship and paint job. Heck you could add the face of the target too via the commander creator.

Same could go for things like Cargo (showing a sample canister--which could have variations like a black box or pilot's chair if it's a recovery mission). Or a data pad/memory crystal (or whatever Elite uses for data storage) for a courier mission. Just a visual touchstone for what is connected to the mission.
 
When you consider that they still have not produced any alternative artwork for the powerplay figureheads, I don't see them making any "immersion videos".
 
For me its more about mission complexity.

I've been suggesting it for ages but currently things like your naval rank mean very little ...

I'd love to see (maybe a just via a picture face) a 'Special Services' agent intercept in Supercruise or have a message pop up on-screen and provide a **TOP SECRET** military orders mission which would have consequences (more than a couple of failed/ignored missions would see a naval rank diminish (court-marshal) or see you hounded by troops and fined for dereliction of duty) ... meaning that rank has privilege and DUTY!

The missions would be things along the lines of;
intercept a convoy transporting military personnel for the other factions. destroy the escort fighters quickly to prevent comms (timer) and escape (instant failure)... then disable the primary ship (engines down and maybe sensors to stop comms) and then have to open a dialog to the ship (via multi-choice dialog choices) have some (persuade) important commander put themselves into an escape pod and leave the ship which you have to collect and transport back to somewhere like Achenar / Sol for interrogation. But then maybe the run from say Fed > Empire space you're then hounded by military police from opposing faction (wings of elites) trying to prevent that

I'd expect difficulty to be rated based upon your faction level .... so a low rank mission maybe is just to destroy a transporter carrying propoganda (akin to Powerplay) but then missions once you get to Admiral/King would mean abducting high-rank people or destroying prototype ships or research vessels but carry a substantial chance of failure, as in they're very difficult and could easily cause destruction or you need to wing up - but then that reduced the reward (because you needed help but at least you carried out your orders).
 
This type of thing is done in SWTOR, for when you take missions and hand them in etc. It's even done in Flashpoints (SWTOR version of Raids). The videos are created using the game assets that are visible at the time the video is triggered. It's very good for immersion in my opinion (many people disagree though) and adds that little extra 'something'. That said though, it's apparently very Dev resource intensive to do.

Yeah, they're pretty impressive, though iirc SWTOR spent more money on this sort of thing (voice actors and video) than any other game ever. They do have a well developed story line when ranking up, so you never get the same cut scene twice and they do contain useful snippets of information more often than not. This isn't something would really fit into ED at the moment, but I would be in favour of a more sophisticated mission structure. And less wedding barges....
 
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