SO decided to try this on my DK1 while I wait for my HTC order to ship. URghhh [knocked out]
The UI is terrible for VR
-System map info is so far to the right it is unreadable unless you have positional tracking and lean out of your chair by the looks of it. Why not place this info closer to the center of view?
-The whole overlay in system map is not aligned at all and is all over the place. Good luck clicking on anything. And the view fills your entire vision plus more.. Just looking 1 minute on this thing makes me dizzy.
-Same goes for galaxy map: When I think I've finally managed to mouse over a star, and try to I click on it to mark, it sends me 100 LY's away to some distant star. in the background. Here also the view is way to big. I get sick just trying to navigate it [knocked out].
Both of these maps need a complete overhaul IMO. They need less visuals(don't fill up the entire field of view with a glitchy map)and bigger and more centered text. Simplify.
-The ship HUD is not comfortable to look at and it feels like I almost have to cross my eyes sometimes to not view a double image..
-The pilot chair is a constant issue. The headrest keeps clipping into view all the time and is nothing but a huge interference. Trying to look up out of my canopy I am greeted by a metal texture that blocks my view entirely sometimes. Same goes for looking sideways, or back into the cabin. Fix? Cut the top of chair away and eliminate this problem. This is done with pilot when in first person so why not chair to.
-The SRV is a sickness machine. This thing is ludicrously twitchy. It's almost impossible to drive a straight line in this thing, even on 1G world with sand surface it spins for the slightest thing. Not realistic at all. This has annoyed me in normal monitor play, but in VR it is a real game ender [blah][where is it][knocked out]
-To get acceptable(stable 60) FPS on planet surface I had to lower settings to medium. That is with a 970 running only native DK1 resolution(1280x800)... Ok I can live with that, except the shadows are flickering all over the place on this setting. Turning up shadows to high fixes it but then I get stuttering. Urghh,
There are probably a ton more to put in this list, but couldn't do any more gaming. If anyone have anything more to add please do so.
I gotta go lay down [knocked out]
The UI is terrible for VR
-System map info is so far to the right it is unreadable unless you have positional tracking and lean out of your chair by the looks of it. Why not place this info closer to the center of view?
-The whole overlay in system map is not aligned at all and is all over the place. Good luck clicking on anything. And the view fills your entire vision plus more.. Just looking 1 minute on this thing makes me dizzy.
-Same goes for galaxy map: When I think I've finally managed to mouse over a star, and try to I click on it to mark, it sends me 100 LY's away to some distant star. in the background. Here also the view is way to big. I get sick just trying to navigate it [knocked out].
Both of these maps need a complete overhaul IMO. They need less visuals(don't fill up the entire field of view with a glitchy map)and bigger and more centered text. Simplify.
-The ship HUD is not comfortable to look at and it feels like I almost have to cross my eyes sometimes to not view a double image..
-The pilot chair is a constant issue. The headrest keeps clipping into view all the time and is nothing but a huge interference. Trying to look up out of my canopy I am greeted by a metal texture that blocks my view entirely sometimes. Same goes for looking sideways, or back into the cabin. Fix? Cut the top of chair away and eliminate this problem. This is done with pilot when in first person so why not chair to.
-The SRV is a sickness machine. This thing is ludicrously twitchy. It's almost impossible to drive a straight line in this thing, even on 1G world with sand surface it spins for the slightest thing. Not realistic at all. This has annoyed me in normal monitor play, but in VR it is a real game ender [blah][where is it][knocked out]
-To get acceptable(stable 60) FPS on planet surface I had to lower settings to medium. That is with a 970 running only native DK1 resolution(1280x800)... Ok I can live with that, except the shadows are flickering all over the place on this setting. Turning up shadows to high fixes it but then I get stuttering. Urghh,
There are probably a ton more to put in this list, but couldn't do any more gaming. If anyone have anything more to add please do so.
I gotta go lay down [knocked out]