Can we all Cheer up please?

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I have noticed a trend frequenting these forums of people posting massive threads that list the ways in which this game is boring, buggy or broken compared to other games they have enjoyed in the past.

Absolutely nothing wrong with people doing that .. It's called "constructive criticism"

Your post however was just something else. "Early stages of development" is a poor excuse for a shallow game : this isn't an "early access" game, it's a full release with additions planned :rolleyes:
 
Didn't read the whole text.

First of all, does it matter if the game is set to have a 10 year development plan when the basic core game is likely never going to change? Will there be any difference to the real gameplay 2025 in comparison to 2015? I'm not so sure. FDEV did a great job making the universe huge. But there are also equally huge flaws in the design that makes the game very boring and repetitive. Interstellar objects are very basic and doesn't give much room for jaw-dropping moments; game is simply too much of a simulator for me to fully enjoy it.
I'm not going to talk about grinding...

I wish Elite would be a better game than what it is currently. But in my opinion it's very mediocre, and playing more than 3-4 hours every week makes me crazy of boredom. I know things will come, but I fear those are just features, features that makes the gameplay wider but not deeper.

One more thing..... FDs pricing and business policy really put me off of it. I still remember how cheated I felt after getting Horizons for like 50 euros when I could've gotten 2 games for the same amount of money and still gotten more satisfaction from those games than I did from Horizons. I will hold onto my money for a while before purchasing anything new from FD.

I don't mean to dwarf the work that FD has done, but I really expected something....more.

You expected the impossible. Frontier isn't EA or Sony Interactive. They literally cannot do everything at once, or provide the best part of 10 years of developments and improvements in two.

Arguably, no game studio on the planet can delivery ten years worth of development and experience driven improvements in two. To presume that's even plausible is rediculous.

Not that you are suggesting such a thing, right? Because that'd be pretty unreasonable.
 
hmm, pretty sure its been less than 5 weeks since the last post on the dev update sub forum.
New bobble heads were a quick promotion of Frontiers other new game. Call it shameless advertising, much like the post above from BACKER #-4112 (Sorry bud, but I didn't click your really attractive link)

You should do - it's odd but fun. That said I'm with you Ac-Cent-Tchu-Ate brother.

https://www.youtube.com/watch?v=f3jdbFOidds
 
Absolutely nothing wrong with people doing that .. It's called "constructive criticism"

Your post however was just something else. "Early stages of development" is a poor excuse for a shallow game : this isn't an "early access" game, it's a full release with additions planned :rolleyes:

Show me a car that has been delivered in two years, that had managed ten years worth of development compressed into that time frame.

Your job. Have you achieved ten years of work, and delivered it in two? I mean I don't know about you but even though my job is crazy insane busy and I punch a bunch of work out there's no way I'm going to get ten years done in two.

Pretending the frontier could be even five years down the line inside of two is borderline unreasonable.

It's funny, but people always assume game development is simple and easy and why does it take so long? Guess what. It isn't. Pretending it's simple as pie and the studio can just magic up months of work in days flat as being some kind of normal expectation - really isn't.
 
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FDEV did a great job making the universe huge. But there are also equally huge flaws in the design that makes the game very boring and repetitive.

It's a question of critical mass in the Procedurally Generated universe right? Each time a new type of USS or battlle is added, the chances of meeting the same one twice, diminish don't they? This is what I read in the OP, about minding yourself, so you don't burn out.

I'm not going to talk about grinding...

Seriously, don't .. what are you grinding "for"? Just an example but I'm fighting a civil war this week in Imperial Eagle. It's not an expensive ship to buy .. and makes the fight a LOT of fun (proper dangerous!)
Profitable too but only "as it happens", creds isn't the driver .. assist on Corvette's is what I live for.

I know things will come, but I fear those are just features, features that makes the gameplay wider but not deeper.

Wider is deeper .. if you can mix up what you do.

Example again; this week I'm in a civil war .. next week I might go mining, week after that some exploring, after that a CG, after that some piracy in powerplay, after that rares trading, after that bounty hunting, after that some missions, after that BASE jumping in SRV .. ?

200_s.gif
 
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Ian Phillips

Volunteer Moderator
You joking. Cheer is already at alltime high. After months of development of 50 people, bobbleheads were introduced. Everything else was delayed, there are no news, no communication about state of the game, just silence and endless streams, that nobody cares about.

Once engineers are released, you are getting colored lasers, better fsd range and bigger cargo racks. Changing these constants took fdev half year of hard work.

Now imagine, what can they do in year?

Nice to see that you now think there are more than 3 people working on Elite Dangerous now :)
 
Which is why a glass half full attitude .. helps, everyone;

SRV unexpectedly blew up? Space is a dangerous .. a seal broke, system failure. Bad luck, but "stuff" happens?

Not enough missions? The Galnet is corrupt, only major players get to post. Like off-shore tax havens, the Elite Pilot's Federation needs to lobby for more democracy, while understanding these things don't happen overnight.

No passenger missions (yet)? NPC's are carrying them! Why? Dunno, infectious diseases .. ?
Hmm, that's.. a lot of make-believe...
Oh well.. easily countered with a healthy dose of ocd!
 
You expected the impossible. Frontier isn't EA or Sony Interactive. They literally cannot do everything at once, or provide the best part of 10 years of developments and improvements in two.

Arguably, no game studio on the planet can delivery ten years worth of development and experience driven improvements in two. To presume that's even plausible is rediculous.

Not that you are suggesting such a thing, right? Because that'd be pretty unreasonable.

I never expected them to deliver all their promises in a single release.... Never said it anywhere.
But simple game mechanics like interaction should've been a lot better.
I fear that in 2025 we will board derelict ships to scan data terminals and get credits for it. And a huge corporate company with huge amount of cash doesn't mean great products. I know a few games that were made by a handful of people that just squashed the big AAA titles. Huge budgets doesn't mean good games. There are a little more to it than that...
 
Nice to see that you now think there are more than 3 people working on Elite Dangerous now :)

There's like 5 and they are all hopeless for not delivering something like a decade's worth of work out by Tuesday of last week. Come on it's not like that stuff is hard or anything I mean let me show you my ideas for how easy you can just fix everything!!!1

.. right? :)
 
Absolutely nothing wrong with people doing that .. It's called "constructive criticism"

Your post however was just something else. "Early stages of development" is a poor excuse for a shallow game : this isn't an "early access" game, it's a full release with additions planned :rolleyes:

I tried. Just wanted to lift some spirits as I keep reading really negative threads.
 
I never expected them to deliver all their promises in a single release.... Never said it anywhere.
But simple game mechanics like interaction should've been a lot better.
I fear that in 2025 we will board derelict ships to scan data terminals and get credits for it. And a huge corporate company with huge amount of cash doesn't mean great products. I know a few games that were made by a handful of people that just squashed the big AAA titles. Huge budgets doesn't mean good games. There are a little more to it than that...

They would be but the same people crying for more content refuse to allow the team to, uhm, well to make that content actually work as intended. Because the game is shallow and doesn't have everything the person wants already.

There is a point where time is needed to do both. That a chunk of the community has literally no patience is quite clearly evident at this point. As long as the new shinys and new stuffs are done straight away who cares if it doesn't work.

Meanwhile, the people who actually play the game and don't sit in the forums just endlessly debating how bad the game is, would like it a lot of the things that exist could just work a little better, please. But I guess that's just subscribing to the shallow and a wrong position because OMG bobble heads before 2.1 - disaster!

You'll excuse me if I find such logic a little difficult to fathom. ;)
 
I'm so upset, I've been rage-playing the game regularly for months!!

Lol! I've been dragged away from the game all week and can't wait to get back in. Right now my gripe is that I'll need to upgrade the gpu on my Alienware 17 if I want a VR headset (oculus or vive).
 
I tried. Just wanted to lift some spirits as I keep reading really negative threads.
Your flogging a dead horse but +1 for trying. Can someone tell me what all these wonderful games are I missed out on ? Just so i can perhaps understand what i missed.
 
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