Can we all Cheer up please?

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Seriously if you want to cheer yourself up go look at this. It'll be a lovely one person shooter, but i dunno where to start.

The idea of going from few nice backgrounds and unique station models to a galaxy? Let alone ships that don't bounce around like children's toys on a low-g station.....

Tonight I spoke with my friend who's been here since beta and still feels like they've barely scratched the surface, still have to stop and gasp at the beauty and scale of the galaxy. SC looks like having less than a hundred worlds - I see more new systems than that registered on EDSM every day. Let's be realistic about what we've got here - it's pretty astounding. Will they have several thousand pages solving it's mysteries?

Answers on a postcard to 1 Whitehall, London, Earth, Sol.
 
Seriously if you want to cheer yourself up go look at this. It'll be a lovely one person shooter, but i dunno where to start.

The idea of going from few nice backgrounds and unique station models to a galaxy? Let alone ships that don't bounce around like children's toys on a low-g station.....

Tonight I spoke with my friend who's been here since beta and still feels like they've barely scratched the surface, still have to stop and gasp at the beauty and scale of the galaxy. SC looks like having less than a hundred worlds - I see more new systems than that registered on EDSM every day. Let's be realistic about what we've got here - it's pretty astounding. Will they have several thousand pages solving it's mysteries?

Answers on a postcard to 1 Whitehall, London, Earth, Sol.

And Daggerfall had a world size equivalent to Great Britain. What's your point?

World size is frequently confused with quality gameplay when in reality past a certain point (what is feasible for the time, money, and developers on hand) all you are doing is adding empty space and travel time between genuine points of interest. Pretty much every game hopping on the open world bandwagon falls prey to this because they seek to create an open world first and a functioning game second.
 
Seriously if you want to cheer yourself up go look at this. It'll be a lovely one person shooter, but i dunno where to start.

The idea of going from few nice backgrounds and unique station models to a galaxy? Let alone ships that don't bounce around like children's toys on a low-g station.....

Tonight I spoke with my friend who's been here since beta and still feels like they've barely scratched the surface, still have to stop and gasp at the beauty and scale of the galaxy. SC looks like having less than a hundred worlds - I see more new systems than that registered on EDSM every day. Let's be realistic about what we've got here - it's pretty astounding. Will they have several thousand pages solving it's mysteries?

Answers on a postcard to 1 Whitehall, London, Earth, Sol.

400 billion systems is just a big statistical number, it doesn't tell you anything else. For all I care, there could be 800 billion systems and the game would be EXACTLY the same and you wouldn't do anything different. It wouldn't add anything to the actual gameplay value. 100 hand crafted systems will probably be more unforgettable than 400 billion auto generated systems.


Edit. Thanks for the link! I enjoyed the video quite much...until the ugly flying mechanics entered the demonstration lol.
 
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The 400 billion star systems wasn't just a random number that some dev pulled out of their rear..

Its the real estimated number of stars in the real milky way. And that's what FD set out to do. A realistic(ish) virtual clone of the milky way, with all (well most of) the real stars, nebulae and all other celestial bodies placed in it, in their real estimated locations and with their real estimated characteristics, taken from real celestial object catalogs, with real scientific observations data. Procedural generation would then be used to fill the unknown.

And that's what they did. Its the only game with our real galaxy, so far and in the foreseeable future. Its their trademark, what sets them apart from all the others. Its not not a fantasy, its the real (up to a point) known space.
 
Has anyone considered that this game is (drum roll) a game! It is a program - a really complex set of algorhythms which some very creative people and a visionary brought back from the brink of extinction. And unlike the Star Citizen producers have flushed out a playable game with endless places to travel to. A sandbox game where you and a few friends can create your own story. And if you like to play alone, like me, find solace in flying to the edge of the universe and back again. I've loved this game from the first time I saw the beta and jumped on board. I could care less about the bugginess or the unexplainable AI freak events. I enjoy flight, pure and simple, the mechanics, the ability to develop a game plan to execute said plan and reap the rewards and yes pay for my mistakes. But I'm not going to complain about it to millions or and maybe that's an exaggeration, but I hope not, of people especially the creators, moderators and other players because we bought into a dream that is becoming a reality. Like all dreams, fleshing it out takes time. If you need instant gratification, play a GTA game or other first person shooter and mod it to hell and back. But let us dream and play our game. Stay cool CMDRS.
 
400 billion systems is just a big statistical number, it doesn't tell you anything else. For all I care, there could be 800 billion systems and the game would be EXACTLY the same and you wouldn't do anything different. It wouldn't add anything to the actual gameplay value. 100 hand crafted systems will probably be more unforgettable than 400 billion auto generated systems.

Edit. Thanks for the link! I enjoyed the video quite much...until the ugly flying mechanics entered the demonstration lol.
An hour and a half of movie can be more unforgettable - but it still doesn't make it a 'universe'.... I get your point but it makes it a totally different game

The models are stunning, but we'll have seen every single one by the end of the first week. Any comparisons drawn between the two have to take that into account, and then like you say you get to those flying mechanics

We've got a lot to be happy about - might not be all things to all people but it ticks a large number of boxes and ones that no one else is near, credit is due :)
 
Elite Dangerous IS boring and has no community - because it's limited gaming features isolates people, and prevents them from significantly molding their immediate enviroment

People are unhappy...

Get used to it...

NO community, yet 1000 CMDRs just all got together to travel to the furthest reaches of the galaxy.

That's a pretty unprecedented as far as community is concerned.

If by community you mean the forums, yeah I somewhat agree; there's a few tossers on here whose entire purpose for being seems to be to throw out ridiculous hyperbole so they can complain.
 
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NO community, yet 1000 CMDRs just all got together to travel to the furthest reaches of the galaxy.

That's a pretty unprecedented as far as community is concerned.

If by community you mean the forums, yeah I somewhat agree; there's a few tossers on here whose entire purpose for being seems to be to throw out ridiculous hyperbole so they can complain.



LOL - 1000 CMDRs going on a ramble to look at something and ramble back - is not community...

I suspect the "Distant Worlds" concept was an Fdev-sympathetic lead attempt to bring people together in a format requiring very little in-game tools (because they don't exist) - to give the illusion of human interaction within the emptiness that is the Elite Dangerous sandbox.

NOTE: The "Distant Worlds" tour also facilitates a means of rebuttal by Fdev, and their fans to complaints by non-kickstarters who have bought the game in the last 5 months - many saying the game is devoid of in-game motivators and tools to make a community...

"ALL SMOKE AND MIRRORS.....!!"


IN-GAME COMMUNITY:

There are no in-game player owned groups and entities - who en-mass, or in small groups strive against or co-operate with each other to determine an actual in-game player footprint with their own social/political/economic agendas.
Such player owned groups (if they existed) would offer a breeding ground for inter-player alliances and grievances, with a massive range of player made goals - bringing a true emotive involvement within the realms of Elite: Dangerous...

NEWS FOR YOU:

As it is - YOU are a lone CMDR, in a universe you have no impact on (aside from the piece-meal A.I. run Factions) - and Fdev like it this way, otherwise they would of made in-game tools to form communities...
 
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I suspect the "Distant Worlds" concept was an Fdev-sympathetic lead attempt to bring people together in a format requiring very little in-game tools (because they don't exist) - to give the illusion of human interaction within the emptiness that is the Elite Dangerous sandbox.

LOL that's some special brand of paranoia right there. :)

The 1000 CMDRs doing it were probably on FDEV's payroll too I bet?

Also any other indicators of there being a "community" in ED are likely gonna be an FDEV conspiracy too, therefore no community?

Maybe lay off the drugs for a bit?
 
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LOL - 1000 CMDRs going on a ramble to look at something and ramble back - is not community...

I suspect the "Distant Worlds" concept was an Fdev-sympathetic lead attempt to bring people together in a format requiring very little in-game tools (because they don't exist) - to give the illusion of human interaction within the emptiness that is the Elite Dangerous sandbox.

NOTE: The "Distant Worlds" tour also facilitates a means of rebuttal by Fdev, and their fans to complaints by non-kickstarters who have bought the game in the last 5 months - many saying the game is devoid of in-game motivators and tools to make a community...

"ALL SMOKE AND MIRRORS.....!!"


IN-GAME COMMUNITY:

There are no in-game player owned groups and entities - who en-mass, or in small groups strive against or co-operate with each other to determine an actual in-game player footprint with their own social/political/economic agendas.
Such player owned groups (if they existed) would offer a breeding ground for inter-player alliances and grievances, with a massive range of player made goals - bringing a true emotive involvement within the realms of Elite: Dangerous...

NEWS FOR YOU:

As it is - YOU are a lone CMDR, in a universe you have no impact on (aside from the piece-meal A.I. run Factions) - and Fdev like it this way, otherwise they would of made in-game tools to form communities...

You do have some funny ideas.

Community:
noun, plural communities.1.
a social group of any size whose members reside in a specific locality, share government, and often have a common cultural and historical heritage.
2.
a locality inhabited by such a group.
3.
a social, religious, occupational, or other group sharing common characteristics or interests and perceived or perceiving itself as distinct in some respect from the larger society within which it exists (usually preceded by the): the business community; the community of scholars.
4.
a group of associated nations sharing common interests or a common heritage: the community of Western Europe.
5.
Ecclesiastical. a group of men or women leading a common life according to a rule.
6.
Ecology. an assemblage of interacting populations occupying a given area.
7.
joint possession, enjoyment, liability, etc.: community of property

The explorers are an odd breed I grant you that, but having the same interests (exploration) would make them a community within ED (all players)

As for the tin-foil hat suggestions .. well, the aliens are coming .. haven't you seen the threads ? ;)
 
LOL - 1000 CMDRs going on a ramble to look at something and ramble back - is not community...

I suspect the "Distant Worlds" concept was an Fdev-sympathetic lead attempt to bring people together in a format requiring very little in-game tools (because they don't exist) - to give the illusion of human interaction within the emptiness that is the Elite Dangerous sandbox.

NOTE: The "Distant Worlds" tour also facilitates a means of rebuttal by Fdev, and their fans to complaints by non-kickstarters who have bought the game in the last 5 months - many saying the game is devoid of in-game motivators and tools to make a community...

"ALL SMOKE AND MIRRORS.....!!"


IN-GAME COMMUNITY:

There are no in-game player owned groups and entities - who en-mass, or in small groups strive against or co-operate with each other to determine an actual in-game player footprint with their own social/political/economic agendas.
Such player owned groups (if they existed) would offer a breeding ground for inter-player alliances and grievances, with a massive range of player made goals - bringing a true emotive involvement within the realms of Elite: Dangerous...

NEWS FOR YOU:

As it is - YOU are a lone CMDR, in a universe you have no impact on (aside from the piece-meal A.I. run Factions) - and Fdev like it this way, otherwise they would of made in-game tools to form communities...

Close, but still wrong. Actually David Braben is a space lizard, there's been subliminal messaging in some of the Distant Worlds video that order people to buy Planet Coaster. Yes, ED was just an elaborate marketing stunt to sell Planet Coaster.
 
there's been subliminal messaging in some of the Distant Worlds video that order people to buy Planet Coaster.

Ugh, I bought Planet Coaster too.

That was Braben and his subliminal messages AGAIN??? Surely there's gotta be laws against this, he keeps doing it. =(

To be honest I really wish I'd done Distant Worlds. :( Didn't because (possibly like a lot of people) I kept worrying about leaving the bubble for so long, shoulda just gone. =/
 
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Didn't because (possibly like a lot of people) I kept worrying about leaving the bubble for so long, shoulda just gone. =/

Count me in that - End of last year I debated joining them. Set off to Sag A* figuring that would give me a taste but only made it about 1000LY before space madness kicked in.

Had to return to the bubble. How they did it to the other side of the galaxy I have no idea :)
 
Any 'general discussion' forum thread will have threads complaining about the game. I don't have a problem with that, even if I don't understand why people make the effort to post that they are 'not playing the game', rather than just doing something else with their time.

I would personally like to see more sub threads for subjects (e.g. Canonn/Barnacles/Storyline discussion) so I don't have to wade though the posts I am not interested in.
 
I would also like a Cutter one day so I'll just keep on playing the game and one day I will be able to have one. No grinding involved at all.

I'm counting on ship boarding. If you could just make sure you have one by the time that feature goes live we can go celebrate together in-game. :)
 
LOL - 1000 CMDRs going on a ramble to look at something and ramble back - is not community...

I suspect the "Distant Worlds" concept was an Fdev-sympathetic lead attempt to bring people together in a format requiring very little in-game tools (because they don't exist) - to give the illusion of human interaction within the emptiness that is the Elite Dangerous sandbox.

NOTE: The "Distant Worlds" tour also facilitates a means of rebuttal by Fdev, and their fans to complaints by non-kickstarters who have bought the game in the last 5 months - many saying the game is devoid of in-game motivators and tools to make a community...

"ALL SMOKE AND MIRRORS.....!!"
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You can only control what you put out into the world. If you feel like being negative makes it a better place, then carry on.

If you think that positivity and constructive feedback is more like you, then don't contribute to the negative discussions at all and please do jump into the good ones.

TLDR : don't feed trolls.
 
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