I have stated it over and over again that I will repeat myself until this got fixed.
Due to a recent happening I see myself forced to release yet another quick and friendly reminder that NPCs still do not follow the rules and are just a tool to control the player's success or failure.
The happening: Basic smuggling run. Approaching a station and going silent running immediatly after dropout. 1 second later a Viper MK III police vessel spawns directly in front of me and I had to turn quickly to avoid a ram (as it spawned like 200m in front of me).
Chances that this MK III was spawned to scan me, and just me so I fail my shadow delivery missions: 100% (I like to say 9000%)
Still silent running tho, instantly "scan detected" I boost away and try to hide inside the station but even with the speed of a Clipper and the agility of an eagle this wouldn't have been possible.
Well, just two missions failed but I will keep repeating myself until this got fixed. A "We are working on it." doesn't equal a "We have fixed that.".
Thank you for your attention.
Due to a recent happening I see myself forced to release yet another quick and friendly reminder that NPCs still do not follow the rules and are just a tool to control the player's success or failure.
The happening: Basic smuggling run. Approaching a station and going silent running immediatly after dropout. 1 second later a Viper MK III police vessel spawns directly in front of me and I had to turn quickly to avoid a ram (as it spawned like 200m in front of me).
Chances that this MK III was spawned to scan me, and just me so I fail my shadow delivery missions: 100% (I like to say 9000%)
Still silent running tho, instantly "scan detected" I boost away and try to hide inside the station but even with the speed of a Clipper and the agility of an eagle this wouldn't have been possible.
Well, just two missions failed but I will keep repeating myself until this got fixed. A "We are working on it." doesn't equal a "We have fixed that.".
Thank you for your attention.