Great, now what about the rest of the game?
Smuggling isn't the only thing impacted by cheating NPC's.
Say I'm a pirate and I'm having a load of fun running around in a RES site robbing the poor little NPC miners. Not profitable, but it's fun as hell, and that's what we're all playing the game for right?
I notice some police pop in so I go silent running and slip behind an asteroid to hide until they move on. Except they don't. Instead they spot me dead on from 5km away with no LoS and no radar detection and fly in a straight line to me to start scanning.
Lovely, now my night of fun shenanigans just turned into pure annoyance. What a mood killer.
I am not entirely sure what point you're trying to make, but I guess its that there is stuff that needs to be improved on? If so, I agree. As a PvE pirate I'd already be glad if I could rob a Hauler in my FDL without it just going suicidal-ape on me with its pulse laser, for example. Having asteroids break LOS as with CQC would be fantastic, and I am all for more realistic NPC detection as long as they also get better at using 'the real tools'. No point in removing their godly LOS if it gets replaced with a 500m scanner and a near-blind AI.
Regardless of all that: of all the things that one can complain about, the OP is just complaining about his own mistakes. Deploying SR when 200m from a cop? Seriously? Not even waiting ten seconds after dropping out? Then boosting in a feeble attempt to exploit the cops bugged scanner? There's loads of stuff that needs to be discussed and improved, but lets quite the sillyness.