What went wrong with Elite Dangerous

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Well, best way to detail what led to me eventually no longer playing might be to share my total experiences with said game, i.e. the journey I had from the moment I picked it up. Obviously, this post is going to be long, and is just detailing my experiences on it, so no need to read if you don't like long posts. ;P

(Keep in mind, when it comes to 'Just try coming back a year or two later,' that's precisely what I'm doing, but even though the game itself has currently lost my interest, I still actually really like the forums, and the community, so I've been reading through the board more and more as of late. x3 )

So, starting off in the Sidewinder, there was a definite feeling of solid progression; learning the mechanics, performing small bounty and trading missions to earn that first upgrade to my jump drive. When I first started, I was all but trapped in a handful of relatively closely-positioned systems with my limited jump range, the vast galaxy map almost mocking me because of how little of it was accessible. But with each upgrade to my drive, the universe opened up to me, freeing me from that cluster of systems, and bringing the wider galaxy into my reach. And I had a great time, in those first few days; checking out the Empire, continuing to do missions as I passed through each system to accumulate money, happy to wander and see what I could find.

Eventually, though, something began to dawn on me. The more I traveled through civilized space, the more I was left with the feeling that regardless of where I went, I was more or less in the same place. Though moving to, say, Imperial space brought some changes- the colors of the stations, communication details, less or more Federation/Empire specific ships flying around- ultimately the core experience, the sights, actions, and narrative context remained identical. I was dozens, then hundreds, of light years from what I had considered 'home,' my starting region, yet in many ways it felt like I had never really left.

So that wandering urge subsided, and I decided to use the money I had accumulated to get a Viper and take a crack at earning credits through 'pew pew.' I hit Resource Fields, gravity wells, etc. Whether it was due to matchmaking, or just where I had ended up (Can't even remember the name, was one of those random letter/number deals,) I didn't really spot many other players, but it didn't bother me; I hadn't bought the game looking for a multiplayer experience. Fly in, shoot ships, claim bounty, upgrade Viper components, rinse and repeat, and the combat was ultimately satisfying enough to keep me occupied for a few days... but again, eventually I wanted to change the pace up a bit.

I moved on to mining, then. Bought and outfitted a ship, flew to a resource field... then twenty minutes later decided 'Oh HELL no,' flew back to the station and sold it all. The scooping. THE SCOOPING. T_T I did not last long as a miner.

At this point, I had scraped together enough money through bounty hunting and other assorted missions to afford a Type 6, and so I picked up what would prove to be the profession I'd spend the bulk of my time on; trading. I actually took to it quite well, but for a different reason than I had the fighting; it was incredibly relaxing, and (for the most part) not particularly demanding when it came to my attention. Once I found a route, and outfitted a docking computer because manually docking every six minutes was driving me CRAZY, I spent many an hour listening to podcasts or comedy routines while quietly running my back-and-forth route. Whenever I got the urge to wander, I'd switch to a Sidewinder and travel around, looking for better routes, 'following the money,' as it were. In a way, the game fit a perfect niche for me, as it gave me something to occupy my hands, occasionally my eyes, but in no way demanded the bulk of my attention, letting me enjoy other things as well. When Friends came on Netflix, I binged through three seasons of that while running my trade route. x3

Anyway, as I said, trading occupied the majority of my time spent playing, and in that time, plenty of interesting developments happened. The luxury run at Tenche, the infamous collision bug, the little pilgrimage to Planet Vulcan, etc. I worked my way up to an Anaconda, then spent a lot of time mixing up trading with combat and just minor socializing. I'd pick a highly populated system, park myself in the Nav Beacon instance, and just engage players in friendly chats when they flew closer to get a look at me. I tried to develop projects to hold my attention; once buying a Type 6, outfitting it with light gear, then literally seeking out the most player-pirate infested region I could find JUST to try and get a survey on how many would demand cargo, how many would just blow me up, etc. (As it turns out, I spent hours in a sodding system full of players, only to be pirated a single, solitary time. =P So that plan fell flat.)

Eventually, like before, I felt the luster fading. So I decided to try the last major activity; exploring past the boundaries of civilized space. I outfitted an Asp, then went forth. Initially decided to take a crack at thoroughly exploring the systems I passed through- scanning all planets and stars, etc- but eventually I decided to just make a jaunt towards the center of the galaxy. It floated my boat for a bit. But after awhile, being that far out, it felt like there was no... potential for an exciting twist of fate. The odds of running into another player that far out were so astronomically small as to be laughable, I stopped even seeing NPcs after awhile, (assuming this was due to how far I was.) Soon, the only thing I really had to keep an eye on was not being careless enough to run out of fuel in a system with no scoopable star. No chance my quiet day would be intruded on by a hungry pirate looking to steal my shinies, (chances were admittedly tiny even in civilized space.) Quiet and monotonous.

Keep in mind, trading was quiet and monotonous in its own way... but I think the two reasons exploring didn't resonate with me was 1) I didn't feel like I was finding enough interesting things to really justify the time spent, and 2) at least trading made me embaressingly large sums of money. And heck, even with my quick, efficient route, there was at least a small chance a pirate would surprise me. =P

So I returned to civilized space, my journey unfinished. Did a bit more trading, eventually decided the game, as it was currently designed, just wasn't for me. So I stopped. xP And when it comes to expansions, etc, I've decided to wait until the game has become, in its entirety, something I want to experience before putting any more money down.

--------

So there it is. I actually spent many hours playing the game, but in retrospect the bulk of that time was spent only because trading was so easy, I didn't actually have to give the game much of my attention. =P If the mechanics behind navigation or docking were more complex, and I hadn't been able to wile away the hours on podcasts and Netflix, I probably would have lost interest in trading, and by extent the game, a great deal sooner.

Ultimately I could list specifics elements that irked or discouraged me. Unidentified Signal Sources- both in and of themselves, and especially how they tie into many missions- were always something I thought to be a mistake, at least in how they were implemented.

But as has been said before in the forums, ten year plan, etc. Maybe I just need to give it another few years before the problems I had with it are corrected, or at the very least enough tempting content is offered to open my wallet again.


Join a minor faction and play with the BGS. Try and join one that doesn't tell you what to do either...will spoil the learning experience.
Most of the skills you've learnt will prove useful.
 
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Well, best way to detail what led to me eventually no longer playing might be to share my total experiences with said game, i.e. the journey I had from the moment I picked it up. Obviously, this post is going to be long, and is just detailing my experiences on it, so no need to read if you don't like long posts. ;P

(Keep in mind, when it comes to 'Just try coming back a year or two later,' that's precisely what I'm doing, but even though the game itself has currently lost my interest, I still actually really like the forums, and the community, so I've been reading through the board more and more as of late. x3 )

So, starting off in the Sidewinder, there was a definite feeling of solid progression; learning the mechanics, performing small bounty and trading missions to earn that first upgrade to my jump drive. When I first started, I was all but trapped in a handful of relatively closely-positioned systems with my limited jump range, the vast galaxy map almost mocking me because of how little of it was accessible. But with each upgrade to my drive, the universe opened up to me, freeing me from that cluster of systems, and bringing the wider galaxy into my reach. And I had a great time, in those first few days; checking out the Empire, continuing to do missions as I passed through each system to accumulate money, happy to wander and see what I could find.

Eventually, though, something began to dawn on me. The more I traveled through civilized space, the more I was left with the feeling that regardless of where I went, I was more or less in the same place. Though moving to, say, Imperial space brought some changes- the colors of the stations, communication details, less or more Federation/Empire specific ships flying around- ultimately the core experience, the sights, actions, and narrative context remained identical. I was dozens, then hundreds, of light years from what I had considered 'home,' my starting region, yet in many ways it felt like I had never really left.

So that wandering urge subsided, and I decided to use the money I had accumulated to get a Viper and take a crack at earning credits through 'pew pew.' I hit Resource Fields, gravity wells, etc. Whether it was due to matchmaking, or just where I had ended up (Can't even remember the name, was one of those random letter/number deals,) I didn't really spot many other players, but it didn't bother me; I hadn't bought the game looking for a multiplayer experience. Fly in, shoot ships, claim bounty, upgrade Viper components, rinse and repeat, and the combat was ultimately satisfying enough to keep me occupied for a few days... but again, eventually I wanted to change the pace up a bit.

I moved on to mining, then. Bought and outfitted a ship, flew to a resource field... then twenty minutes later decided 'Oh HELL no,' flew back to the station and sold it all. The scooping. THE SCOOPING. T_T I did not last long as a miner.

At this point, I had scraped together enough money through bounty hunting and other assorted missions to afford a Type 6, and so I picked up what would prove to be the profession I'd spend the bulk of my time on; trading. I actually took to it quite well, but for a different reason than I had the fighting; it was incredibly relaxing, and (for the most part) not particularly demanding when it came to my attention. Once I found a route, and outfitted a docking computer because manually docking every six minutes was driving me CRAZY, I spent many an hour listening to podcasts or comedy routines while quietly running my back-and-forth route. Whenever I got the urge to wander, I'd switch to a Sidewinder and travel around, looking for better routes, 'following the money,' as it were. In a way, the game fit a perfect niche for me, as it gave me something to occupy my hands, occasionally my eyes, but in no way demanded the bulk of my attention, letting me enjoy other things as well. When Friends came on Netflix, I binged through three seasons of that while running my trade route. x3

Anyway, as I said, trading occupied the majority of my time spent playing, and in that time, plenty of interesting developments happened. The luxury run at Tenche, the infamous collision bug, the little pilgrimage to Planet Vulcan, etc. I worked my way up to an Anaconda, then spent a lot of time mixing up trading with combat and just minor socializing. I'd pick a highly populated system, park myself in the Nav Beacon instance, and just engage players in friendly chats when they flew closer to get a look at me. I tried to develop projects to hold my attention; once buying a Type 6, outfitting it with light gear, then literally seeking out the most player-pirate infested region I could find JUST to try and get a survey on how many would demand cargo, how many would just blow me up, etc. (As it turns out, I spent hours in a sodding system full of players, only to be pirated a single, solitary time. =P So that plan fell flat.)

Eventually, like before, I felt the luster fading. So I decided to try the last major activity; exploring past the boundaries of civilized space. I outfitted an Asp, then went forth. Initially decided to take a crack at thoroughly exploring the systems I passed through- scanning all planets and stars, etc- but eventually I decided to just make a jaunt towards the center of the galaxy. It floated my boat for a bit. But after awhile, being that far out, it felt like there was no... potential for an exciting twist of fate. The odds of running into another player that far out were so astronomically small as to be laughable, I stopped even seeing NPcs after awhile, (assuming this was due to how far I was.) Soon, the only thing I really had to keep an eye on was not being careless enough to run out of fuel in a system with no scoopable star. No chance my quiet day would be intruded on by a hungry pirate looking to steal my shinies, (chances were admittedly tiny even in civilized space.) Quiet and monotonous.

Keep in mind, trading was quiet and monotonous in its own way... but I think the two reasons exploring didn't resonate with me was 1) I didn't feel like I was finding enough interesting things to really justify the time spent, and 2) at least trading made me embaressingly large sums of money. And heck, even with my quick, efficient route, there was at least a small chance a pirate would surprise me. =P

So I returned to civilized space, my journey unfinished. Did a bit more trading, eventually decided the game, as it was currently designed, just wasn't for me. So I stopped. xP And when it comes to expansions, etc, I've decided to wait until the game has become, in its entirety, something I want to experience before putting any more money down.

--------

So there it is. I actually spent many hours playing the game, but in retrospect the bulk of that time was spent only because trading was so easy, I didn't actually have to give the game much of my attention. =P If the mechanics behind navigation or docking were more complex, and I hadn't been able to wile away the hours on podcasts and Netflix, I probably would have lost interest in trading, and by extent the game, a great deal sooner.

Ultimately I could list specifics elements that irked or discouraged me. Unidentified Signal Sources- both in and of themselves, and especially how they tie into many missions- were always something I thought to be a mistake, at least in how they were implemented.

But as has been said before in the forums, ten year plan, etc. Maybe I just need to give it another few years before the problems I had with it are corrected, or at the very least enough tempting content is offered to open my wallet again.

5S4RfCR.png
 
Man the REDDID page is brutal.

"No one should be surprised by the game ED turned into: It is a modern updated version of Elite, warts and all."

"ED still doesn't feel like 1.0"

"I got irritated that they put out an expansion so quickly and wanted to charge full price for it again."

"Buy a season pass for $60 to receive a year worth of updates!"
*doesn't update for six months*


All of these are so true and theres tons of more to go but i wont waste space.
 
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Elite in VR is simply the most amazing seated VR experience you can have. This alone puts Elite in a class of its own where it no longer feels like a game. You truly feel present inside a spaceship.

As far as content goes, PvP is the only content I need and has kept me playing since June 2014.
 
Join a minor faction and play with the BGS.
Most of the skills you've learnt will prove useful.

I've actually done that, though never as a specific goal; whenever I was bounty hunting, or trading, I'd focus my efforts towards trying to support one particular faction, in part out of curiosity, and I suppose also because I figured I might as well develop a routine. I'd avoid missions from rival factions, pick up missions (be they deliveries or bounties, depending on what I was flying,) from the faction I saw as my 'buddy,' and basically threw all my existing energy behind one specific group. Honestly, I never saw it as a goal in and of itself, just an addition to what I was already doing, i.e. 'Weeeeell, I'm already going to be trading and fighting here, might as well throw my weight behind the Wet Bandits of Xeno Centauri V!' Occasionally I'd pull up the factions tab, go 'Huh, neat,' then close it and go right back to more trading/hunting.

Ironically (because it keeps getting brought up on this thread,) my lack of interest in fiddling with the BGS is probably for the same reason I have no interest in playing Eve. Sure, the macro goal (faction fiddling for ED, massive corporation conflicts for EvE) is fascinating to consider and hear about, but the actual micro elements I'd have to slog through to accomplish anything of note just isn't particularly appealing. x_X I far prefer to peruse the forums and read about the experiments other players are running, just as I much prefer to read about Eve's illustrious conflicts rather than participate in them.
 
Asking what went wrong is a very subjective thing, and while many people in the reddit thread gave similar answers, they seem to be wanting things that devs have never suggested would be in game, and as far as i can tell, have never had any intention putting in game.

Is the game perfect? Hell no! Have FD made some mistakes, well, i think so, and others do, and maybe FD also think they have.

Will FD continue to make mistakes? Oh yes, of course. That's life.

Are FD going to fundamentally change the game to meet the specific expectations of player/group X? Not a snowball's chance in hell. When developing a game, its important to listen to your players, but never a good idea to let them dictate the direction of development. Otherwise you'll just end up developing things in 10 different directions at once trying to please everyone. It might even be argued that some of their mistakes were caused by listening to players!

What went wrong with Elite Dangerous is a question that has a different answer for everyone, and for some of us the answer is actually nothing went wrong.

FD promised us a space game, based on its predecessors, primarily PvE, with the possibility of PvP, but also modes allowing you to choose who you meet. They never promised base building, they never promises a galaxy where PvP would be commonplace, they never promised guids/clans.

So far they have pretty much delivered what they promised, and will continue to deliver, hopefully for many more years to come.
 
It's a lovely game and THE definitive VR experience, the benchmark for space sims right now. I doubt this guy has managed to make anything 1/10th as compelling to 1/1000th as many people.
 
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Elite in VR is simply the most amazing seated VR experience you can have. This alone puts Elite in a class of its own where it no longer feels like a game. You truly feel present inside a spaceship.

As far as content goes, PvP is the only content I need and has kept me playing since June 2014.

Good statement and a positive one. I think Elite is amazing in VR when you first try it, and I am drooling over a HTC Vive, but around 900 quid for one.... I could go for the Rift but i´l first wait some more and see reviews before I decide. Remember 2.1 is still being worked on and it seems it will adress many issues, and relaxe we get even more updates this season. Although I recon Frontier has understood that they need to get this one right and bring it all together. For me its the Ai which needs a fix and become a challenge, for others its other stuff/bugs that need a fix. Frontier just needs to create some content that makes us all come back for more and I think they are about to do that this year. they will add new and entertaining features. I think persistence and agency is the key, and to be able to build something. But the building should not be rushed. If its doable use time and patience to get it right. Because we all want it. First things first. :)
 
Asking what went wrong is a very subjective thing, and while many people in the reddit thread gave similar answers, they seem to be wanting things that devs have never suggested would be in game, and as far as i can tell, have never had any intention putting in game.

Is the game perfect? Hell no! Have FD made some mistakes, well, i think so, and others do, and maybe FD also think they have.

Will FD continue to make mistakes? Oh yes, of course. That's life.

Are FD going to fundamentally change the game to meet the specific expectations of player/group X? Not a snowball's chance in hell. When developing a game, its important to listen to your players, but never a good idea to let them dictate the direction of development. Otherwise you'll just end up developing things in 10 different directions at once trying to please everyone. It might even be argued that some of their mistakes were caused by listening to players!

What went wrong with Elite Dangerous is a question that has a different answer for everyone, and for some of us the answer is actually nothing went wrong.

FD promised us a space game, based on its predecessors, primarily PvE, with the possibility of PvP, but also modes allowing you to choose who you meet. They never promised base building, they never promises a galaxy where PvP would be commonplace, they never promised guids/clans.

So far they have pretty much delivered what they promised, and will continue to deliver, hopefully for many more years to come.

I don´t agree that Frontier has made any mistakes with the game. All the updates have been content which has enhanced the experience, and can be added to if enough time is at hand. Although some bugs are annoying and needs to be addressed, which we now know will be addressed in 2.1 Crafting will enhance Elite and the NPC avatars. Better missions will do the same thing. You don´t understand that the best is still to come, those things that makes the universe come alive. Planetary landing on planets with atmospheres, some persistent NPC´s to interact with, even fly on missions with, being able to create something/build something. Like a base, bigger vehicles on the ground and 1.person playing. Elite is still in the baby state and with every update will become bigger and more mature. I think 2.1 will surprise us in a positive manner and thus also lay the foundation for the rest of the season.
 
Wow. I had no idea just how desperate you were to believe this tripe. No, we're not scared of your pixels. No, we don't need you to teach us. We just DON'T WANT TO PLAY WITH YOU! It's really NOT THAT HARD to play, we really CAN figure it out without you, and we STILL don't want to play with you.

Sorry, it's not us, it's you. Deal with it.

This. I'm not interested in PVP, or indeed in other people at all. All I was ever interested in doing was playing Elite.

- - - - - Additional Content Posted / Auto Merge - - - - -

Yawn, call me back when I can actually install and play that game. Because at the current rate I will be long dead and buried before that happens. Duke Nukem forever all over again.

Yea. I backed SC but I've written that money off.
 
Situation right now is not too bad. If you want sandbox/pvp in space setting then SC for you. They going to make sandbox loosely resembling Day-Z in space in may. I not sure how much time it will take to make something more.
And there are many pvp games at this moment. ED is just first person solo EVE (devoid of PVE though), it will never be neither MMORPG nor sandbox. Let it be and do not play carebearish games.

I had a great days gaming in Elite today,got in a few Robigo runs so i could afford to kit out an explorer anaconda
ED player :D
 
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Well hopefully FD will let you down - do not want the likes of you manipulating the universe I have to play in thanks very much.

Personally I'm struggling with the controls in SC at the moment and not quite having a high enough spec machine. The fact you are playing in SC does not encourage me to bother upgrading it.

Cheers

Simon

That's according to what they've ALREADY accomplished. It's a fact. Deal with it. They already have walking around, they already have face-to-face interaction, they already have modular ships, damage models, interactive systems, and far more advanced subsystem control. It also looks substantially better and have a far more advanced groundwork in place for missions that are obtained through something other than just some random bulletins window.

Agree with me or not, I couldn't care less. The fact is that what I'm saying there is real. You can go play around with it right this second. However, you might crash a few times due to bugs. ;)

Now look, I'm no fan of the way SC is being made, I'm not a fan of their money grabbing or anything like that but the fact STILL remains that a game is only as good as the tools it provides to the player to play it. ED has very few tools - SC is going to have substantially more and the tools it has right now are are already better thought out and better executed which leads to better immersion. And here I was, one of those guys calling the game a scam - nope, it just takes a lot more time and money to produce because the quality is so much higher.

I'll likely play both games, but ONLY if FD gets off its ass and starts fixing the huge glaring issues and the pathetic lack of tools (content that doesn't just follow the same pattern of use as every other bit of content it has had since 1.0). You may want to rely on your imagination but I want to manipulate the universe in the way I was promised I'd be able to back in pre-alpha and design stages of the game. I see no evidence of any of that coming.
 
Speaking of Eve Online. I started a new account over there and played it for half of today on a 14 day trial pass. I shot at things, hauled cargo, ran missions, and some player actually game me a relatively large number of credits just out of the blue. I asked questions in the rookie chat window and got some answers. It felt like some of the tediousness and annoying pre-requisite skills had been removed since I played in 2012. There was less drilling down into menus. Things were more intuitive.

The combat there is of course the drop down menu click, click, click kind which is why I'll keep coming back to ED but I still had fun in Eve. ED may have more PVE content which I really like a lot. Veteran Eve players correct me if I'm wrong on that point because I'd like to PVE in EVE as well.

Regarding NMS, I'm starting to have doubts as to whether or not I'll bother with it. The style of it looks to me like ED with better planets and even less random human interaction. I already have one ED so don't need another. Youtube will be my buyer's guide after they release NMS.

With regards to the thread title I think the question is premature. If the servers are still going, and there's a plan to release 2.1 I think we're ok for the moment. :) Maybe it would help having more than 3 people on the development team? Maybe the fact that ED is "not like other games" (no chat, no guilds, no building, no player ownership, imagination filling the blanks where content oughta be) is a poor direction to take when other games have at least some of those things and are highly successful.

I like ED though. I need my ED combat. It's nice to bounce around a little bit to different games though.
 
We all play games to have fun, so it's a question of whether the game provides the tools for you to play the game the way you want to play. eg I don't have VR so the fact the game might be a great VR experience to me personally is irrelevant. I play solo because of limited time and also because I can be dragged away at a moments notice, so Wings, Open, CQC are of no interest. I love the go anywhere galaxy because I can just do what I want when I want in the manner I want to do it. Actually if I look at what has been added since launch there is nothing that has been added that I actually use in my typically game time. In other words nothing that has been added draws me in to play it. For someone like me that is not a problem because I love the flight model and combat and just fighting NPC's is enough for an arthritic old man.

If you want players to play your game for long periods you need to make each of them feel part of the game. That means that their game time leads to something. There are a lot of players who like to play alone, but there are lots of players who like to group up and work for the collective goal and ED currently has no mechanics to either enable or reward it. I understand some are concerned at the impact, but done in the right way their should be space for it. Why do people play games for years on end and I think there are two reasons, either the game is perfect for the individual or the power of working together with others keeps your interest. As ED ages this latter reason needs to be accommodated.
 
I agree but I wonder how 2.2 and 2.3 is going to fly with solo players cuz those are definitely focused on teamwork.

Good question. I have seen plenty of calls for NPC crew, though, honestly, I'm not entirely sure what the crew of a ship will do most of the time, apart form the pilot. You can only sit and man a gun for so long, whilst the ship is wildly flailing in directions you have no control of.

What is the navigator going to do in battle? Indeed, we don't even know what multi-crew really means, to be honest, not yet, anyway.

As it stands, it could be argued that the large ships already have an NPC crew, and they merely react near-instantly to your commands (throttle movements, turrets etc, your FSD command is relayed to the bridge where the instruction is carried out).

I think 2.1 is where FD start trying to fill the galaxy with content, but we can only see how it goes as we progress.

I do think, though, that players are potentially the largest potential resource for "real" content, and so far it is virtually untapped.

You only need to look at DW to see what 1000 odd CMDR's achieved. Sure, exploring is not something everyone aspires to do, but the community had a huge amount of fun as a group inventing games and doing silly stuff, just because they were together with the like mind of having fun.

If FD could tap in to that with the ED community in general, player generated missions, player-player trade, mechanics that give good reasons for players to interact in peaceful ways, not just scanning other CMDR's and PvP, that could be huge for this game. It doesn't even need to be in open - no reason why private groups couldn't benefit from such things even solo.. OK, Solo is going to benefit least, but, there needs to be an understanding amongst solo players that they are playing an online game played by many others, and playing solo will limit you to some extent. Joining a private group should help solve that, though, and Open vs Solo etc is the last dead horse that needs to be beaten. It's simply a case of somehow finding a way to tap into the community, and use them to the benefit of everyone as a whole.

Heck, even Solo players should be able to play missions generated by another player, so long as the ultimate goal isn't to hunt down a CMDR.

EG - I get severe motion sickness from prospecting for materials in the SRV. I mean to the point where I am near throwing up if I go for anywhere near an hour of SRV driving - and that is nowhere near enough time to collect materials. The worst part is, I actually enjoy driving around in the SRV, it's just that, it makes me ill.

I'd happily pay for another CMDR to prospect for me. Put up, say 500k cr per unit of polonium. Who cares if the player that takes the mission is in open, solo or private group? So, these concepts can still translate to benefits for all gameplay styles.

Now, whether or not FD is considering this sort of thing, I don't know. A lot of people fear exploits when it comes to player to player missions, trading etc. But seriously, I think we need to get over that, there have been exploits in the game since day one. The "seeking luxuries" unicorn runs of the early days, Robigo missions of today, the Founders World exploits... People will find them, it's better to just deal with them as they pop up. There will never be a completely exploit free game, someone always finds a loophole. We just need to accept it and move along, and plug the holes as they appear.

I think player driven content is potentially the biggest single boost this game could get, I'm just not convinced FD feel this way. But the game evolves, FD's and D.B's views will evolve, and who knows where it will all end.

Z...
 
Maybe it would help having more than 3 people on the development team? Maybe the fact that ED is "not like other games" (no chat, no guilds, no building, no player ownership, imagination filling the blanks where content oughta be) is a poor direction to take when other games have at least some of those things and are highly successful.

I think you've hit the nail on the head there, and it's a problem that exists only because FDev is a small, boutique developer. Not only do they only have a development team of three, it seems like all of them are coders and there's none of them who're actually game designers. Everything they CODE seems to work really well, but it misses the "flow" of things acting naturally and working well together. "Not like other games" is a bonus in my eyes though... sure it annoys the ones who want it to be "just another game", but it also attracts those who are looking for something new and different. Don't get me wrong here... I'm not saying they should avoid every aspect of other games... just that they should be very choosy about which bits they emulate and which they avoid. Just because a feature's popular doesn't make it good. Crystal meth is popular too, but it's not something I'd recommend.
 
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