What went wrong with Elite Dangerous

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Is there something wrong? I enjoy the game more than ever.

As far as I can tell by a quick skimming. It seems the people on reddit complaining mostly are:

1. Wanting Elite to be Elite+the old game they agve up on. EvE is a good example.
2. Wanting Elite to be the hype of the game they dream of, but doesn't deliver. Star Citizen is a good example.

Yep... that's about. This thread is pretty much number 1 from that list.
 
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I think the Elite: Dangerous gaming population should be polarized into 2 camps:


Group 1: Long standing - Kick-starters / Fans / and players otherwise sympathetic to Fdev.
Group 2: General gamers.


Some Group Features:


Group 1 =

a) Small population.
b) Long stay player-base footprint.
c) Have helped co-produce a gaming experience/doctrine that minimizes player social/economic/ownership/trade/crafting/pvp freedoms - to retain control of game development direction, and to stay within networking restrictions of P2P instancing client.
d) High level of presence in forums.

Group 2 =

a) Small to medium population.
b) Short stay player-base footprint ( http://steamcharts.com/app/359320 )
c) A mix of casual to professional gamers - who's cross-gaming experience exceeds 100's of 1,000,000's of hours.
d) Have expectations of social/economic/ownership/trade/crafting/pvp freedoms to facilitate a worth while meaningful gaming experience, equal or better than current and historical games.
e) Low level of presence in forums.


Result:
Group 1 + Group 2 =

a) Satisfied Group 1
d) Dissatisfied Group 2
b) Pressure on DEV team to maintain customer satisfaction in both groups 1 + 2
c) Inaccurate / bias feed back to DEV team
d) DEV team inaccurate focus on development priorities
e) Continuous fluctuation of members in Group 1
f) Potential loss of members in Group 1 as they identify with issues raised by Group 2


I would say there is something going wrong with Elite: Dangerous - and it is being voiced at Reddit/Steam/Fdev forums - and many other places.....

Regardless of using features of Eve/WoW/Earth and Beyond/Privateer/Freelancer/X-Series/Original Elite/Damocles as comparisons for arguments in various discussion topics - there needs to be a deeper discussion on how to reconcile Group 1 and Group 2 - without making different games/modes, that further split the fragile community that currently exists...

That is a very black and white view which i don't think is accurate. There isn't any real proof of this and for all we know the group that wants the guilds etc could well be a minority. Remember that the people that are happy rarely go on a forum and say that, it is the people who arent happy that are more vocal about it.
 

Ian Phillips

Volunteer Moderator
Everyone. Please discuss the post, not the person.

There has already been a request that reminded everyone about this. Thank You.
 
That is a very black and white view which i don't think is accurate. There isn't any real proof of this and for all we know the group that wants the guilds etc could well be a minority. Remember that the people that are happy rarely go on a forum and say that, it is the people who arent happy that are more vocal about it.

Good point but as you can see a lot of people don't seem very happy... at least on reddit.
 
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Good point but as you can see a lot of people don't seem very happy at least on reddit.

It could equally be said that "not a lot of people on here agree with your suggestion" but as I mentioned earlier... argumentum ad populum.

What matters, and the ONLY thing that matters, is what fdev want to do with their game.
 
Good point but as you can see a lot of people don't seem very happy... at least on reddit.
Are they not happy with Elite.... or are they not happy with EvE not allowing any actual space flight/fighting action and bitter that Elite didn't fulfil their dreams as EvE with PvP?
 
I could say the same thing about you. It doesn't put you in a good light to believe we hurt others because we destroy their pixel spaceship in a video game. It's all a matter of opinion. It's very subjective but killing other cmdrs for no reason is part of the game.

http://i.imgur.com/bJW0Tkf.jpg
What? please read my original post, I never said blowing up someone else is bad, I said those that misuse it, and just like everything else, if you misuse something it can become a bad thing, it becomes griefing, blowing up others in of itself is not a bad thing, I never stated that.
You seem to react to "killing other people" when I say "that one thing" you do not seem to make the connection that I'm writing, namely that, "that one thing" is those that misuse something to the point of where it becomes griefing.

As for that link...again..
There are so so many ways you can hunt people where it won't create a problem, play a role, play the game, be something in the game, but yes, in order to 'be' something you need to give people some indicator of what you are, who you are, and what is going on. Rather then just "interdict and blow up without any other kind of action"

You realize this I hope? that there are so so so many ways you can 'add' to the game and still hunt other players, there is just one way, interdicting and blowing up targets that never have a chance without any kind of explaining or stating your reasons or similar, that quickly can turn into griefing that harms the game. That one thing, especially since it has nothing to do with PvP, nothing, there is no actual PvP going on in those situations, that one thing, is what I dislike, that is it, and my impression is that, it is that one thing that others dislike as well, actual PvP, where people battle, where both sides have a risk involved in the fight? I have only seen a few that are against that, and it would seem to be only in that situation your 'care bear' thing applies?
 
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Gggggvvbb

Are you saying I need to feel important or you just don't like the fact I enjoy blowing up other cmdr ships? well either way you're wrong, if more PVE content was in the game tomorrow. I'd probably shift my focus on something else if it's fun. I didn't always do PVP. I don't see how I am aggressive maybe you think I am because I kill other cmdrs?

What? please read my original post, I never said blowing up someone else is bad, I said those that misuse it, and just like everything else, if you misuse something it can become a bad thing, it becomes griefing, blowing up others in of itself is not a bad thing, I never stated that.
You seem to react to "killing other people" when I say "that one thing" you do not seem to make the connection that I'm writing, namely that, "that one thing" is those that misuse something to the point of where it becomes griefing.

As for that link...again..
There are so so many ways you can hunt people where it won't create a problem, play a role, play the game, be something in the game, but yes, in order to 'be' something you need to give people some indicator of what you are, who you are, and what is going on. Rather then just "interdict and blow up without any other kind of action"

You realize this I hope? that there are so so so many ways you can 'add' to the game and still hunt other players, there is just one way, interdicting and blowing up targets that never have a chance without any kind of explaining or stating your reasons or similar, that quickly can turn into griefing that harms the game. That one thing, especially since it has nothing to do with PvP, nothing, there is no actual PvP going on in those situations, that one thing, is what I dislike, that is it, and my impression is that, it is that one thing that others dislike as well, actual PvP, where people battle, where both sides have a risk involved in the fight? I have only seen a few that are against that, and it would seem to be only in that situation your 'care bear' thing applies?

Gotcha but doesn't apply to me. I just like to blow up internet spaceships and no there is no such thing as consensual pvp in my book, not in this game.

Are they not happy with Elite.... or are they not happy with EvE not allowing any actual space flight/fighting action and bitter that Elite didn't fulfil their dreams as EvE with PvP?

Pretty sure the title of the thread is what went wrong with Elite Dangerous.
 
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Robert Maynard

Volunteer Moderator
Are you saying I need to feel important or you just don't like the fact I enjoy blowing up other cmdr ships? well either way you're wrong, if more PVE content was in the game tomorrow. I'd probably shift my focus on something else if it's fun. I didn't always do PVP. I don't see how I am aggressive maybe you think I am because I kill other cmdrs?

I'm pretty sure he means on here... you're very aggressive and borderline abusive to anyone who dares disagree with you for any length of time.

Of course, this is discussing the person not the topic... which no doubt is why he deleted his own post.

You don't need to go to reddit to find people who are unhappy with the lack of Guilds in this game - there have been a number of threads where Guild proposals are made:

Guilds in Elite Dangerous

The New Guilds and Player Owned Stations Discussion Thread

Should Elite Dangerous add clans/player factions in the future

... and in each one of them you'll find as many detractors for the idea as supporters.

... and once again, argumentum ad populum.
 
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I left the game for a while now and iam just waiting to see whether ingneers will bring something worth being here for or not, the game is very shallow right now and i understand that ED is in "Beta" but i think the biggest killer in this game is the three mods system(Open, Private and solo), with the current system we can't have the freedom to really experience space because we will never get a real Bounty hunting system(Where you could place bounties on other players) or Piracy(because most traders are in private or solo) or even the ability to defend your system when its under attack...

I don't really see a way for this game to expand giving the players the real aspects of space as long as we have the current mods system, you may say that they can't change it etc.., they actually can by removing this system and leaving only one mod for explorers(so they can fly freely all around and scan or do what ever but they can't do anything else like pvp or pve related) iam sure there will always be a way for change!
 
In my opinion and considerable experience (been here since day one alpha done every role there is to do) ED is a perfectly serviceable playable game. It has much potential, whether it progresses beyond the serviceable is debatable.

The thing that I see as a problem with ED is two fold:

1) the game universe is far too big by several orders of magnitude.

2) the almost slavish determination by FD to reality

This has produced an incredible achievement in that the game is for all intents and purposes "Google maps: Galaxy edition". It's a huge achievement. But they have effectively replicated the galaxy with all of its boring homogenity - it's the same everywhere barring a miniscule few exceptions. There's very little excitement here in either the environment or the gameplay. The use of PG to populate everything from systems to gameplay elements sucks the life out of ED at every turn.

I know there are people that love the exploration aspect of ED and fair props to them but it's a good example of how FD could have looked at how another game does it and improve on the mechanic. That game... quel suprise ...is EVE. The system they use for exploration is excellent. It is deep, it is relevant, it is persistent, it's scales perfectly with risk and reward, it is skill based and satisfying to learn how to do it properly. The only problem is that this great system is based in the point and click world that EVE is.

I drool at the thought of what FD could have done with an exploration system similar to EVE but improved upon and brought into the cockpit seat world of ED. Sadly they are too busy proliferating the same tired gameplay elements into other aspects of the game ala horizons, powerplay etc.

There is hope I guess...apparently this road show has a 10 year pipeline. We'll see if the money and the will is there to see it through.
 
And he was answering your comment about what the people on Reddit were discussing. Once again you are ignoring the reasons for people disagreeing with you and trying to dismiss their arguments as not valid even though they are referring to points you yourself have made.
Pretty much.

The idea of people with zero morals whatsoever who have made billions in game through exploits being able to place bounties on users who, for example, show them up on the forums is nightmarish frankly.

Much as with this excusing of killing users all the time under the guise of "hunting commanders" it's sociopathic and all heads towards PvP warfare rather than a background society in which we are just pilots.

You realise pilots now don't decide country politics right? Why do you think pilots in the future would wield the powers of Emperors? If you wanted to be an Emperor rather than a pilot there are other games.
 
1) the game universe is far too big by several orders of magnitude.

My issue here is that you're assuming the game is about putting people together. While that's always been intended to be a possibility, from everything I've read/heard from DBOBE et al that never seemed to be their primary purpose for the game. They always said "blaze your own trail"... not "get together and do stuff with other people". There's "the bubble" for people who really want that, and there's no argument that the game needs better social tools to facilitate that for those who seek it, but why should that be forced on those who don't want it?
 

Robert Maynard

Volunteer Moderator
The thing that I see as a problem with ED is two fold:

1) the game universe is far too big by several orders of magnitude.

If E: D was intended to be a game that forced players to interact (rather than gave them the choice to interact with others, or not, as the case may be) then the size of the game world would seem to be inconsistent with that aim (as players would naturally become dispersed).

What is perceived by some as a problem if, for others, a feature.
 
In my opinion and considerable experience (been here since day one alpha done every role there is to do) ED is a perfectly serviceable playable game. It has much potential, whether it progresses beyond the serviceable is debatable.

The thing that I see as a problem with ED is two fold:

1) the game universe is far too big by several orders of magnitude.

2) the almost slavish determination by FD to reality

This has produced an incredible achievement in that the game is for all intents and purposes "Google maps: Galaxy edition". It's a huge achievement. But they have effectively replicated the galaxy with all of its boring homogenity - it's the same everywhere barring a miniscule few exceptions. There's very little excitement here in either the environment or the gameplay. The use of PG to populate everything from systems to gameplay elements sucks the life out of ED at every turn.

I know there are people that love the exploration aspect of ED and fair props to them but it's a good example of how FD could have looked at how another game does it and improve on the mechanic. That game... quel suprise ...is EVE. The system they use for exploration is excellent. It is deep, it is relevant, it is persistent, it's scales perfectly with risk and reward, it is skill based and satisfying to learn how to do it properly. The only problem is that this great system is based in the point and click world that EVE is.

I drool at the thought of what FD could have done with an exploration system similar to EVE but improved upon and brought into the cockpit seat world of ED. Sadly they are too busy proliferating the same tired gameplay elements into other aspects of the game ala horizons, powerplay etc.

There is hope I guess...apparently this road show has a 10 year pipeline. We'll see if the money and the will is there to see it through.

You know I play few games and I mostly look for games who have an immersive storyline seamlessly blended with a living, breathing, non-linear open-world environment governed by a free open sand box system. I still consider the S.T.A.L.K.E.R series the most atmospheric games of all time, it's really hard to find anything remotely close to it. Elite is in the same boat, it's very atmospheric and a beautiful game but hardly any depth like you said.

I agree with you there is nothing wrong to get inspired and mimic other games to do it better.
 
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My issue here is that you're assuming the game is about putting people together. While that's always been intended to be a possibility, from everything I've read/heard from DBOBE et al that never seemed to be their primary purpose for the game. They always said "blaze your own trail"... not "get together and do stuff with other people". There's "the bubble" for people who really want that, and there's no argument that the game needs better social tools to facilitate that for those who seek it, but why should that be forced on those who don't want it?

Not at all bud. Im not bothered about pushing people together at this point. The fact solo/group/open exists makes that a mute argument on my part. If thing had been smaller maybe there would have been less reliance on PG to populate everything.
 
Not at all bud. Im not bothered about pushing people together at this point. The fact solo/group/open exists makes that a mute argument on my part. If thing had been smaller maybe there would have been less reliance on PG to populate everything.

I'm sorry, I don't get your reference: "less reliance on PG to populate everything"?
 
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