What went wrong with Elite Dangerous

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Maybe you should spend your money on a time travel machine so you can play Elite 1984 with your friends. Look, in all honesty we understand 1984 has a special place in your heart but that time is long gone. You need to understand the game will have to evolve. This game won't survive on the back of a few old nostalgic fanboys from 30-40 years ago and I'm pretty sure frontier vision isn't always going to be going in a single line direction, nobody knows what and how they will shape the game in the next 5 or 10 years. Who says we won't have more player story driven content in the next 2 years? are you going to pull the 1984 book if they do it?


Very true, that is why I believe FD will make this game amazing given time.. The mechanics are all there, its just filling the gaps.
 
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There are already great suggestions in the post that OP linked.

For me I would like to see more work on the current activities that we have instead of "New Content" Let's start with improving crime and punishment and the way certain systems respond to CMDRs. Having a better crime and punishment system would help all players in general, even evil doers such as me want a better crime and punishment system. Anarchy Systems are pretty much the same as a Faction controlled system and really have no impact of how I operate in those systems.

Basically, go more into depth with what we have instead of releasing more shallow new content.
 
Maybe you should spend your money on a time travel machine so you can play Elite 1984 with your friends. Look, in all honesty we understand 1984 has a special place in your heart but that time is long gone. You need to understand the game will have to evolve. This game won't survive on the back of a few old nostalgic fanboys from 30-40 years ago and I'm pretty sure frontier vision isn't always going to be going in a single line direction, nobody knows what and how they will shape the game in the next 5 or 10 years. Who says we won't have more player story driven content in the next 2 years? are you going to pull the 1984 book if they do it?


I said LIFE was good back then....
 
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Maybe you should spend your money on a time travel machine so you can play Elite 1984 with your friends. Look, in all honesty we understand 1984 has a special place in your heart but that time is long gone. You need to understand the game will have to evolve. This game won't survive on the back of a few old nostalgic fanboys from 30-40 years ago and I'm pretty sure frontier vision isn't always going to be going in a single line direction, nobody knows what and how they will shape the game in the next 5 or 10 years. Who says we won't have more player story driven content in the next 2 years? are you going to pull the 1984 book if they do it?

This...Especially when it's not the 30-40 year old with buying power in the video game industry. The real buying power is early teens through mid twenties. FD needs to capture this demographic so those people will be 30-40 by the time their 10 year plan is implemented.
 
With the current economy we all can be miners and all profit from it. This is the problem itself. There are only a handful of resources to trade and at the end of the day those resources have no significance. Those resources are not used by a station or players, they are just objects with different values attached to them. With a player driven economy and actual uses for all items from food to palladium things could be different. As of now there are only 4-5 items worth trading anyways the rest are useless.

https://youtu.be/-td2wGThBQA?t=3417
It's being looked into and improvement are coming in the future.

What is reassuring is that on the very same topic opened on Star Citizen Reddit, people there don't even agree on what Elite is doing wrong (as here).
A minority wants SC to be completely player driven (EVE like) saying it is the reason ED is failing.
A good portion blames it on lack of player interaction, mainly due to the Solo/Open and lack of proper Crime and punishment system.
And the rest on the lack of content or boring aspect of available content.
 
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With the current economy we all can be miners and all profit from it. This is the problem itself. There are only a handful of resources to trade and at the end of the day those resources have no significance. Those resources are not used by a station or players, they are just objects with different values attached to them. With a player driven economy and actual uses for all items from food to palladium things could be different. As of now there are only 4-5 items worth trading anyways the rest are useless.

What if I station started to deteriorate if it didn't get enough copper to maintain it's infrastructure. Food could be equally as valuable if there is a shortage. No food causes a decrease in population which in turn causes a stations services to deteriorate, directly effecting CMDRs.

I'm not saying what I'm suggesting is perfect, I'm just saying some sort of depth to the current objectives we can do now would be nice. Which is what the original post really is about, adding actual depth to the current activities we partake in.
I actually agree with this :) I would love a more complex BGS with proper supply and demand
 
This...Especially when it's not the 30-40 year old with buying power in the video game industry. The real buying power is early teens through mid twenties. FD needs to capture this demographic so those people will be 30-40 by the time their 10 year plan is implemented.


I didnt know working in McDonalds give one so much buying power.

Im sure you realize I disagree with your statistics.
 
This...Especially when it's not the 30-40 year old with buying power in the video game industry. The real buying power is early teens through mid twenties. FD needs to capture this demographic so those people will be 30-40 by the time their 10 year plan is implemented.

Yeah, and you can download the original BBC game for free from the Frontier store so no time machine needed!
 
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What if I station started to deteriorate if it didn't get enough copper to maintain it's infrastructure. Food could be equally as valuable if there is a shortage. No food causes a decrease in population which in turn causes a stations services to deteriorate, directly effecting CMDRs.

Those things sound interesting... on paper.

Lets imagine that you could spend 500 billion credits to build a small station (taking into account the price of a top tier ship, anything less than 500 billion for a station would be handwavium). And that you had all those mechanics like getting stuff to build the station and needing to keep the station upkeep by bringing materials of several types to address a running station's many needs.

And then what? You have a station, you or your group are now busy bees trying to get all the stuff to keep it running. Its like a management game in itself that FD would have to develop. But what would you or your group get out of it?

Keep in mind there are dozens of thousands of other stations out there, everything your station could possibly offer to players is also available in thousands of other stations nearby.

Also bear in mind that some player groups cannot even be bothered to keep their own factions influence due to "being forced to pve", much less have to work to run a station. Why would they want to play station upkeep management game?
 
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I honestly think that some people could do with being introduced to 80's games. No hand-holding, no easy-mode, no hintbooks, and no saves. Some games from back then are absolute gems and have never been surpassed - either the genre died out or was forgotten, or the modern remakes were so awful that even the devs abandoned them.

Especially when you bear in mind the utter rubbish hardware from those days. What some programmers managed to get such primitive machines to do was simply awe-inspiring.

Go play Avalon, and then play Dragontorc. Complete both. And then tell me that 80's games were over in 5 minutes :D
 
I didnt know working in McDonalds give one so much buying power.

Im sure you realize I disagree with your statistics.

You know at minimum wage it's only a few hours of work to buy Elite Dangerous. They have as much buying power as you do. You're not special because you spent 1000$ on the same game or bobbleheads.
 
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I did not buy this game expecting it to be SC. I bought this game because I wanted a space sim game where I can actually fly my ship, plain and simple. This kind of argument needs to stop. People like me don't want to change the game into SC or Eve, we just recognize that FD has a great thing going and only if they dug a little deeper they would have something that could blow Eve and SC out of the water. We are routing for ED as right now it has a solid foundation and the best space flying sim to date. We don't want change...We want more depth. I don't understand why the older fans don't get this. We are not looking to change the game into something else that's on the market, we want it to improve to better than it's competition...
 
I honestly think that some people could do with being introduced to 80's games. No hand-holding, no easy-mode, no hintbooks, and no saves. Some games from back then are absolute gems and have never been surpassed - either the genre died out or was forgotten, or the modern remakes were so awful that even the devs abandoned them.

Especially when you bear in mind the utter rubbish hardware from those days. What some programmers managed to get such primitive machines to do was simply awe-inspiring.

Go play Avalon, and then play Dragontorc. Complete both. And then tell me that 80's games were over in 5 minutes :D

I know it was the 90's not the 80's but Battlezone deserves a place in how to make an awe-inspiring game.
 
Maybe you should spend your money on a time travel machine so you can play Elite 1984 with your friends. Look, in all honesty we understand 1984 has a special place in your heart but that time is long gone. You need to understand the game will have to evolve. This game won't survive on the back of a few old nostalgic fanboys from 30-40 years ago and I'm pretty sure frontier vision isn't always going to be going in a single line direction, nobody knows what and how they will shape the game in the next 5 or 10 years. Who says we won't have more player story driven content in the next 2 years? are you going to pull the 1984 book if they do it?

Elite: Dangerous was built on the backs of us old-timers. Most of us came with the kickstarter. Many of us left because of the compromises it took to get the game launched. Elite: Dangerous does NOT make a lot of the old-timers happy. But it doesn't stand where it does today because of us.

It is doing very well (whatever people say) on its own merits WITH the current generation. A loud minority don't like what it is. And that's fine.

PS. I've seen this argument in various forms since before launch. It has caused some compromises to be made, it's encouraged me to change some of my view points (I now back some group support, hypocrit that I am now), but fundamentally I still agree with many of the decisions including limiting to a large degree how we interact with the BGS and what we can and can't own directly.
 
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This...Especially when it's not the 30-40 year old with buying power in the video game industry. The real buying power is early teens through mid twenties. FD needs to capture this demographic so those people will be 30-40 by the time their 10 year plan is implemented.

You could not be more wrong about that. The real buying power is absolutely in the mid thirties and above. I personally have spent well over two thousand pounds getting this game set up as I like it. I have no other games. Additionally, even though, since I bought ED, there has been no update that gave me anything I had any use for, I will continue to buy the seasons because not only are we old guys on good salaries in the main, we are also pretty loyal to the core game. If the next update requires another new computer I will buy one. Will you?

The only poll we have seen on this forum which I admit is not representative but is the only one we have, indicates the vast majority of players are well over thirty.
 
You know at minimum wage it's only a few hours of work to buy Elite Dangerous, they have as much buying power as you do. You're not special because you spent 1000$ on the same game.

Expand your mind my friend...we are talking about buying power...

I dont think working at McD's at min wage is anywhere comparable to a vice pres of a big corp making 6 figures....

What demo grapshics has the buying power....I mean, put that pipe down and think this through a second....lol
 
https://youtu.be/-td2wGThBQA?t=3417
It's being looked into and improvement are coming in the future.

What is reassuring is that one the very same topic opened on Star Citizen Reddit, people there don't even agree on what Elite is doing wrong (as here).
A minority wants SC to be completely player driven (EVE like) saying it is the reason ED is failing.
A good portion blames it on lack of player interaction, mainly due to the Solo/Open and lack of proper Crime and punishment system.
And the rest on the lack of content or boring aspect of available content.
While your points are correct, your premise and conclusion are off. People don't need to agree with what Elite is doing wrong as if there is a single thing that it's doing wrong. It's doing ALL of those things poorly. Economy IS awful and needs to be reworked to improve trade goods (supply/demand). BGS IS awful and needs to be more transparent, complex, and agency-driving. Player interaction IS awful right down to the instancing, awkward multiplayer tools, and lack of options like guilds, broader team chat. Crime *does* need to mean something, like not being able to buy weapons from a faction-aligned stations that you're tormenting. Basic things that we don't have that boggle the mind.

There's a reason complaints and concerns are not laser-focused on any given issue. There are so many issues for so many different career paths and playstyles they can't be summarized in a single paragraph. That doesn't mean that things must be better than they appear because the voices aren't singing about the same issue. Quite the opposite.
 
The real buying power is early teens through mid twenties. FD needs to capture this demographic so those people will be 30-40 by the time their 10 year plan is implemented.

Thankyou for the laugh.

Very few tweenies can afford much of anything - as evidenced by some of them hilariously getting themselves fired over posting stuff on the internet. Fired from a minimum wage job. How does that even happen? Then you have all the modern "ism's" where you have rabid anti-intellectuals RAEGing over everything because they don't know any better. Just take a look at the recent expansion for Baldur's Gate - a 90's game - and the resulting blabberfest. It completely boggles the mind.
 
You know at minimum wage it's only a few hours of work to buy Elite Dangerous. They have as much buying power as you do. You're not special because you spent 1000$ on the same game or bobbleheads.

He was suggesting that the late teens and early twenties are the people with the buying power. I'd love to see any statistic anywhere that even remotely backed that idea up.
 
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