What went wrong with Elite Dangerous

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The next few years is the time for FD to capitalize and capture as large of an audience as possible. As stated in the reddit thread this game is benefiting from the hype of space genres created by SC and the fact that there are no live competitors on the market at this time. If they cannot thrive and grow from these conditions then they've truly missed an opportunity of a life time. I'll be waiting to see if FD can evolve themselves into a team that can develop a game that meets the standards of a game in the 21st century, rather a game with the standards of the 1980's with 21st century graphics and sound.
 
The next few years is the time for FD to capitalize and capture as large of an audience as possible. As stated in the reddit thread this game is benefiting from the hype of space genres created by SC and the fact that there are no live competitors on the market at this time. If they cannot thrive and grow from these conditions then they've truly missed an opportunity of a life time. I'll be waiting to see if FD can evolve themselves into a team that can develop a game that meets the standards of a game in the 21st century, rather a game with the standards of the 1980's with 21st century graphics and sound.

So - what exactly would you like to see introduced? And how would those things benefit all players?
 
My arguments originally didn't have anything to do with PvP. In fact I did say that PvP is just a one cog in the machine. You just led it down that road and I just evolved my conversation around your need to bring up PvP and your expert experiences from them and boy did you get spanked.

Keep subscribing to the "You got the wrong game" argument because any suggestions that do not fit your personal views are wrong. Turn that 10 year plan into a 5 year plan.

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Expand on your comment please.
 
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Grant me the serenity to accept the things I cannot change, the courage to change the things I can, and the wisdom to know the difference.

This is not my game. This is not your game. It is not our responsibility to develop, publish, advertise, sell this game. This game is for our entertainment and leisure. If any of us are not enjoying this game, please, just let it go.

I feel that the Sunk Cost Fallacy applies to many of the posts in this thread, and if you're not familiar with the concept, here's some easy reading to help you familiarize your self.

http://www.lifehack.org/articles/communication/how-the-sunk-cost-fallacy-makes-you-act-stupid.html

Here's a brief excerpt from the conclusion...

We fall victim to the sunk cost fallacy because we are emotionally invested in whatever money, time, or any other resource we have committed in the past. The most important step to freeing yourself from making poor decisions based on sunk costs is to recognize the logical fallacy. Simply being aware of it will help you tremendously in making more rational decisions in the future.

By reading this article, you’ve already taken that huge first step.

But when that isn’t enough, I suggest you write out a pros and cons list. If the only pro of continuing to do something is to feel better about the emotional investment you’ve made, clearly you should go in the other direction.

Despite how common this fallacy is, you can see through it fairly easily most of the time. Don’t let it make you act stupidly.
keep_calm_and_let_it_go_by_lordani0512-d6yfjy3.jpg
 
The next few years is the time for FD to capitalize and capture as large of an audience as possible. As stated in the reddit thread this game is benefiting from the hype of space genres created by SC and the fact that there are no live competitors on the market at this time. If they cannot thrive and grow from these conditions then they've truly missed an opportunity of a life time. I'll be waiting to see if FD can evolve themselves into a team that can develop a game that meets the standards of a game in the 21st century, rather a game with the standards of the 1980's with 21st century graphics and sound.



I didnt know SC was around back in 1984, wow, thats news to me.
 
Hardcore gamers never kept games running.
They might have blocked the greater success of 2nd generation MMOs with their annoying sense of entitlement. 3rd gen just destroyed everything subscription and retention wise and that was done with millions of casual gamers.

And hmm.. please stop trying to "improve" the core game. It's one of the best I've seen in decades.

I disagree with you this generation has enabled so much potential for the games of tomorrow. I wouldn't want to go back in the early 80's or 90's with games that can be finished in 5 minutes and have no long term replayability.

Possibly the best argument against what the OP wants that I have seen in the entire thread or, in fact, anywhere.

I'm just re-linking the op to the reddit discussion it's not just about me you know. There is no best argument. This debate is a whole lot of different opinions nothing is set in the butter. 30 pages of frontier chit-chat isn't any better than 2000 comments on reddit.
 
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Nope, sure wasn't but SC has brought a lot of hype to the space sim genre in past few years. Myself and many others I know found ED because of the SC hype. Unfortunately too many of you are stuck in 1984.
 
Nope, sure wasn't but SC has brought a lot of hype to the space sim genre in past few years. Myself and many others I know found ED because of the SC hype. Unfortunately too many of you are stuck in 1984.


Life was good back in 84, its sad, you kids will never have a clue.
 
I don't think there is anything wrong with Elite. It's basically Frontier with better graphics and bigger maps in my opinion. I played Frontier to death back then, even though its was doing the same thing A to B and back again. Back then the limitations of technology meant this was still acceptable and enjoyable.

Probably this is the issue... These days we expect so much more from a game and I guess FD made this game to be Elite how it used to be which is fine for all us long time fans of the series.

But I can imagine that they were slightly caught out by the newcomers and ofcourse the big boss "The Internet" which wasn't really a factor back then. So now they find themselves in a much bigger playground.

If DB set out to re-create his legendary game then he certainly has achieved that with 5 stars. It's whether or not he wishes to make this into something much much bigger and better which is the question.. I think we have much to look forward to.
 
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Fanboy. ;)

Then again, I'd pay a subscription to play ED. But I wouldn't if it also had PTW effects like Mafia Wars or Evony did. Using ingame credits to buy anything worthwhile is fair, since everyone has access to the same stuff. The Cobra IV notwithstanding, you can get everything playable that anyone else can get within the game. Of course, if anyone wants my Cobra IV, you can pick it up in the trash bin where I left it.

Just on the Cobra MkIV, I don't think it was any coincience that a small ship with eight internals including four class four slots was made available as the Horizons ship. One of the reasons I'm looking forward to 2.1 being released, presumably with the included fix to the current problem that sees a lot of planetary missions timing out early, is that I will finally get to use this beauty to its full potential:

http://coriolis.io/outfit/cobra_mk_...f.Iw18SQ==.AwiMIy09iA==?bn=Cobra Mk IV Lander

Cobra MkIV planetary mission ship/regional explorer. Enough weaponry to easily lay waste to bases and take care of those pesky malfunctioning skimmers, 48 tons of cargo space for S&R of downed pilots, recovery of salvage and to take on small and medium delivery missions and data courier jobs, plus a full set of scanning equipment, SRV bay and a 20 LY unladen range bolstered by a 4A fuel scoop for those pilots who want to get a little more off the beaten track but aren't planning a trip to Sag A any time soon.

OK you won't be winning any races in it and it's not designed for ship vs ship combat but it has pretty much everything that the jobbing pilot needs to earn a crust and see a bit of the galaxy and it costs about 11m fully fitted. I think a lot of players can't see past the fact that it's not as fast as the MkIII, it's a hell of a lot more versatile though and this despite the fact that the MkIII is itself one of the most versatile small ships.
 
I don't think there is anything wrong with Elite. It's basically Frontier with better graphics and bigger maps in my opinion. I played Frontier to death back then, even though its was doing the same thing A to B and back again. Back then the limitations of technology meant this was still acceptable and enjoyable.

Probably this is the issue... These days we expect so much more from a game and I guess FD made this game to be Elite how it used to be which is fine for all us long time fans of the series.

But I can imagine that they were slightly caught out by the newcomers and ofcourse the big boss "The Internet" which wasn't really a factor back then. So now they find themselves in a much bigger playground.
Even better. It's Frontier that will see regular content and game mechanic additions. Frontier and 1st encounters just stopped at a point. You had done it all an nothing new ever came up.
Pretty much all single player games simply stop after the 2nd or 3rd expansion.
ED will add to the core with every new season. And when you feel you've done all you wanted for a season you take a break and pick up right where you left.
There's no levels, no locked content you require, no progression you miss out on no upkeep, no inflation, no mudflation, no ties that keep you strapped to the game. You pause and then you play again.
 
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Nope, sure wasn't but SC has brought a lot of hype to the space sim genre in past few years. Myself and many others I know found ED because of the SC hype. .

I bought ED based off the ED KS hype. I am sorry if you bought a game because you wrongly assumed it was the same as a different game.... But that is in you not on FD.
Not every game has to have guild content. Guild content put me off eve outside of a free trial and I see it as a massive negative on SC. That being said I bought SC anyway..... But I would never demand SC change for me. I knew what I was getting into when I backed warts and all
 
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With the current economy we all can be miners and all profit from it. This is the problem itself. There are only a handful of resources to trade and at the end of the day those resources have no significance. Those resources are not used by a station or players, they are just objects with different values attached to them. With a player driven economy and actual uses for all items from food to palladium things could be different. As of now there are only 4-5 items worth trading anyways the rest are useless.

What if I station started to deteriorate if it didn't get enough copper to maintain it's infrastructure. Food could be equally as valuable if there is a shortage. No food causes a decrease in population which in turn causes a stations services to deteriorate, directly effecting CMDRs.

I'm not saying what I'm suggesting is perfect, I'm just saying some sort of depth to the current objectives we can do now would be nice. Which is what the original post really is about, adding actual depth to the current activities we partake in.
 
Unfortunately too many of you are stuck in 1984.

Kinda agree, i mean i'm more than thankful that old players helped with the remake of Elite but right now to many old players don't want there game to evolve.

Thing is we desperately need interaction, the kind of interaction that changes the game directly (create our own base/culture/civilisation/conquer/destroy/trade based on players, and so on)


right now we are just fishes in a big bowl, without any possibility to changes anything in it. It looks good but that's it. But i'm sure sooner or later Devs will make the right decision (better sooner than latter...)
 
disagree with you this generation has enabled so much potential for the games of tomorrow. I wouldn't want to go back in the early 80's or 90's with games that can be finished in 5 minutes and have no long term replayability.



I'm just re-linking the op to the reddit discussion it's not just about me you know. There is no best argument. This debate is a whole lot of different opinions nothing is set in the butter. 30 pages of frontier chit-chat isn't any better than 2000 comments on reddit.

I have some respect for your opinions actually. You state them regularly and pretty consistently and generally manage to do so in a civil manner. I believe you are wrong on many counts but that is beside the point. The post I was answering filled me with a horror nightmare of open play filled with self deluded, grandiose, fantasists with barely a modicum of a grip on reality. I apologise for mentioning you (by reference) in the post which I did to keep it kind of short and catchy.
 
I wouldn't want to go back in the early 80's or 90's with games that can be finished in 5 minutes and have no long term replayability.

Man, that's just so wrong I don't know where to start.

Elite pioneered the open world game. No publisher would take it on because none of them could wrap their head round the open world, no 3 lives, endless nature of it.

Acornsoft eventually saw it's potential, it got released and it changed gaming, people played it for years.

Not that it's of much relevance to the discussion, but claiming 80s games had no long term replayability in a discussion where Elite is the 80s game you're talking about? [woah]
 
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Life was good back in 84, its sad, you kids will never have a clue.

Maybe you should spend your money on a time travel machine so you can play Elite 1984 with your friends. Look, in all honesty we understand 1984 has a special place in your heart but that time is long gone. You need to understand the game will have to evolve. This game won't survive on the back of a few old nostalgic fanboys from 30-40 years ago and I'm pretty sure frontier vision isn't always going to be going in a single line direction, nobody knows what and how they will shape the game in the next 5 or 10 years. Who says we won't have more player story driven content in the next 2 years? are you going to pull the 1984 book if they do it?
 
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Kinda agree, i mean i'm more than thankful that old players helped with the remake of Elite but right now to many old players don't want there game to evolve.

Thing is we desperately need interaction, the kind of interaction that changes the game directly (create our own base/culture/civilisation/conquer/destroy/trade based on players, and so on)




right now we are just fishes in a big bowl, without any possibility to changes anything in it. It looks good but that's it. But i'm sure sooner or later Devs will make the right decision (better sooner than latter...)



Just curious...what do you base this thought on?
Was there a poll for old players that asked if we wanted it to evolve or not?


Lots of false dribble being posted in this thread.
 
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