Can we all Cheer up please?

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It was a little unfair to ask you to search for post as it would be a gargantuan task but your reply is worrying. You make a claim, YOU back it up and if you don't know that by now, I'm not sure what to say. What most people do is ignore your claim as unsubstantiated with you refusing to back it up - that's not a problem for me lol :)

Nor is it a problem for me... https://forums.frontier.co.uk/search.php?searchid=7921489&pp=

14 Pages of threads where the players are talking about quests. :)

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22 pages later have we cheered up yet?

Absolutely!
 
I really don't agree with this. The majority of posts I see are asking for more depth™, and some are specifically mentioning games like MineCraft as examples of deep games. (Edit: MineCraft being possibly the least story-driven game I have ever played, at least in its early days).

As I mentioned in another thread here - the main problem with Elite as it stands is that if you want to pursue a profession of any kind, without resorting to missions, you are left with some VERY simple mechanics:

  • Trading - Buy cheap, sell expensive. That's literally it, as your actions have minimal effect on the systems you are trading in.
  • Bounty Hunting - Get lucky and find someone with a bounty. Want to hunt a specific commander? Nope, you can't. Want to hunt a specific NPC? Tough luck, he is just randomly generated
  • Pirating - Pretty much as above, get lucky and find a good target, or don't.
  • Smuggling - Buy something illegal, boost into a station with a black market, and sell it. No stealth, no need to choose routes carefully.
  • Exploring - Pick destination. Fly, honk, scan whatever looks nice. No challenge at all.
  • Mining - Find a pristine ring. Point mining lasers at rock. Profit.

This really is all there is to it. It doesn't even scale in difficulty or complexity as you get better at the game, it is just seriously simple. Now as pointed out in the other thread there are videos on Youtube with the Elite Devs where they seem to agree that this is all pretty bare bones at the moment, and they wish to improve it.

But saying that people are complaining because they want hand-holding and clear instructions is just plain wrong...

This sums up ED for me too. +rep
And I absolutely HATE it when people say that just because I think ED lacks depth, I need to play something that holds my hand (or worse, COD). These people will never get respect from me, and honestly it says a lot about the lack of knowledge with these people...

The flight mechanics in ED is mindblowingly amazing, and is what keeps me playing it. The game mechanics and the actual content are what really throws me out of it.
Like you said Viking84, those points are what makes out the content of Elite Dangerous, and when you see it like that, the game is a mile wide and an inch deep.
 
Show me a car that has been delivered in two years, that had managed ten years worth of development compressed into that time frame.

Your job. Have you achieved ten years of work, and delivered it in two? I mean I don't know about you but even though my job is crazy insane busy and I punch a bunch of work out there's no way I'm going to get ten years done in two.

Pretending the frontier could be even five years down the line inside of two is borderline unreasonable.

It's funny, but people always assume game development is simple and easy and why does it take so long? Guess what. It isn't. Pretending it's simple as pie and the studio can just magic up months of work in days flat as being some kind of normal expectation - really isn't.



The problem with your car analogy, is the car industry has been learning and redeveloping it's product since the introduction of the first vehicle. New cars aren't a product of recent development but a lifetime of learning about what is working and what isn't.
They have the luxury of years of development and discovery. With vehicles you don't get the immediate feedback and changes from the companies that people here seem to want. You may see wanted changes in later model years but not this one(unless it's a recall).
We live in an immediate gratification society now. Gimme,Gimme,Gimme, Now,Now,Now.How dare i wait for an update.


I get where you were going with it though.
 
The problem with your car analogy, is the car industry has been learning and redeveloping it's product since the introduction of the first vehicle. New cars aren't a product of recent development but a lifetime of learning about what is working and what isn't.
They have the luxury of years of development and discovery. With vehicles you don't get the immediate feedback and changes from the companies that people here seem to want. You may see wanted changes in later model years but not this one(unless it's a recall).
We live in an immediate gratification society now. Gimme,Gimme,Gimme, Now,Now,Now.How dare i wait for an update.


I get where you were going with it though.

That isn't what this is, though. They're charging full price for a game that is basically still in early access, then charging the same price for what amounts to alpha updates. They charge us for this, and then don't deliver anything for 6 months, while providing almost no communication on the subject at all. I pre-ordered Horizons. I still have no idea what the season holds besides vague statements. They already have my money, but they won't tell me where it is going. Not even a teaser.

This isn't about wanting everything right now. This is about a specific business model they have taken up, which is upsetting to a lot of people. Once again, they have our money. It isn't unreasonable for people to be upset that confidence is low when they start doing stuff like this.
 
That isn't what this is, though. They're charging full price for a game that is basically still in early access, then charging the same price for what amounts to alpha updates. They charge us for this, and then don't deliver anything for 6 months, while providing almost no communication on the subject at all. I pre-ordered Horizons. I still have no idea what the season holds besides vague statements. They already have my money, but they won't tell me where it is going. Not even a teaser.

This isn't about wanting everything right now. This is about a specific business model they have taken up, which is upsetting to a lot of people. Once again, they have our money. It isn't unreasonable for people to be upset that confidence is low when they start doing stuff like this.

I pre-ordered Horizons too. On Black Friday actually to get the paint job. Right before the launch of Horizons, FD did some live streams to explain the expansion. This was where I completely lost it. I got so angry to hear that the solo players won't be getting NPC crews, not even placeholders, and no surface dogfighting was going to be present. And to make matters worse, the game itself was EXACTLY the same as before, not even a hint of improvement to the already shallow game content. All for 50 euros. It was around here I rage quit ED, locked my ReShade config thread and warned my fellow followers on social media about the company and their buisness model.
This time around, I'll never buy anything from FD again unless it's a finished product or season.
Mr Braben has apparently said that ED is his baby. But I can't get rid of the feeling that ED is only there for FD to suck out money from people who's bying FD's marketing .
:(

Edit: But I'm still here... Hoping that someone will finally listen to us that genuinely care about the future of ED.
 
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Just as a side note: I pre-ordered Horizons. I very much regret it now, but I accept responsibility for buying something that doesn't exist, and not knowing what I was paying for. That is on me.

I won't be demanding a refund or anything like that. I won't be quitting the game. I'll just play what I have. They have my money doing who knows what with it, and I still don't have a second update, and it will be at least 6 months from the last one before I get it. Again, my bad.

I will just say that it is a mistake I won't be repeating. If I purchase season 3, it will be when it's done and I can make a decision based on what they delivered, not what they may or may not deliver, and what ever the big secret is that they want to charge you for.
 
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This sums up ED for me too. +rep
And I absolutely HATE it when people say that just because I think ED lacks depth, I need to play something that holds my hand (or worse, COD). These people will never get respect from me, and honestly it says a lot about the lack of knowledge with these people...

The flight mechanics in ED is mindblowingly amazing, and is what keeps me playing it. The game mechanics and the actual content are what really throws me out of it.
Like you said Viking84, those points are what makes out the content of Elite Dangerous, and when you see it like that, the game is a mile wide and an inch deep.

I'm not sure the problem is people asking for more depth but many of the suggestions are just insane and that colours a lot of the other debate.

Who genuinely wants to have to take jobs mining and crafting stuff so the markets are even stocked? Who genuinely thinks player-runs stations where you determine everything including the security staff response and where they go in the station and how you defend it are even possible when you'd need hundreds of players to stay logged in 24/7?

The game mechanics that are a bit rusty (mission generation, clarity of player involvement in progression of background environment) are being worked on - they're not unaware - but the tone taken is usually so intensely negative and suggestive of intentional misleading and abusive behaviour.... it's just not true. FD do really care about this, if you've seen Braben much there's pretty much nothing else he gets so excited about and they will address it - any delays will only be them improving what's coming, not being lazy.

They deserve a chance and if criticised it should be for something thought-through, not fantasy.
 
Sorry can't hear the complaints over the LOUD NOISE OF THE AWESOME FUN I'VE BEEN HAVING PLAYING ELITE FOR 15 WEEKS+ OVER THE LAST 18 MONTHS!

Sorry. Had to quit to menu to hear you. So, people are not happy? Probably not playing Elite like me. That would account for it.
 
I refuse to cheer up before morning coffee =.=

coffee_smile.jpg


There we go [heart]
 
I'm not sure the problem is people asking for more depth but many of the suggestions are just insane and that colours a lot of the other debate.

Who genuinely wants to have to take jobs mining and crafting stuff so the markets are even stocked? Who genuinely thinks player-runs stations where you determine everything including the security staff response and where they go in the station and how you defend it are even possible when you'd need hundreds of players to stay logged in 24/7?

The game mechanics that are a bit rusty (mission generation, clarity of player involvement in progression of background environment) are being worked on - they're not unaware - but the tone taken is usually so intensely negative and suggestive of intentional misleading and abusive behaviour.... it's just not true. FD do really care about this, if you've seen Braben much there's pretty much nothing else he gets so excited about and they will address it - any delays will only be them improving what's coming, not being lazy.

They deserve a chance and if criticised it should be for something thought-through, not fantasy.

I think you're right.
I've seen people wanting entire simulations of a single planet's photosynthesis and a form of auto generated wild life based on the specifications of the planet's atmosphere, pressure and gravity. That's fantasy lol. [haha]
And for me, it's not what the whole discussion is about.
It's more about the simplicity in the game that makes people frustrating about it.
If you back away from the game to see the larger perspective, Viking84's short list is absolutely solid. There IS not much else to it right now.
But if FD could communitace with us to give us some answers to the simple questions that the player base is asking, then I think many of the negativity will change due to the fact that people will probably give up (based on the answers ofc), or people will get satisfied with what is planned or possible in the future.

"it's on the list" isn't a valid answer after the same question has been made a hundred times. It's not that I demand answers, but they hold my money for season 2 and I'd like to know what the heck I bought.
They've had their chance. In fact their chance lasted the course of season 1 - a full year.

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Off topic slightly....
I made a post on Youtube about what I'd love in a space game. My point was a little sarcastic ofc but to my amazement I recieved a rather fantastic answer.
Wall of text inc.

A mix of Procedural Content Generation and User Generated Content whose creation is facilitated by a suite of development tools which includes a new multiparadigm programming language that supports rapid prototyping and encourages mods without disrupting the inevitably large scale structure of the codebase would be required to boost productivity and allow community involvement to increase the longevity of the game decades after its launch.

Magnificent graphics are less of an issue when you accept that a game of this complexity will takes years to evolve. The simulator can be regarded as being separate from the renderer, so the game could launch with excellent physics but coarse graphics and then improve its presentation through later mods to its renderer.

What is often overlooked is that a game of such scope would need a highly articulate and ergonomic control scheme, as there is no point in combining this slew of features if your interface is inexpressive and awkward.

Another thing that is rarely aspired to, as it seems like science fiction, is to have a game that has an Emergent Coauthored Narrative. In essence, this would write its own story in reaction to the player's behaviour whilst also simultaneously asserting its underlying theme. Open World games aren't suited to nonlinear narrative because there is a fundamental conflict that exists between the player's alter ego and the character that they are meant to role-play as. This is best evidenced in games like GTA IV when you don't act as Niko Bellic would and rescue his cousin Roman when requested, or when you choose to "goof off" and indulge in sociopathic violence until the SWAT team shuts you down. Obviously, Rockstar recognise the symptoms of narrative fatigue and in GTA V you can allieviate your boredom by using the D-Pad to switch between different roles and storylines including your "Choose Your Own Adventure" Online one. However, this doesn't cure the underlying problem which is caused by a lack of incentive for consistent role-play and exacerbated by a plot that doesn't adapt to your behaviour.

Being rewarded with a more complex character to role-play as within a rich simulation of various potentially "offstage" virtual dramatis personae whose machinations affect you either directly or indirectly through your character's emotional entanglements with friendly NPCs is the basis of a revolution in gameplay that is more profound than scale, or scope, or sexy graphics, or slick controls. Story should not be seen as being in opposition to gameplay, and it is important player agency remains unfettered within a vast space of possibilities. Yet, it must be accepted that if one wants to be awarded more challenging roles you must role-play seriously and accept that your options will diminish as the game contrives to funnel you towards a climax that will define the journey along the narrative arc your character has made. But if a strong storyline doesn't interest you then you just ignore how you are meant to role play and act as your whims dictate. There would be no pressure to play a certain way in a certain mode of the game and have to explicitly opt out to have freedom to do whatever you want in a separate mode as is the case with GTA V. However, there is no reason the game shouldn't allow you to run multiple characters simultaneously and even jump between them so that AI is used to mimic how you have behaved whilst inhabiting a certain avatar when you are away controlling another character, or even... offline.

Consequently, there is a lot of potential for using the AI mimics of absent players to populate a Multiverse. NPCs would gain realistic personalities as they would come to imitate the players who had once inhabited them. This technology is already a part of games like Forza Motorsport 5 where absent friends can be raced against and multiple players simultaneously use the same track for entirely separate races.

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I refuse to cheer up before morning coffee =.=

http://blog.brainfacts.org/wp-content/uploads/coffee_smile.jpg

There we go [heart]

lol +rep
 
Hey I just had a weekend break and it felt good.

Weekend in the Cat's Paw Nebula!

But all the time I was there, I did have a feeling in the pit of my stomach that I should have been in Empire space grinding imperial reputation instead of having fun.

(yeah I'm STILL moaning about reputation grinding in ED)- BUT I DID have fun in the Cat's Paw though!
 
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