Which engineer specialty are you most looking forward to?

Which engineer specialty are you most looking forward to?

  • Weapons

    Votes: 40 15.0%
  • Shields

    Votes: 16 6.0%
  • Thrusters

    Votes: 30 11.3%
  • Power Plant

    Votes: 11 4.1%
  • Scanners / Sensors

    Votes: 6 2.3%
  • Frame Shift Drive

    Votes: 130 48.9%
  • Cargo

    Votes: 3 1.1%
  • Armour

    Votes: 2 0.8%
  • Mining

    Votes: 10 3.8%
  • SRV

    Votes: 5 1.9%
  • Other specialty (Please State)

    Votes: 13 4.9%

  • Total voters
    266
Everyone seems to assume that Engineers will just improve stuff. The grumpy part of me (most of me) suspects that the Engineer changes will be more like PP Specials. Better at something, WITH A COST.

It better not be too much of a cost - given that you are already likely to have to grind out both rep and resources to get the modification done. If the net result is zero then the work done to get it will be a waste. But I remain cautiously optimistic as Elite has never focused too much on PvP balance, and the NPC's are likely to get a serious boost along with the 2.1 update meaning that the Engineered components will not be too overpowered.
 
FSD. It's the most harmless one. Modifications or straight upgrades to weapons, shields etc. have direct ramifications for combat and the status quo, gaining a few LY more jump range is of rather little impact in that regard.

Agreed. I've wanted pink lazors ever since they took mine away in Star Trek Online. :)

I want blue lasers, and cosmetic modifications in general. But I fear both of us may only get what we desire with strings attached. See how prismatic shields are green (or green shields only come as prismatic), bi-weave shields are purple (or purple shields only come as bi-weave). If one is unlucky, their favourite colour can come with the worst of the stats. (As for shields: I liked them blue. I want them blue. Just like my lasers - if it glows, make it blue. But the regeneration of bi-weave is basically non-negotiable for me, as the standard shield regeneration is so abysmally slow...)
 
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Craith

Volunteer Moderator
I am really looking forward to the modding, if it is more involved than simple power boosts. An increase together with a flaw sounds great and lets us really individualise our ships. Ideally we would be able to pick a bonus and a malus. In my opinion, it should be a zero-sum game - in the end, you end up with a ship better fitted to your requirements, which is a bonus in itself (something few games understand anymore).

Example FSD - Hyperjump (list not exaustive, supercruise would have its own modifications):

Boni:
Higher max fuel usage per jump (thus increasing jump range)
More efficient drive (less fuel for same jump range, not increasing range)
Faster spool time (good to escape pirates)
Armored

Mali:
Lower max fuel usage per jump
Less efficient drives
Longer spool time
Increased chance of malfunction (even if completely repaired)

So for my ‘vette I could increase the jump range, but it takes longer to spool up the drive, so emergency jumps would be riskier. My Cobra might also choose a better jump range, but with a malfunction chance (ála Millenium Falcon). The Taxi-Hauler might get a more efficient drive, maybe even at the cost of jump range, to speed up journeys through the bubble. The Explorer Asp wants more range and more efficiency, maybe at the cost of spool time and malfunction (on the other hand, I wouldn’t trust a faulty piece of equipment out in the void, so lets make that one or the other). Or maybe I’d do it completely different - just examples.

Maybe this system is to abstract, and we might be able to upgrade modules the way we upgrade ships. So my laser gets a “Chromium vaporized focus lens” which increases internal heat generation, increases the range and tints the laser color towars yellow. So a laser might consist of lense, medium and energy source, and each has its own parts, which can change some properties.
 

Goose4291

Banned
Speed. If there's anything I can do to bring the adder back to its original status from Frontier of beige the fastest, jumpiest cargo ship money can buy, I'll be all over it
 
Im hoping engineers will make missles,torpedoes and other weapons more viable. Im sick and tired of all pulse or all multicannon master race for pve, and all railgun king for pvp.

Those class 1 weapon mounts are perfect for missles, but why put it on when its so bad. Ever since the dumbfire nerfs missles have been worse than pulse laser (class 1)
 
Everyone seems to assume that Engineers will just improve stuff. The grumpy part of me (most of me) suspects that the Engineer changes will be more like PP Specials. Better at something, WITH A COST.

Yep. I'm sure collecting the materials will be quite tedious too.

One thing no one has considered is just how much all this upgrading is going to inflate insurance claim costs. That's going to be interesting, especially if the costs are multiplied by 5-10.
 
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Im hoping engineers will make missles,torpedoes and other weapons more viable. Im sick and tired of all pulse or all multicannon master race for pve, and all railgun king for pvp.

Those class 1 weapon mounts are perfect for missles, but why put it on when its so bad. Ever since the dumbfire nerfs missles have been worse than pulse laser (class 1)

All weapons should really be viable from the start against other baseline guns.

If upgrading missiles makes them competitive with basic multi's or pulse lasers, they will be left in the dust again when you apply upgrades to those weapons.
 
Missiles are getting a big buff, this has been mentioned by devs in a few places, including the powerplay video on youtube :)
 
the good thing is that ships that are utterly useless or makes you cry each time you want to travel will be a lot more appealing, every ship are concerned of course but the most obvious ones:

Corvette, T9, Viper mk3, FdL, Gunship.
 
the good thing is that ships that are utterly useless or makes you cry each time you want to travel will be a lot more appealing, every ship are concerned of course but the most obvious ones:

Corvette, T9, Viper mk3, FdL, Gunship.

I have this funny feeling any kind of FSD boost modification will include a massive fuel usage increase. I'm fine with that since I use fuel tanks but a lot of other people seem to have expectations that all these upgrades have no balancing cost.
 
I have this funny feeling any kind of FSD boost modification will include a massive fuel usage increase. I'm fine with that since I use fuel tanks but a lot of other people seem to have expectations that all these upgrades have no balancing cost.

I really don't mind that, there are fuel scoops for that.

And the corvette has a HUGE fuel tank, so I really don't mind. ; )

Oh BTW, My opinion on all this ?
FSD boost of course :D.

But it would be nice if we could ad some new things, or change them.

For example change the placement of the hard-points, or ad missile racks on the wings. Dunno if this will be possible tho. :eek:
 
I have this funny feeling any kind of FSD boost modification will include a massive fuel usage increase. I'm fine with that since I use fuel tanks but a lot of other people seem to have expectations that all these upgrades have no balancing cost.

Well, I hope they have no balancing cost because 'upgrades' with a balancing cost usually end up not being worth using.
 
A compressed fuel tank for my fdl would be super good! Its not the range but the very real risk of running dry in a dead star system that I dont like.
 
I have this funny feeling any kind of FSD boost modification will include a massive fuel usage increase. I'm fine with that since I use fuel tanks but a lot of other people seem to have expectations that all these upgrades have no balancing cost.

My corvette carries an extra fuel tank. So no problem
 
I have this funny feeling any kind of FSD boost modification will include a massive fuel usage increase. I'm fine with that since I use fuel tanks but a lot of other people seem to have expectations that all these upgrades have no balancing cost.

I suspect you're right. The community seems to think these are going to be a quick fix for every 'broken' feature on every ship in the game; it's more likely that only the ships with the most room for sacrifice will be able to do anything worthwhile (see also; Anaconda, FAS, Python) and the rest simply won't be able to make the changes they need without severely gimping themselves in the process.
 
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