How in any way is that a solution???
..... to your preferred playstyle.
Those 4 words really broke the quote lenght or something?
How in any way is that a solution???
..... to your preferred playstyle.
Those 4 words really broke the quote lenght or something?
Though that said, small combat specialists need a flight model buff (specifically more consistent high-speed pitch rate)
Or maybe read my entire post about why the nerf, buff cycle is doomed to failure?It's better than every other pure combat ship bar maybe FAS/Corvette. "Pure combat" is not an excuse considering how much better it is than the FGS, Viper III/IV, Courier, Vulture, FDS, DBS, iEagle and eagle
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Or you know, balance them appropriately rather than do the frontier tthing over overnerf/overbuff
The FDL was balanced before it was buffed
It's irrelevant. Everything should be balanced around every playstyle. If the FDL was the best miner, say, that would be wrong regardless of "preferred playstyle"
I ask again, how does giving up on balancing solve anything?
PvP balance and PvE balance aren't mutually exclusive and smart decisions can be made to make ships better at PvE when more expensive while not being oppressive in PvP
Not as much as they need a speed buff.
Maneuverability doesn't count for anything when your fighting some one who can open the throttle to get out of turn war with you, before mass locking and dominating at a range you can't close.
Yea, nice idea on paper.
Been tried since '98 or something by countless developers. I think I mentioned about 3 bazillion times (not counting) that open world PvP is a stupid concept. ^^
Well, the cutter is oppressive in trading. No idea how they're gonna balance that .. with PvP.
Been tried since '98 or something by countless developers. I think I mentioned about 3 bazillion times (not counting) that open world PvP is a stupid concept. ^^
It's irrelevant. Everything should be balanced around every playstyle. If the FDL was the best miner, say, that would be wrong regardless of "preferred playstyle"
I ask again, how does giving up on balancing solve anything?
PvP balance and PvE balance aren't mutually exclusive and smart decisions can be made to make ships better at PvE when more expensive while not being oppressive in PvP
(are you seriously suggesting there are no good games with PvE and PvP elements??)
Top 10 games on steam right now:
If you think balance is a pendulum its because you've never played a game where the developer actually knows how to balance (or don't notice)
Buff/Nerf does constantly happen whatever the case because things change, its an ideal that is striven for not a super tangible target
TF2 has had hundreds of buffs/nerfs they do it constantly, almost everytime they introduced a weapon set it created all sorts of imbalances.
Just take an ED example, if the Python hadn't been nerfed it would still literally invalidate 75% of the ships in game, in a single player game you can afford to leave things like that (though people still tend to complain about them) but in any game with multiplayer elements things have to be more tightly controlled to keep the experience fun.
What would that miraculous game from that miraculous developer be?
Maybe all other developers should hire them to bring balance to the force.
I mentioned TF2 .. pretty well balanced classes .. each with it's unique skillsets - just non really on a 1vs1 level. It's team fortress after all ^^
Its pretty well balanced because they constantly balance it! thats the point lol![]()
Do they? I log in every month or three for a round of pewpew and I haven't seen a single patch in .. forever.
There was a minor balance patch only 2 weeks ago, https://wiki.teamfortress.com/wiki/Patches for its patch history
Good games require balancing its a fact that whenever you add a new feature/ship/weapon etc to a game sometimes it will have unforeseen consequences.
Balancing is not bad. Never said that.I'm not sure i'd start with the FDL but the idea that balancing = bad is awful :/ its an extremely important part of game design, argue for or against with good reasoning behind it.