Shield Regeneration Lasers

I could see a laser to restore a shield as working if the receiving end was modified as well. Gameplay impact aside, just modifying the shooting end is kind of silly.

Do you really need that one sentence in shield's description that it can accept energy transfers by lasers of certain frequency? Because that's all it takes, lore-wise.
 
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Why is it funny to you that laser can transfer a big amount of energy from one device to another? Such technologies exist today.

Closest I could find after a 30s look:

[video=youtube;588ilYDY5Ng]https://www.youtube.com/watch?v=588ilYDY5Ng[/video]

Capacitors hold electrical charge (I guess) on the ships - using this weapon you're transferring energy to them <shrug>
 
http://www.nature.com/ncomms/2016/160119/ncomms10374/full/ncomms10374.html
I find it hard to believe that we will be able to use lasers to restore tissue within decades, but cannot figure out how to use laser to restore a shield the thousand years that follow.

It might be possible but I fail to see when it would be remotely sensible. If you did find a way to make it possible, why would you make the delivery method another ship when you already have your own ship that is still usually quite capable of firing lasers.

While I DO see the argument that I have no idea what is planned for these things, it looks like a cheap,unimaginative and somewhat childish way to make a gameplay addition rather than add something meaningful to the galaxy. That's fine in itself if the objective of ED is to create a particular type of gameplay, regardless of how sensible it is and lots of games do that e.g. candy crush saga. However, it does seem a change of direction when this game has allowed us to put up with all sorts of irritations simply in order to reinforce the idea of actually really and truly being in a real place.

I feel I have the right to be concerned about that. As I will have beta access I am lucky enough to be able to try it out first to see if I want it.
 
Why is it funny to you that laser can transfer a big amount of energy from one device to another? Such technologies exist today. :)
Depending of the frequency and amplitude the energy transfer simply can be either beneficial or destructive.

Come on. It's a sci-fi. Try a little. :)


From a tech point of view, it's not transfering that's the issue, it's if the other end is designed to receive energy or send it. Lasers send energy out. Shield generators send energy out. That is why shields work, in theoretical terms.

A recharge laser would work if it was fired into something designed to receive that energy and put it to you. Without the other end being properly configured though, it's like plugging one of your wall outlets into another. Which, for the record, you should NOT do. It's bad. Bad things happen. Don't do it.

I wouldn't complain about the sci-fi angle of it if the receiving ship had to equip an external recharge module, and that module had to be targeted or something.
 
In answer to Chris Simon - yep, clicked wrong reply option again.

Yes it can, it's true. I can sit under a gentle waterfall and get wet or I can sit under Niagara Falls and probably drown. It's not my point. I can not see why it would ever be sensible to use another ship to fire a laser at you to heal you when you can fire a laser at yourself to do it. And, if you can fire a laser at yourself, it seems it would be sensible to invent a little module to carry around with you that has the same ability rather than relying on your wing mates.
 
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Do you really need that one sentence in shield's description that it can accept energy transfers by lasers of certain frequency? Because that's all it takes, lore-wise.

Well, then the question would be "if the shields were designed for this, why is it only a special module that a lone crazy engineer is making?"

It simply, from current information, doesn't fit the world that's been created. And I REALLY like it when my game worlds are true to themselves. That's one of my favorite parts of Elite.
 
It might be possible but I fail to see when it would be remotely sensible. If you did find a way to make it possible, why would you make the delivery method another ship when you already have your own ship that is still usually quite capable of firing lasers.

While I DO see the argument that I have no idea what is planned for these things, it looks like a cheap,unimaginative and somewhat childish way to make a gameplay addition rather than add something meaningful to the galaxy. That's fine in itself if the objective of ED is to create a particular type of gameplay, regardless of how sensible it is and lots of games do that e.g. candy crush saga. However, it does seem a change of direction when this game has allowed us to put up with all sorts of irritations simply in order to reinforce the idea of actually really and truly being in a real place.

I feel I have the right to be concerned about that. As I will have beta access I am lucky enough to be able to try it out first to see if I want it.

Yes, absolutely. Adding this weapon will definitely prove there was a fundamental and irreversible change of direction. The original plans have been cancelled, and we're making casual Candy Crush - Galaxy Edition now. Yes, you have the right to be concerned. Deeply concerned, even. You also have the right to chill down and not become the Internet King of Hyperbole for today. Chose wisely, Padawan (or are there no Padawan in the Elite universe?).
 


Ok, so now FD is introducing old STR/(mmo)RPG game mechanism ?
I loved to play as a Paladin/Druid/whatever to provide help and support in others MMORPGs.
So... Can we have a remote controller module as well so that we can "mind" control enemy ships ?
Or maybe we can just scare them to make them go away and do erratic maneuvers for x amount of time ?

Great, can't wait to read "Group looking for healer please !"
Oh wait... Wrong game, this is Elite Dangerous! It can't be true, right ?
I rather not, I would much prefer a more "sim" approach went it comes to our spaceship management and interaction.

But let's wait and see how hard this space sim(ish) video game will (hypothetically) turn into another regular MMORPG before some of us lose their mind.

I personally don't mind having new tools usable by everyone regardless of the mode played but this particular healing beam laser is looking both disappointing and promising to me.

But that's OK, we just need to wait a little longer, the beta will be there in 3 weeks, then, we"ll all get a better picture of the situation, I hope.

Meanwhile, let's all chill out in a space tavern and try not to pay too much attention to the many false prophets out there claiming that the end of time is upon us.

Targoïds are coming anyway.
 
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Yes, absolutely. Adding this weapon will definitely prove there was a fundamental and irreversible change of direction. The original plans have been cancelled, and we're making casual Candy Crush - Galaxy Edition now. Yes, you have the right to be concerned. Deeply concerned, even. You also have the right to chill down and not become the Internet King of Hyperbole for today. Chose wisely, Padawan (or are there no Padawan in the Elite universe?).

But I demand to be Internet King of Hyperbole for at least one day. Everyone else seems to get a go.

Candy Crush - Galaxy edition eh? I like the cut of your jib.
 
In answer to Chris Simon - yep, clicked wrong reply option again.

Yes it can, it's true. I can sit under a gentle waterfall and get wet or I can sit under Niagara Falls and probably drown. It's not my point. I can not see why it would ever be sensible to use another ship to fire a laser at you to heal you when you can fire a laser at yourself to do it. And, if you can fire a laser at yourself, it seems it would be sensible to invent a little module to carry around with you that has the same ability rather than relying on your wing mates.
Just pretend that what SCBs do :D
This just gives another option.
 
People complaining about a lazer that sends energy to regenerate shields (while we have no details other than words no stats) but don't complain about Shield Cell Banks which are the exact same thing. What has this world come too.
 
Ok, not read the entire thread, but are FD serious ? ... we have healers now ? .. that is pants in my view .. pure multi player add on again! (it's not like some friendly NPC is gonna heal your shields for you is it !) .. Please make some content for the lone Wolf player .. that is what Elite has always been.. and while I appreciate that multi-player is a great idea .. don't forget your roots or the players that believe in those old school traditions..

The promise that one playstyle will not be overlooked for a different playstyle is falling flat on it's face, Wings (multiplayer only), Community goals (can be done in solo but the idea was to bring people together ... as was..) Powerplay .. coming up ..Multi-crew (so far multi-player only) ..

I have said it before and i will say it again .. Frontier .. stop trying to bring players together .. if you want (or wanted) that you should have made the galaxy smaller and forced open play only .. you did neither of those (thank copulation) so why are you pushing this idea so much .. Solo player love please, and by that I don't mean the same changes that everyone gets .. I mean add some nice content for those that want to play alone (in what ever mode) ....

gratuitous moan: you did take Solo Offline away .. please stop feeding me multi-player content .. I have no problem with it .. but if you are adding all this stuff "To bring people together" then also add stuff "to keep us apart"

/Rant over
 
I think : why not.


  • All upgrades have not to be solo player only. Having a bunch of upgrades for coop play is a good thing in my books.
  • That could make multicrew interesting : fit a shield recharge turret, and have a copilot that support your wing mates when he is not piloting a lauched fighter or tuning the engines.
  • I have no trouble with giving player the ability to player support ships. More ship roles in combat = better combat. Hell, toss in battle repair/sabotage/amo refill drones.

As an aside, I would point that combat specialized roles are the backbone of coop gameplay since like, forever. (actually, more like since D&D first ed).
Having a wing for PvE where you have one stealth fighter with rails/torps, one long range missile/lasers heavy ship, one sturdy support ship and and agile close quarter figther
to takle well designed missions like a staged pirate base assault ? Count me in.
 
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I think : why not.


  • All upgrades have not to be solo player only. Having a bunch of upgrades for coop play is a good thing in my books.
  • That could make multicrew interesting : fit a shield recharge turret, and have a copilot that support your wing mates when he is not piloting a lauched fighter or tuning the engines.
  • I have no trouble with giving player the ability to player support ships. More ship roles in combat = better combat. Hell, toss in battle repair/sabotage/amo refill drones.

As an aside, I would point that combat specialized roles are the backbone of coop gameplay since like, forever. (actually, more like since D&D first ed).
Having a wing for PvE where you have one stealth fighter with rails/torps, one long range missile/lasers heavy ship, one sturdy support ship and and agile close quarter figther
to takle well designed missions like a staged pirate base assault ? Count me in.

How about a wing for PvE without other players .. oh wait.....
 
I personally love it, it's going to add to wings in a big way, that moment in time where your wingmate is getting pounded and has to bail, well now a little recharge blast might just save his life, and tip the tide of battle.

LFH CZ Gilya must have 2 SCB's...lolz
;)
 
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