I suppose you could say that people using VoiceAttack macros have an advantage over people who don't, sure.
However, people who play with TrackIR or the Oculus Rift have an advantage over the people who need controls to pan around. People who play with a fancy joystick or a HOTAS setup have an advantage over people who play with gamepads or K&M. People who play on 1440p or TripleHead2Go have an advantage over people stuck on 720p. People playing with 60+ frames per second have an advantage over people struggling to reach 20 fps. Fifteen year-olds with razor sharp reflexes and hand-eye coordination have an advantage over the forty-year olds. People playing Elite since the alpha will have an advantage over the newbies. People with 20/20 eyesight have an advantage over me and my 20/40 (corrected!) vision. And so on, and so on...
How on earth are you going to equalize all of that?
As some posters pointed out above, the hyper-competitive people are going to find ways to get an edge. I remember the multiplayer Falcon 4.0 dogfighting days, when adversaries would dump half their fuel just to get that miniscule performance edge over their opponent. Never mind that in reality, the F-16 can't vent its fuel. Never mind that in a real world scenario, the F-16 is short-legged as it is and its pilot would never waste fuel like that. But gamers did it, just for that quantum of advantage.
FD can redesign the UI until hell freezes over, and it won't help a bit in leveling the playing field. That's not to say that I don't think the UI could use some improvements, because I do, but the argument that the UI needs redesigning because its bare use doesn't stack up against macro usage is a bit misguided, in my opinion.
However, people who play with TrackIR or the Oculus Rift have an advantage over the people who need controls to pan around. People who play with a fancy joystick or a HOTAS setup have an advantage over people who play with gamepads or K&M. People who play on 1440p or TripleHead2Go have an advantage over people stuck on 720p. People playing with 60+ frames per second have an advantage over people struggling to reach 20 fps. Fifteen year-olds with razor sharp reflexes and hand-eye coordination have an advantage over the forty-year olds. People playing Elite since the alpha will have an advantage over the newbies. People with 20/20 eyesight have an advantage over me and my 20/40 (corrected!) vision. And so on, and so on...
How on earth are you going to equalize all of that?
As some posters pointed out above, the hyper-competitive people are going to find ways to get an edge. I remember the multiplayer Falcon 4.0 dogfighting days, when adversaries would dump half their fuel just to get that miniscule performance edge over their opponent. Never mind that in reality, the F-16 can't vent its fuel. Never mind that in a real world scenario, the F-16 is short-legged as it is and its pilot would never waste fuel like that. But gamers did it, just for that quantum of advantage.
FD can redesign the UI until hell freezes over, and it won't help a bit in leveling the playing field. That's not to say that I don't think the UI could use some improvements, because I do, but the argument that the UI needs redesigning because its bare use doesn't stack up against macro usage is a bit misguided, in my opinion.
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