Night vision?

Not sure if this has ever been addressed or not, but have they ever talked about adding night vision to the HUD? Flying around on the dark side of planets is really difficult at times. Seems like a thing that should be fairly obvious to add. Thermal vision, as well. This is tech that has been around since the mid 20th century.

Can you imagine the bloom on the nightvision or thermal imagining when it goes from the minus hundreds to positive hundreds when the closest sun suddenly pops into view

The ISS goes from -100 to +260 C between shade and light

So no not obvious
 
As someone who mines for a few hours every now and again I know exactly what the OP means...

Asteroids (or the ground of planets) that just vanish because its dark. And there is no way around it because the radar has like two settings- extreme close up or irrelevant zoomed out mode. I'd love anything that helps- night vision, thermal, hell i'd accept great big flood lights on my hard points if they actually worked (the current headlight have about as much power as two candles in jam jars).
 
Can you imagine the bloom on the nightvision or thermal imagining when it goes from the minus hundreds to positive hundreds when the closest sun suddenly pops into view

The ISS goes from -100 to +260 C between shade and light

So no not obvious

It should be something you can toggle. It's not a difficult thing to overcome. Or again, integrate it into the existing scanners.

It wouldn't be a problem in these ships though. You can stare at a star from its Corona without going blind or roasting. The canopy is already designed to overcome that. It should just auto adjust.
 
Last edited:
It should be something you can toggle. It's not a difficult thing to overcome. Or again, integrate it into the existing scanners.

how? as soon as the equipment sees the blooms its fried

a laser being shot would suddenly see you blinded - you fire up your mining laser and it hits the rock the rock will go from minus several hundred to plus several hundred and kill your sensor dead as a dead thing
 
Isn't this what we have headlights on the ships for?

Or is that for turning on and off when going faster than light speed in Supercruise and causing more black holes?
 
Last edited:
Isn't this what we have headlights on the ships for?

They're useless, and we stopped relying on them in pitch black last century. Your cell phone has night vision capabilities with the filters removed. Camcorders with that function aren't very expensive. It's pretty basic technology today.

- - - - - Additional Content Posted / Auto Merge - - - - -

how? as soon as the equipment sees the blooms its fried

a laser being shot would suddenly see you blinded - you fire up your mining laser and it hits the rock the rock will go from minus several hundred to plus several hundred and kill your sensor dead as a dead thing

The HUD should auto adjust for it. You're taking about 1300 years of evolution in the technology. Or have it disable itself when that happens. Or maybe filter it out the same way you can filter out the radiation of a star. It's Sci fi.
 
They're useless, and we stopped relying on them in pitch black last century. Your cell phone has night vision capabilities with the filters removed. Camcorders with that function aren't very expensive. It's pretty basic technology today.

try pointing your night vision camera into a dark box and then expose it directly to the sun on a really clear day and see how long it lasts
 
I'd like the ground radar to have an adjustable range. Have the ability to turn it on at 1km or so would be very useful! Especially in valleys.
 
try pointing your night vision camera into a dark box and then expose it directly to the sun on a really clear day and see how long it lasts


Try it 1300 years in the future. Try moving faster than light. It's easier to suspend disbelief with these being overcome than saying they no longer exist at all, or that we came up with a better solution. A military grade ship should have these capabilities.

- - - - - Additional Content Posted / Auto Merge - - - - -

I'd like the ground radar to have an adjustable range. Have the ability to turn it on at 1km or so would be very useful! Especially in valleys.

That would be great. Especially if it picked up objects on the ground as well like a PoI. As well as the ability to adjust it so it could see front back, and side to side. That would be the easiest solution. Have it integrated into the HUD. Anything but being stuck in the dark.
 
Try it 1300 years in the future. Try moving faster than light. It's easier to suspend disbelief with these being overcome than saying they no longer exist at all, or that we came up with a better solution. A military grade ship should have these capabilities.

It does seem pretty bizarre that others are going on about realism :/ We scoop from a stars Corona, happily gazing into the swirling plasma, accelerate in excess of 20g when flying in normal space, are able to harness enough energy to bend space and travel at 2001 times the speed of light.. Not to mention actually punching holes through space to travel up to 81LY in one hop after feeding our drives Polonium....

Apparently an advanced version of night vision is just going way too far.. That kinda tech would be outrageous :)
 
Last edited:
It does seem pretty bizarre that others are going on about realism :/ We scoop from a stars Corona, happily gazing into the swirling plasma, accelerate in excess of 20g when flying in normal space, are able to harness enough energy to bend space and travel at 2001 times the speed of light.. Not to mention actually punching holes through space to travel up to 81LY in one hop after feeding our drives Polonium.... Apparently an advanced version of night vision is just going way too far..

The funny thing is, I'm not even asking for a direct upgrade to what we have today. I'm asking for a 3302 solution. Having what we have today would be good enough for me, though.

Adding it to the HUD we currently have would be elegant and intuitive.
 
Last edited:
well. when we get space legs they will need some kind of mechanics.

[video=youtube;OW1gGDbO_1U]https://www.youtube.com/watch?v=OW1gGDbO_1U[/video]
 
I wouldn't mind a zoom or something either... Maybe a weapon that goes further then 1500m as well would be nice somewhere.
 
We just need better ship lights. Having said that, I fly in Hazres on the dark side of planets all the time, the only time I crashed into anything was when I switched to the galaxy map to plot a route to another system, neglecting to ensure that I could see stars straight ahead. I closed the galaxy map in time to see a canopy full of rock, and an exploding Python. Fun times! You only do that once...

Z...
 
As someone whom has actually flown with nvg's let me just say they are NOT what you think or as cool as what you are thinking. Shades of green throw depth perception out the window and god have mercy on your sole if you ever go to the light side of a planet from the dark side :( They are extremly useful over the iBall mk1 at night but have limitations. The main being they only multipy the amount of light visible, on a 0% night like you would experience with no moon or heavy clouds nvg's become very difficult to use.

If you just want a gamey option that is cool just wanted to point out our tech right now is not better than the 3d ground radar projected on our screens IMHO. The reason you must get so close to the ground for it is simply because it wouldnt be readable at high altitudes unless you were moving very slow.

Sidenote: If you ever get the chance do use nvgs to watch the sky, you will be amazed at the amount of "shooting stars"
 
Last edited:
Back
Top Bottom