This.
Also there are people who might want to have a bit of fun when they are tired after work and don't want to be bothered with PVPers at that point, but at weekend they might be up for a fight....
Not everyone is in the mood all the time.
You are thinking like a mature adult person. If its easy/safe to avoid others to continue grinding away only to opt to encounter others when you have big guns and lots of shields, it robs those who choose the harder path of full engagement (and risk) of their enjoyment. And the vast majority of people have already made it pretty clear they will avoid all risk if they can - as is expected. Its human nature.
Massive hyperbole.
Nobody will be free to grief, as they will end up just squabbling with other griefers. Good riddance.
Now who is being hyperbolic?
Secondly, this is not EVE, and you have no evidence that the All group will have significant amounts of PvP piracy. That is a complete unknown at this point, but it has been suggested by the devs many times that the majority of the gameplay and danger will be PvE.
I'd like to explain why I don't understand your logic but I'm afraid I just sit here perplexed that it isn't totally obvious to you how group switching will be exploited - by virtue of human nature - and will become just a place where sharks feed on other sharks and anyone else 'foolish' enough not to hide in private groups. If you think allowing people to duck out of ALL because they might get shot at by other players and to return when its perfectly safe is good for a multiplayer sandbox then you are just willfully being obtuse.
Elite is a shared sandbox in a saner meaning of the word than it's use in EVE.
This is not a sandbox where the kids are locked in a struggle for survival, but the sort where they are actually playing together.
The "total safety" comment is particularly funny.
Now, I have no idea how much opportunity there is for switching between groups, but I see no reason to throw the toys out of the pram if it turns out people can do that.
Why keep bringing up EVE? 'Locked in a struggle for survival'? Nobody is locked in a struggle for survival. They are parallel games divorced from each other where the only way to 'win' is to play both games simultaneously. Eve is just the perfect example of what happens when you encourage a split userbase. It blows.
Everyone should be free to choose how they play the game but once you have made a choice, with a particular commander profile/save game, you should not be able to move assets or resources between characters not in the same group and obviously you should not be able to move between groups with that character at any point. Have a save game in as many different groups as you like - but you can't change freely between them at will. By doing that you maintain the integrity of everyone's game in each of the groups and everyone can feel justly proud of their achievements in the varying different modes of 'difficulty'.
Allowing free movement robs people of that satisfaction and devalues their game experience. I honestly don't understand why people can't appreciate that.
