Cant you control amount of PVP

So, by inference, changing groups to avoid players altogether provides a negligible advantage?

I couldn't careless. But basing arguments off one aspect of the game without taking into consideration or even acknowledging everything else ED will have on offer is short-sighted in my opinion.
 
I don't care what anyone says but that talking Elephant over there makes sense!

Mr-magoo.gif
 
A question.

If I understand the documentation correctly, your playing mode (offline sp, online sp, online groups, online all, ironman) is tied to the commander slot you are playing with for all duration of his/hers existence. That means, you cannot change game mode states on the fly to avoid risk. For example, if a couple of players are blockading a station, you cannot switch from online all to online sp to circumvent the blockade, and then switch back to online all when you leave. This is not like a PvP slider in SC or sth.

Is that correct? If that is the case, many of the fears some players have in this thread are unfounded...
 
In that case FD had better have some water tight method of telling the difference between a pirate and a griefer. It would be very unfair if a player was being treated as a griefer when they might simply be running a number of alts and one of them is a ne'er-do-well.

Nah Memnoch; this should be the method. If you have one character as a griefer, you intend to grief; be a ne'er-do-well or otherwise. It's your intent. Hard and fast rule.
 
Would you rather that they were termed "PKers"? That is, after all, what they seem to prefer.

Perhaps we should be armed with fluffy kittens so we can deliver hearts and flowers to one another?

I don't appreciate the negative terminology which a term such as 'Player Killer' represents but lets examine that. So therefore would we then label NPCs who kill other players Non Player Killers? NPkers?

So whats the difference in being killed by a NPKer or a PKer? If murdered in game, and actually we aren't going to be murdered or killed because only our ship will be destroyed -with us escaping in a pod, is so bad then why not have the NPCs letting us off. That wouldn't make for a very challenging game now would it?

As far as I can tell the hysteria over this topic is all about ego. You get killed by an NPC.. fine, you get killed by another player.. blue murder is screamed followed by epic levels of QQ. Have I missed something?
 
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So, by inference, changing groups to avoid players altogether provides a negligible advantage?

This is true. It's also why I keep saying over and over that that ED is not an MMO in the same way people think of MMO's: PvP orientated MMO's in particular. It would be much better to think of the gameplay options in terms of the original DOOM, DOOM 2 and Quake FPS games rather than in comparison to current and upcoming MMO's such as EVE, Star Citizen, Planetside, etc.
 
If you were in active combat you wouldn't be able to press a button and have your attackers disappear before your very eyes. But if you could somehow make it into the station, and with the attackers waiting outside, perhaps you could. There is a DDF article on this. When I get a sec I will have a dig.

EDIT: Digging through the thread below at the moment. Haven't spotted anything yet.

http://forums.frontier.co.uk/showthread.php?t=5653
 
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A question.

If I understand the documentation correctly, your playing mode (offline sp, online sp, online groups, online all, ironman) is tied to the commander slot you are playing with for all duration of his/hers existence. That means, you cannot change game mode states on the fly to avoid risk. For example, if a couple of players are blockading a station, you cannot switch from online all to online sp to circumvent the blockade, and then switch back to online all when you leave. This is not like a PvP slider in SC or sth.

Is that correct? If that is the case, many of the fears some players have in this thread are unfounded...

You can switch between online groups at will, single own online to private group, to the allgroup. You can't however go from the single offline player game to the online.
 
Why is it unfair? Is it fair that you in a purely PVP combat ship can attack another player who is setup as a miner in a non combat ship?

Yup; there will be those that become 'Elite' the easy way, the hard way, and in other ways....all good.:)
 
I do not see griefing being an issue in this game as all players will be soo far apart. The only potential problem here is a knee jerk reaction to this over reaction from the forums. I would not ever want to see people pirating and playing the game as designed pushed into a "griefers" instance due to the over reaction of other players.

That's the way I'm seeing it too these days. If the gameworld was akin to Eve, where everyone is squeezed into a relatively small area, I could understand the fear arguments much more. But we're getting something off the scale here, something none of us who've played multiplayer games in the past have ever experienced. I think we'll have to wait for Gamma before the sheer size of what we've got to play around in has sunk in and we've had a taste of it for real.
 

Robert Maynard

Volunteer Moderator
I don't appreciate the negative terminology which a term such as 'Player Killer' represents but lets examine that. So therefore would we then label NPCs who kill other players Non Player Killers? NPkers?

What then would you prefer players who preferentially seek out PvP (combat, presumably)? pPvPers?

NPCs (presumably) attack based on the result of an algorithm that reasonably should not take into account whether the target is PC or NPC.
 
If you were in active combat you wouldn't be able to press a button and have your attackers disappear before your very eyes. But if you could somehow make it into the station, and with the attackers waiting outside, perhaps you could. There is a DDF article on this. When I get a sec I will have a dig.

EDIT: Digging through the thread below at the moment. Haven't spotted anything yet.

http://forums.frontier.co.uk/showthread.php?t=5653

As I understand FD's current intentions, if you are in the all group you can switch to the solo online or a private online group but you will not enter the new group until you have left the instance you are currently in. So, in theory you could prevent other players following you through a hyperspace jump by swapping from the all group to solo online or a private group before you make the jump. BUT, you HAVE to escape the current situation and make the hyperspace jump first.
 
You can switch between online groups at will, single own online to private group, to the allgroup. You can't however go from the single offline player game to the online.

Surely there are going to be some limitations to switching (session, time etc), right? If not then almost all players will be gaming the system at will if they want to avoid non consensual PvP.
 
I my scenario, that could simply mean getting in to that station or getting close enough and then logging out safely or docking. Just hang around for a bit offline and there would be good chance that enough players would arrive to ensure you being placed into a different instance.
 
What then would you prefer players who preferentially seek out PvP (combat, presumably)? pPvPers?

NPCs (presumably) attack based on the result of an algorithm that reasonably should not take into account whether the target is PC or NPC.

I'm not sure I understand your point. Your ship is destroyed by an NPC and thats okay because it doesn't have a mind of its own, but if another player does the same thing that is going to ruin your day?

I'm lost for words.. Can you explain why it differs?
 
Surely there are going to be some limitations to switching (session, time etc), right? If not then almost all players will be gaming the system at will if they want to avoid non consensual PvP.

I think you need to dock before you can switch to another group. Its in the ddf somewhere I think. Group switching in the middle of combat is not possible, and rightly so, if that's your concern :D
 
I'm not sure I understand your point. Your ship is destroyed by an NPC and thats okay because it doesn't have a mind of its own, but if another player does the same thing that is going to ruin your day?
I suspect that most players idea of "griefing" would be that the AI pilot would not consistenly attack you, following you around and generally making your life hell. You could quite easily label it as childish and play ground mentality thinking but if one player had the ability to pick on another for their own amusement, shouldn't that player have the ability to do something about that?

Note that I am not talking about a lone instance of an Eagle pilot taking out a fat juicy freighter and allowing his buddy with another freighter to steal the cargo. Instead I refer to repeatedly attacking one player over and over again just to annoy them i.e. legitimate piracy vs. "griefing", whatever that is!
 

Stachel

Banned
I suspect that most players idea of "griefing" would be that the AI pilot would not consistenly attack you, following you around and generally making your life hell. You could quite easily label it as childish and play ground mentality thinking but if one player had the ability to pick on another for their own amusement, shouldn't that player have the ability to do something about that?

Note that I am not talking about a lone instance of an Eagle pilot taking out a fat juicy freighter and allowing his buddy with another freighter to steal the cargo. Instead I refer to repeatedly attacking one player over and over again just to annoy them i.e. legitimate piracy vs. "griefing", whatever that is!

Its impossible to have a discussion about that on here. You will just get lost in pages of people bemoaning anything that results in them being distracted from mindless repetition/grind as griefing.

Which was my point about allowing group switching. By all means let people choose a group, but don't let them change between them at will. Want to play solo? Play solo, want to play co-op with your friends in a private group? Create a new character and do that. Want an ALL character? Create a character to do that. Keep them all isolated, but give everyone as many saves and as much choice as they want. Protect the integrity of everyone's gaming experience. Don't devalue it.
 
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