Rift vs Vive - my perspective

Honestly,

Take a bit of time when posting a reply to someone who has taken the effort to give their own honest opinion on their findings in a more constructive manner and everyone's happy.

Your post came across as quite confrontational and I was just gently pointing out the fact it wasn't needed.

We're all fans of ED and esp VR and it's interesting to read peoples 1st impressions of the various VR headsets especially if they have two side by side.

Anyhoo... back to my raging jealousy of that jammy swine slopey and his Vive and CV!....

I understand that, and I appreciate people sharing their experiences and I'm trying to be as constructive as I can be. Because it helps me decide too, there's no need for people to place themselves in the victim-role if someone does not agree with him/her or if someone is suggesting possible errors.

To point out, if I see someone sharing an experience that seems to be completely off compared to other users there could be something wrong with the setup without the user knowing about it. Which then leads to sharing a story about something that could've been lacking one way or another due to an error in the process which then continues down the path to other people making decisions on which device to buy. I'm not working for either company or something, I like both devices. But much like any other product or game for that matter, if 99% is having no issues and 1% is having issues there is a high possibility of a faulty product, setup or configuration.

For example, I'm leaning towards the Vive for a multitude of reasons, one of which is the bigger FOV, something everyone I've seen comparing both devices has actually pointed out the Vive would be the device with the higher FOV. Seriously, Slopey is the first of many users sharing their experience that says otherwise about the issue, which leads me to believe there could be something wrong in the way the device was tested prior to sharing the experience. I'm not criticizing here, I'm just pointing out that if the vast majority is experiencing something else there is reason to believe there might be something up.
 
Here's a question for you Slopey. Say you were to come home and find a burglar had stolen one of your headsets. Which one would you have preferred them steal?

And also can you tell me at what times your house is empty, and which of your windows is easiest to shimmy open.
 
For example, I'm leaning towards the Vive for a multitude of reasons, one of which is the bigger FOV, something everyone I've seen comparing both devices has actually pointed out the Vive would be the device with the higher FOV. Seriously, Slopey is the first of many users sharing their experience that says otherwise about the issue, which leads me to believe there could be something wrong in the way the device was tested prior to sharing the experience. I'm not criticizing here, I'm just pointing out that if the vast majority is experiencing something else there is reason to believe there might be something up.

Tested said the FoVs were very comparable. I highly recommend watching this if you're trying to decide between the two.
[video=youtube;EBieKwa2ID0]http://www.youtube.com/watch?v=EBieKwa2ID0[/video]

I'm considering selling my unopened Vive for what I can get and waiting for the Rift. Talk me down off the ledge!
There are so many cool Room Scale games for Vive. I'd seriously suggest setting that thing up, trying Fantastic Contraption (included), buying Vanishing Realms (it's like you're Link in Legend of Zelda), and/or Call of the Starseed: The Gallery Part 1 (adventure / puzzle game). Also, Audioshield (simple, but addicting) and Budget Cuts. These are the stand out games for me. If you don't like them, get a refund on Steam. You can always wait for the Touch controllers to come out, then sell the Vive.
 
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There are so many cool Room Scale games for Vive. I'd seriously suggest setting that thing up, trying Fantastic Contraption (included), buying Vanishing Realms (it's like your Link in Legend of Zelda), and/or Call of the Starseed: The Gallery Part 1 (adventure / puzzle game). Also, Audioshield (simple, but addicting) and Budget Cuts. These are the stand out games for me. If you don't like them, get a refund on Steam. You can always wait for the Touch controllers to come out, then sell the Vive.
The one to get to show friends is TheBlu. That's the one with the Blue whale they were showing off in the demos.

http://store.steampowered.com/app/451520/

The Vive isn't better than the OR and the OR isn't better than the Vive. If either work for you and fill your VR needs, then great.
 
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The Vive isn't better than the OR and the OR isn't better than the Vive. If either work for you and fill your VR needs, then great.

While I agree with this sentiment in general, it gets thrown around too often, IMHO. I don't think people are really asking which HMD is "better", rather they are discussing specific aspects of both items like the differences in FOV, image quality, the viability of features like the camera etc and are ready to make up their minds themselves after gathering the information they seek. I haven't seen a single post asking "Which is better: the Vive or the OR?", yet.
 
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Ok folks, I caved. Got as far as putting an ebay offer together, then discovered I don't have enough ebay karma to put a realistic Buy It Now Price, so I decided it was fate and am now setting up. See you in the (pixelated) void, Cmdrs!
 
So? I've seen a lot of reviewers comparing them side-by-side too and they do see a great difference between both device FOVs...

Can you provide some sources to this? I haven't found any review that mentioned a "great difference" but perhaps I'm not looking in the right place. When I checked the reviews that had side-by-side comparisons the general consensus was that in practice the FOVs for both headsets were pretty much indistinguishable which directly lines up with Slopey's observations:


kotaku - "The Vive has a roomier field of vision, but like I said, the moment I’m playing a VR game I barely notice anything outside of what I’m looking at"

arstechnica - "While there are some claims that one headset or the other has a bigger functional field of view in practice, we can’t notice a difference"

tested - "jeremy - there's no really differece between the two...
norm - I honestly couldn't tell which had a wider or taller field of view"


verge - " field of view seems slightly more rounded-off than the Rift’s, but it’s barely noticeable"
 
Can you provide some sources to this? I haven't found any review that mentioned a "great difference" but perhaps I'm not looking in the right place. When I checked the reviews that had side-by-side comparisons the general consensus was that in practice the FOVs for both headsets were pretty much indistinguishable which directly lines up with Slopey's observations:


kotaku - "The Vive has a roomier field of vision, but like I said, the moment I’m playing a VR game I barely notice anything outside of what I’m looking at"

arstechnica - "While there are some claims that one headset or the other has a bigger functional field of view in practice, we can’t notice a difference"

tested - "jeremy - there's no really differece between the two...
norm - I honestly couldn't tell which had a wider or taller field of view"


verge - " field of view seems slightly more rounded-off than the Rift’s, but it’s barely noticeable"

Exactly what I got from the comparisons, too.
 
Ok folks, I caved. Got as far as putting an ebay offer together, then discovered I don't have enough ebay karma to put a realistic Buy It Now Price, so I decided it was fate and am now setting up. See you in the (pixelated) void, Cmdrs!

I think you've made the right choice. Try ED for sure but if disappointed remember it's bugged right now. It will improve. Also try out some of the other Vive goodies till they patch Elite, you can always stick with how you're playing Elite without VR till they fix it.
 
While I agree with this sentiment in general, it gets thrown around too often, IMHO. I don't think people are really asking which HMD is "better", rather they are discussing specific aspects of both items like the differences in FOV, image quality, the viability of features like the camera etc and are ready to make up their minds themselves after gathering the information they seek. I haven't seen a single post asking "Which is better: the Vive or the OR?", yet.
It does not get said often enough and that sentiment is usually lost in the diatribe. Its tribal behaviour. I own Brand X so Brand X is superior therefore anyone who has Brand Y is obviously inferior.

It's Pepsi vs. Coke, VHS vs. Betamax, Ford vs. Chevy, PC vs. Mac, AMD vs. Intel, Dolby Surround vs. THX on and on ad nauseum. Owners of all VR devices (and game companies) should be working together for unified drivers and open standards so if I buy a VR game it works on ALL HMD's regardless of manufacturer. There are more commonalities than differences across HMD's and people need to start focusing on VR as a unified group. Instead, it turns into a finger pointing exercise with comments like, "I have .003% more FoV than your stone age device."

Monopolies never place users first.
 
It does not get said often enough and that sentiment is usually lost in the diatribe. Its tribal behaviour. I own Brand X so Brand X is superior therefore anyone who has Brand Y is obviously inferior.

It's Pepsi vs. Coke, VHS vs. Betamax, Ford vs. Chevy, PC vs. Mac, AMD vs. Intel, Dolby Surround vs. THX on and on ad nauseum. Owners of all VR devices (and game companies) should be working together for unified drivers and open standards so if I buy a VR game it works on ALL HMD's regardless of manufacturer. There are more commonalities than differences across HMD's and people need to start focusing on VR as a unified group. Instead, it turns into a finger pointing exercise with comments like, "I have .003% more FoV than your stone age device."

Monopolies never place users first.

Yes, but that is not was is happening here. I don't perceive this thread as a fanboy war, therefore I don't see the need of reminding everyone about how stupid fanboy wars are.
 
I am being punished for my lack of faith: green pixel noise in both displays:
[video=youtube;s1GAdroWYm0]https://www.youtube.com/watch?v=s1GAdroWYm0[/video]

[video=youtube;jgvtipTiXZ8]https://www.youtube.com/watch?v=jgvtipTiXZ8[/video]

Ha ha, the jokes on me! At least I didn't ebay it, I'd have an angry buyer to deal with.
 
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Slopey

Volunteer Moderator
I now have a Vive, and while much better than the DK2, I still find I still need to face the thing I'm looking at to really read it.

I'm experiencing the same thing, it's a bit annoying to be honest. The Rift is far better when reading text off to the sides, but the Vive isn't great. If you're looking at the app selection in the Vive Home for example, the button bar at the bottom is blurry.
 
Sys pips are better with the DK2 MSAA then Vive VR low no MSAA which I cannot run till hit the button on a 980ti but I don't feel like doing at the moment.
 

Slopey

Volunteer Moderator
Here's a question for you Slopey. Say you were to come home and find a burglar had stolen one of your headsets. Which one would you have preferred them steal?

And also can you tell me at what times your house is empty, and which of your windows is easiest to shimmy open.

Right now, they can take the Vive. But I'm moving the house around tonight to get set up for room-scale. But still for me, the Rift is a joy to use - you just pop it on and go. The Vive is much better now I'm happy with how it's set up, but the cables are really annoying me and it's still not anywhere near the Rift in comfort fact - and the headphones - that cheesed me off no end with a DK1/2, so I see that as a step back tbh.
 
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Aye, it's constant, as soon as the displays come on. I've tried reseating the cables, DP instead of hdmi, and removed all nearby extraneous electrical devices in case one of them is spewing emf noise, to no avail.

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Never seen that but I don't go near planet surfaces.

That's a SteamVR background.
 
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