Exploration is certainly not for everyone and that's fine. If you read the diaries of Robert Falcon Scott or Ernest Shackleton, when they describe their journeys south to the pole you will read the word "monotonous" rather a lot. Scott famously wrote in his diary "God , this is an awful place" and that was before he knew he was going to die there.
Exploration in real life and in ED is not the glamorous past time people take it for. It takes a certain mind set. One that is intrigued by simple things like a high metal content planet that's really close to another ringed one and both are 9ls from the main star. If you are an explorer, you want to see it, land on it and look up and see the ringed planet really close, with a huge star filling your view. If you are not an explorer, you probably wouldn't even bother to scan them.
Scott knew he didn't have enough food to get to the next depot on his way back from the pole, he and his team were starving while on quarter rations. They were frostbitten and tired but even then, on a sunny day, they spent the day looking at and collecting rocks on a nearby mountain instead of continuing for another 11 miles which would have probably saved their lives.
I think exploration in Elite is done pretty well.
Sorry but this computer game does not compare in the least to actual exploration like that.
I think exploration in Elite is done pretty well.
I think it's been done OK. Could be a lot more interesting. Accretion disks, meteors and comets, auroras, moving storm layers on gas giants, thicker nebulas when you're inside it (plus lightshafts inside), more photo realistic nebulas, achievements for first landing... Just a few things that could add up to the exploration as a whole.![]()
Your tolerance for A-B trading amazes me, I can't do more than a few runs before getting distracted, because even if I'm nowhere near home base I can still buy a ship & do some pew pew.
When you're out exploring there are no distractions, you have to commit to your target and grind through it when you're bored.
On my final run up to explorer elite I covered 10kLys in one session because I was focussed on my target. I broke it down into manageable chunks & just hit my hourly & daily targets one by one until it was done.
You can do this Dan![]()
In the other 3 progression ladders you get instant feedback on progress so there is a continual drip-feed of success to spur you on.
In exploring there is only Arrive Honk-Scan-leave-rinse-repeat. If there was an indicator that told you "if you managed to turn your data in right now your progress would be "X"" then you would see that the monotony is chipping away at your goal.
As you get no progress indication it is all work and delayed gratification (which I do not find pleasurable). My character trait(s) are clearly the issue here, but it doesn't make me a bad person ;-)
3) The ability to NOT lose data on ship loss, I know they didn't want people going 20k out then self destructing to get back quick, but surely a MUCH system to ensure that didn't happen would have been better than what is currently in? Just make Self destructing a FULL shipe cost rebuy? that would be better would it not? Commanders in a situation where a bug means they need to self destruct can just get a permission ticket from FD and the rebuy is refunded.
With the 3rd option FD could add Dangerous anomalies, rips in the fabric of time and space and I wouldn't worry about losing millions in data. I'd still lose a bit from a ship loss but not a huge amount.
I like the threat of losing your data and having to nurse it all the way back.
And FD is going to add Dangerous anomalies if MB is to be believed. Threat is fun when you stand to lose millions of data,
I think you have the nub of it there Malc'
In the other 3 progression ladders you get instant feedback on progress so there is a continual drip-feed of success to spur you on.
In exploring there is only Arrive Honk-Scan-leave-rinse-repeat. If there was an indicator that told you "if you managed to turn your data in right now your progress would be "X"" then you would see that the monotony is chipping away at your goal.
As you get no progress indication it is all work and delayed gratification (which I do not find pleasurable). My character trait(s) are clearly the issue here, but it doesn't make me a bad person ;-)
I like the threat of losing your data and having to nurse it all the way back.
And FD is going to add Dangerous anomalies if MB is to be believed. Threat is fun when you stand to lose millions of data,
Most people seem to equalize Exploring = Range.
Stop going 10-20K LY out.
Take an Economic route a mere 500 LY out from the bubble and a LOT of systems are completely unexplored.
There are no greater treasures of exploration to find just because you fly FURTHER out from the bubble.
for example some people even like Justin Bieber as a musician.....
More interesting things as Insomnia mentions above could really help, although there are still things to be found out there, these I've found on this latest trip alone:
2 class M stars touching each other
Arriving at Star A when flying through the centre of Star B exiting hyperspace
Multiple black holes in the same system
7 water worlds all in the same system within 500LS of each other (I was hoping they'd all be ELW).