Reckles flying... really?

If you're driving down the road in a small Toyota and a semi truck pulls out into both lanes and accelerates towards you, do you move or do you expect the semi truck to move?

If you're in a semi (lori) and are hauling a wide load, do you move for other vehicles or are other vehicles expected to move around you?

Just sayin.. If I were in a T-9 coming through the slot I'd drop below the limit and just shrug at anyone who got in the way.
 
As a member of SDC Police Department I'd recommend to watch your speed while getting out of the station, while doing my job I caught a lot of speeders and they all where sent to the rebuy screen penitentiary. Fly safe, fly slow.

As the police chief of the SDC police department I approve this comment. Please obey the law and respect the speed limit or suffer the consequences.
 
Their job is done. And the same folks will be crying in hysterics over the 'emptiness of Open'! Sorry for your losses...good luck wherever you play!

I've seen this sort of post so many times. There seems a never ending set of reasons why people have left Open and the list of things we would need to do, or rather not do, in order to satisfy everyone grows by the second. If it wasn't this it would be some other random reason because they upset over something trivial.

Bottom line is this. Human nature being what it is folk of a certain mindset will take the easier route if one is available. In ED thats solo and pg. So points about Open being empty because of the perception of the way certain people play is a false premise. I see lots of people in Open and we have fun. Yes FUN.. ;)

Nevertheless the viability and point of Open play remains questionable since the game by design promotes solo play. Thus people will play solo whatever. Its FDs mess and its really down to them to address the issue particuarly since the game is marketed and sold as an MMO and one would therefore normally expect to see and encounter other players.
 
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Looks like we created enough content to make everybody happy once again!

no but really it's not my fault if you can't follow the speed limit.
 
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Bottom line is this. Human nature being what it is folk of a certain mindset will take the easier route if one is available. In ED thats solo and pg. So points about Open being empty because of the perception of the way certain people play is a false premise. I see lots of people in Open and we have fun. Yes FUN.. ;)

No, while there will always be a mix of players in all modes for all reasons, most players have a personal level of tolerance for being griefed. (eg the higher someone's tolerance, the worse things have to be in Open for Solo to become more appealing). The ratio of griefing vs other interaction experiences affects how much tolerance is required to continue participating in a multiplayer community. A lot of griefing means that only those with higher tolerance for it stay.

This is a studied thing. Bigger publishers have numbers and big-data mining. There are presentations at trade shows, backed by hard data, millions of data points. Sure - it is a more complex relationship than is often described, with multiple feedback loops, but tl;dr: the amount of griefing in a multiplayer community does affect the retention rates of that community.
 
Looks like we created enough content to make everybody happy once again!

no but really it's not my fault if you can't follow the speed limit.

Only thing you do is drive people into solo/private and then whine that there arent enough people to gank. I'll still play open and boost out of the slot. Haven't been killed by any stations so far

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If you're driving down the road in a small Toyota and a semi truck pulls out into both lanes and accelerates towards you, do you move or do you expect the semi truck to move?

If you're in a semi (lori) and are hauling a wide load, do you move for other vehicles or are other vehicles expected to move around you?

Just sayin.. If I were in a T-9 coming through the slot I'd drop below the limit and just shrug at anyone who got in the way.

More like you are driving a semi with big guns on the roof and a stupid driver in a fiat 500 decides to suicide by getting you to run over his tiny car. Are you really at fault?
 
"Reduce your speed not your credits"

You guys are making the issue more complicated than it should be...some how.

Killing your speed is killing your Cr/h.
Seriously, nobody ever studied economy?

Not killing your speed introduces an ADDITIONAL risk which wasn't there before the change. That risk has a negative EMV. Thus, it will lower your credits.

Either way, you will LOOSE Cr/h with the speeding mechanic.

That's a fact.

In case you have a bad memory or are too new to the game: the speed limit was introduced because player killers and gankers used ramming in and at stations to kill other players for lulz

That argument has been refuted a long time ago. Guess you weren't there or didn't do the research. The game holds different game modes, allowing you to choose solo and disengage from PvP around the stations.
However, FD has "upgraded" the NPCs to behave just like some "griefers" and "ram you for lulz".

Seriously, why do so many people in this thread miss that? And they get all angry at others?


I wonder if this really is beyond the mental capacity of some folk here. Either go below 100 m/s or check your scanner and develop some situational awareness.

See above. Please acquire the necessary knowledge in economy to understand WHY this is a problem.

Well it's 360 km/h for the final few km/s into a station. Really not a big deal, the limit is not mandatory, use common sense and monitor traffic.

I don't immediately reduce to 100 m/s as soon as I hit the NFZ, if no traffic is in the area I generally fly in well about the limit. On those occasions when the station is heaving with player traffic I'll reduce speed as soon as I see a cmdr or NPC on a intercept course.

As has been said: The speed limit applies universally. If you are well outside the station and charging your FSD, you can still be rammed and tagged wanted. Same for Nav Beacons etc. The only thing that is removed is the fine.

- Thinking about it some more, it really wouldn't be hard for the devs to implement a simple TCAS system. Any traffic on an intercept course inside the NFZ will begin to flash followed by an audible warning.

That is actually a great idea.
 
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Well somehow, in spite of keeping well below the speed limit on exit, I could not see any ships ahead of me, and I was approaching the 4km NFZ, so I hit boost a couple of times (in a Clipper) spooled up my FSD and right towards the end of the countdown I saw a flicker on my rear shields. When I exited hyperspace at the next system, I was informed I had committed murder at Jameson Memorial, and gained a bounty.

So I wonder how that's possible? I mean a Clipper double-boost can only be speed-matched by a CMIII, so how on earth did the "Speed Police" manage that without some sort of nefariousness?

Can someone explain? Unless their Eagle was stuck in my nacelles.... I can't understand how they died when I was FSD-ing, i.e. outside the NFZ.

Having read this thread before I went to Jameson Memorial, I was ultra aware of these ramming ships, and despite being rammed 10-15 times on the way in I kept my speed low, 4 pips to sys, so no harm done.

The spamming of the local chat, and the "WTH??" bounty are definitely annoying!
 

Ian Phillips

Volunteer Moderator
After ramming you, and you getting a reckless flying fine, it isn't enough for the station to open fire on you.
So what they do is they ram themselves into the station itself (commit suicide) and die.

The game registers
1) a collision has occured between ships, and a fine is issued for reckless flying to any ship that was speeding.
2) one of the ships dies.

The game then links the 2 events, thinks that the ship died as a result of the collision with a speeding ship (you) and issues a bounty for murder (because the other ship has been destroyed), which then causes the station to open fire on the surviving ship with the bounty.

Player interaction at its finest.
 
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Interesting observation, Ian. However, I didn't see any reckless flying fine notification, so I'm still a bit confused about the mechanics! If they hit me while I was below the speed limit, and then destroyed themselves once I had started speeding, could that have been the way I got a bounty do you think?

Anyhow, a warning about Jameson Memorial should be posted at the top of the forums and maybe as a Galnet news item too?

I always feel smugly safe in the knowledge that we're all members of an exclusive Founders World Club and don't really expect this sort of behaviour there.
Shame we can't revoke Founders World access to reprobates... (hint hint) :D

(Having said that, I encountered the infamous boy wizard there t'other day, so I guess honour amongst thieves and all that :rolleyes: )
 
Adding my 10c to this. Players I understand can be dumb, but NPC should know better.

We have Red and Green lanes at stations but NPC do not follow them. So when I get killed by station due to crashing into NPC knocking it into the station, feel wronged as I was in the correct flight lane for exit or entering.
 
I'm probably known as being somewhat of a "forumdad" and a "carebear" here. (Although my attitude has changed radically in the last 4-6 months so consider me a reformed character of sorts ;) )

However - I have to admit - the SDC have a point.

Don't break the speed limit at a station. It's as simple as that.

And anyway think about it - if you don't speed, you'll be frustrating their attempts at causing one to feel grief ;)

Regards o9
 
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I was unfortunate enough to lose my ship there last night. There was no warning of any kind, just a couple of Anacondas lurking near the entrance. Then, a long way from the slot, and out of nowhere, a ship suddenly flashes up on the radar just next to me, and within the space of literally 2 seconds, I'm looking at the buy-back screen. No idea at all what happened, and rather impressive to see how quickly an A-rated FAS with mirror armour, and four pips to shields is vaporized by the station!

So, I re-spawn a couple of systems away and head back, taking a good look from a distance. Again, there are a couple of Anacondas, but also (very occasionally) a sidewinder appears on the radar. Checking the forums, I found this thread and realise what's happening, so decide to head in to dock at a low speed. A sidewinder (20% hull) is now lurking in the dock, and keeps hitting me, but not enough to cause him to explode.

Decided to head out again and, just after the slot, the sidewinder hits me and I have the satisfaction of seeing him explode.

The comments about keeping to the speed limit and watching out for other ships are all very well, but this sidewinder is extremely stealthy (silent-running at least). I also didn't see him approaching either time, so I'm assuming a collision from the side or behind. Also, while I tend to agree about keeping to the speed limit through the slot, it's very tedious to have to keep to a low limit on all of the approach, just to avoid being hit by a stealthed sidewinder!
 
Adding my 10c to this. Players I understand can be dumb, but NPC should know better.

We have Red and Green lanes at stations but NPC do not follow them. So when I get killed by station due to crashing into NPC knocking it into the station, feel wronged as I was in the correct flight lane for exit or entering.

NPC's always follow the green lane and keep the light to starboard, it's been like that since early beta..
 
I was unfortunate enough to lose my ship there last night. There was no warning of any kind, just a couple of Anacondas lurking near the entrance. Then, a long way from the slot, and out of nowhere, a ship suddenly flashes up on the radar just next to me, and within the space of literally 2 seconds, I'm looking at the buy-back screen. No idea at all what happened, and rather impressive to see how quickly an A-rated FAS with mirror armour, and four pips to shields is vaporized by the station!

So, I re-spawn a couple of systems away and head back, taking a good look from a distance. Again, there are a couple of Anacondas, but also (very occasionally) a sidewinder appears on the radar. Checking the forums, I found this thread and realise what's happening, so decide to head in to dock at a low speed. A sidewinder (20% hull) is now lurking in the dock, and keeps hitting me, but not enough to cause him to explode.

Decided to head out again and, just after the slot, the sidewinder hits me and I have the satisfaction of seeing him explode.

The comments about keeping to the speed limit and watching out for other ships are all very well, but this sidewinder is extremely stealthy (silent-running at least). I also didn't see him approaching either time, so I'm assuming a collision from the side or behind. Also, while I tend to agree about keeping to the speed limit through the slot, it's very tedious to have to keep to a low limit on all of the approach, just to avoid being hit by a stealthed sidewinder!
Mirror Armor any good?
 
Killing your speed is killing your Cr/h.
Seriously, nobody ever studied economy?

Not killing your speed introduces an ADDITIONAL risk which wasn't there before the change. That risk has a negative EMV. Thus, it will lower your credits.

Either way, you will LOOSE Cr/h with the speeding mechanic.

That's a fact.

The general public does not care for your cr/hr. You are flying in public space, therefore you need to follow the traffic rules appointed by the local authority. Min/Max your cr/hr all you want, just don't cry when you lose your ship and a few runs of your route because you thought you were more important than everyone else. You don't need a Masters Degree in Economics to know that the slower you go the less cr/hr you make. Although, you do need common sense to realize if you get blown up or fined because you were driving recklessly in a public space you have no one to blame but yourself.
 
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Killing your speed is killing your Cr/h.
Seriously, nobody ever studied economy?

Not killing your speed introduces an ADDITIONAL risk which wasn't there before the change. That risk has a negative EMV. Thus, it will lower your credits.

Either way, you will LOOSE Cr/h with the speeding mechanic.

That's a fact.

Yup, flying slower in the NFZ will reduce your Cr/Hr. You can choose to not do this but if you DO make this choice you accept the risk of getting dinged with fines or a bounty if you collide with another ship or they collide with you. But then you lose all right to gripe about it if/when it happens, because you chose to take the risk in the name of greater Cr/Hr. You know the risks, you know the potential reward, you make the decision. If it turns out to have been a bad one that's not the games problem, it's yours.

That argument has been refuted a long time ago. Guess you weren't there or didn't do the research. The game holds different game modes, allowing you to choose solo and disengage from PvP around the stations.
However, FD has "upgraded" the NPCs to behave just like some "griefers" and "ram you for lulz".

Seriously, why do so many people in this thread miss that? And they get all angry at others?

Actually you're wrong. Plenty of folks who were around when the mechanic was introduced have said this, including me and I've been around since premium beta and was an active participant in the debates that occurred on these very forums prior to the mechanic being introduced. Actual historical facts cannot be refuted, they can only be denied. However that denial does not change those facts however much you may not like them. Also it has nothing to do with PvP or modes, the speeding mechanic applies across the board to players and NPCs so lets not bring that totally irrelevant aspect into this discussion, please. We can debate that elsewhere.


See above. Please acquire the necessary knowledge in economy to understand WHY this is a problem.

To use your words, "see above" - if its a problem, it's not a problem with the game it's a problem with the pilot making an unwise risk/reward decision.

As has been said: The speed limit applies universally. If you are well outside the station and charging your FSD, you can still be rammed and tagged wanted. Same for Nav Beacons etc. The only thing that is removed is the fine.

Define "well outside" - the speed limit applies in the NFZ only - for some stations this is larger then the mass lock radius. If your lower right HUD doesn't say "speeding" and you get dinged for ANY penalty at all in a collision, no matter what happens to the other ship, that's a bug. Ticket it. Personally I've had ships bounce off my shields lots of times when ratting in the nav beacon or a RES and got no penalty for it ever - even when they died as a result.


That is actually a great idea.

The only thing in your post I agree with.
 
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That argument has been refuted a long time ago. Guess you weren't there or didn't do the research. The game holds different game modes, allowing you to choose solo and disengage from PvP around the stations.
However, FD has "upgraded" the NPCs to behave just like some "griefers" and "ram you for lulz".

You are the only one laboring under your strange misconception about the speed limit. (Or dishonestly trolling?) We were there. You can claim that black is white until you're blue in the face, but the reality remains.
 
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